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Succession Game IX - Don't throw those bloody spears at me!
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Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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I must admit that I am lacking the motivation to play as I don't have the feeling to play a Civilization like game. The game rather looks like a wargame with an inappropriate engine, I mean a gaming system too bulky for this kind of games. I have the feeling to manage a production of military units only since the beginning of the game.
Is this coming from the game we are currently playing or is this a characteristic of the mod ?
In my last turn I still managed to terraform around 30 tiles from grassland to plains and build shrines in all cities, maybe I wouldve been better skipping the terraforming and with an extra 4 or 5 Harquebusiers, but the choice I made was rather long term, its all a balance. Just because we have wars doesnt mean thats all there is to do, building the infrastructure at the right time is half the war in most civ games i think.
The game we're playing is a civ game, its just we happen to be losing at the moment, if you dont like difficult games then you can drop out if you want. I wont hold it against youCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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aw, i thought we were winning... is there any chance we can stop this two front thing? i especially like to stop having the Phoneceans fighting us on 3 fronts (except i remember make huge gains in the southern cities of theirs
about recapturing Ulundi, does that mean we do not have a capital?
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Because there were too many to defend and the AI was just taking them and creating units inside our borders in one turn, under a mobile defence strategy anyway, and I think this is our only way out of this vicious circle of constant defending and recapture. I retook our old Canadian city of Edmonton doing this and was within 5 or 10 turns of recapturing 2 more to make up our pop, or probably raze them.
On the end of Tamerlin's turn we had 21 cities 308 pop, 5629 maxed prod, on my turn we had 17 cities and 283 pop 5850 maxed prod, accounting for very little growth over 10 turns and how many enemy units are inside our borders before and after changing our strategy, I think we didnt lose anything really.
Even though we have less pop now id definitely still move Egyptian and Phoenician cities pop too, since they have a few less cities (especially Egypt) and each means a lot more to them.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Good work Maq, I wouldn't have thought of doing that, at least not until I had a few more thousand CTP2-ing hours under my belt... hehehe
One point I'd just like to query though... isn't razing cities a no no in this particular Succession Game rules?
I don't mind if we have to change simply for survival, which I'd say is about where we're at.3am...! Can't be, I just started...!
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Ahhh, my first Nuke!
Now the fat lady's singin'...
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Good pointAs it says no razing in the rules at the beginning of this thread I guess not. I didnt even remember when I was doing it maybe because its referred to as "dispersing" the population or whatever its called it never triggered in my head.
I moved the population from cities we owned the turn before and I knew id retake them quickly. However some of them were originally AI cities so I guess I broke the rule there. But I did destroy what were now firmly our cities rather than the AI's as you say.
On my next turn I wont do it though, but if you want to I wont mind either. Or if you all disagree to it i'll play my turn again as it did make it easier.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Originally posted by Maquiladora
We seem to discuss this at the end of everyone of your turns.
In my last turn I still managed to terraform around 30 tiles from grassland to plains and build shrines in all cities, maybe I wouldve been better skipping the terraforming and with an extra 4 or 5 Harquebusiers, but the choice I made was rather long term, its all a balance. Just because we have wars doesnt mean thats all there is to do, building the infrastructure at the right time is half the war in most civ games i think.
The game we're playing is a civ game, its just we happen to be losing at the moment, if you dont like difficult games then you can drop out if you want. I wont hold it against you
The problem is not about the fact we are loosing or about the difficulty level. I rather think that the two mods we have chosen so far for the Succession Games are a bit too warlike for me. I am usually targetting at the scientific victory and those two mods seem to be in open conflict with this manner of playing.
I don't want to drop out but I would prefer a less war orientated mod."Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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I am usually targetting at the scientific victory and those two mods seem to be in open conflict with this manner of playing.
The truth of all mods so far is that AI's have only provided a challenge by making wars and keeping the player busy with at least some defence all the time.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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1230 AD Ulundi and Ottawa captured
1235 Ulundi recaptured
1240 Ottawa recaptured. Calgary, Tswana captured.
1250 A Great leader arises!! Stonewall Jackson gains fame for winning a small engagement baalbek.
1255 Tswana recaptured. Tlokwa captured. Calgary recaptured.
1260 Zareptha captured. Pedi and Kora captured.
1265 The Egyptian city of Elephantine caputred after many turns of bombardment!!!!!
Tlokwa recaptured.
1270 Zareptha recaptured.
1275 Pedi recapturedAttached Files"
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Originally posted by Maquiladora
And how many times has the AI beat you to the science victory? I can say the AI has never beaten me with the science victory in any mod, in fact I doubt if its even capable of building obelisks, well its never even reached the tech before I complete the Gaia Controller. If I play for a science victory I know I'm going to win.
The truth of all mods so far is that AI's have only provided a challenge by making wars and keeping the player busy with at least some defence all the time."Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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