The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Succession Game IX - Don't throw those bloody spears at me!
Im happy to wait, i havent got the most time myself at the moment either so take your time.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
I was wrong about this week-end, I am sorry but I did not have the time to play. If you don't mind I will play wednesday, I have too much work until then...
I am really sorry to slow down the game so much...
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
Though I am very busy these days (it should be easier to play after the week to come) I must admit that I am lacking the motivation to play as I don't have the feeling to play a Civilization like game. The game rather looks like a wargame with an inappropriate engine, I mean a gaming system too bulky for this kind of games. I have the feeling to manage a production of military units only since the beginning of the game.
Is this coming from the game we are currently playing or is this a characteristic of the mod ?
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
1100 AD Recaptured Ulundi, lost 7 units out of 10.
Killed Egyptian 4 stack outside Kora, lost none.
1110 AD Killed god knows how many roaming stacks around our cities.
Now completely building Harquebusiers.
1120 AD Finally got Cavalry Tactics. Only building these for speed.
1130 AD Recaptured Regina.
Phoenicians capture HuangDI.
Egyptians capture Oryx.
1140 AD Recaptured Oryx and moved citizens.
Recaptured HuangDi and moved citizens.
1150 AD Egyptians capture Natal and Pedi.
1160 AD Recaptured Natal and Pedi moved citizens.
Recaptured Edmonton.
Egyptians capture Thembu.
1170 AD Recaptured Thembu, moved citizens.
I was about to attack some Egyptian and a Phoenician city. Also keep pillaging the Egyptians roads with that Knight and pillage routes to our cities from the Phoenicians, its really slowing them down and also theyre bringing smaller armies towards us.
As an example this screenshot, how I picked off so many Egyptian small Cavalry armies outnumbering them with Harquebusiers. Even on 2 fronts we lost similar strength to the Phoenicians and totally killed the Egyptians.
By the way this tactic of mobile defence, I lost some cities but eventually with lots of pillaging I think we'll turn them over and start attacking. Besides you can quickly take the cities back, the important thing is kill more than you lose and the AI eventually can't keep up.
Attached Files
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
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