Main rules
Players:
Maquiladora
EPW
HuangShang
Shadow
Tamerlin
- Turns per player: 20 turns for the first round, 15 turns for the second and third round, and 10 turns for every round after that.
- Loose 3 day (72hrs) limit on passing turn on.
- No Razing conquered cities.
- No Farms under cities.
- No Right-Clicking bug use.
- Obviously no other cheats.
- Renaming of cities and armies is allowed, but post it.
Mod: Call to Conquest
Difficulty: Impossible 4/4
Barbarians: Raiders 3/4
Map: Huge 3/4
Type: Earth
Wet - Dry: 4/10
Warm - Cold: 5/10
Ocean - Land: 8/10
Island - Continents: 8/10
Uniform - Diverse: 10/10
Goods: 8/10
Our Civ: Zulu
AI's: 8
Pollution: Off
Bloodlust: Off
Maxplayers=12 (8 AI, 1 Barb, 1 Us, +2 possible extras from revolts etc) I think only the game starter needs to change this though...
CtC startup rules
1) Quickstart Option - Start with 2 warriors and 5 settlers, so do AI's. Yes or No.
Yes
2) Surrender Option - AI will surrender if you have 3 times as many cities AND units. The surrender conditions can also be customized or use default 3 times as many.
Yes - Default
3) Destroying buildings when a city is captured - Percentage of buildings destroyed, 50, 25, 10 or none.
25%
4) Plagues and Epidemics - Randomly generated, unless you have "medical and hygenic countermeasures". Set frequency: Dont use, Low, Medium and High.
Low frequency
5) Great Leaders - Generated depending on certain achievements, each unit in an army with a great leader instantly becomes a veteran, when the great leader dies your people become unhappy. Yes or No.
Yes
6) Collateral Damage - When you bombard a location with a tile improvement there will be a chance that the improvement will be destroyed. Dont use, Low, Medium or High frequency.
Medium
7) Autopilot - Your planes will automatically move to the nearest available airbase whenever they can. This will inhibit long range raids. Yes or No.
No
Players:
Maquiladora
EPW
HuangShang
Shadow
Tamerlin
- Turns per player: 20 turns for the first round, 15 turns for the second and third round, and 10 turns for every round after that.
- Loose 3 day (72hrs) limit on passing turn on.
- No Razing conquered cities.
- No Farms under cities.
- No Right-Clicking bug use.
- Obviously no other cheats.
- Renaming of cities and armies is allowed, but post it.
Mod: Call to Conquest
Difficulty: Impossible 4/4
Barbarians: Raiders 3/4
Map: Huge 3/4
Type: Earth
Wet - Dry: 4/10
Warm - Cold: 5/10
Ocean - Land: 8/10
Island - Continents: 8/10
Uniform - Diverse: 10/10
Goods: 8/10
Our Civ: Zulu
AI's: 8
Pollution: Off
Bloodlust: Off
Maxplayers=12 (8 AI, 1 Barb, 1 Us, +2 possible extras from revolts etc) I think only the game starter needs to change this though...
CtC startup rules
1) Quickstart Option - Start with 2 warriors and 5 settlers, so do AI's. Yes or No.
Yes
2) Surrender Option - AI will surrender if you have 3 times as many cities AND units. The surrender conditions can also be customized or use default 3 times as many.
Yes - Default
3) Destroying buildings when a city is captured - Percentage of buildings destroyed, 50, 25, 10 or none.
25%
4) Plagues and Epidemics - Randomly generated, unless you have "medical and hygenic countermeasures". Set frequency: Dont use, Low, Medium and High.
Low frequency
5) Great Leaders - Generated depending on certain achievements, each unit in an army with a great leader instantly becomes a veteran, when the great leader dies your people become unhappy. Yes or No.
Yes
6) Collateral Damage - When you bombard a location with a tile improvement there will be a chance that the improvement will be destroyed. Dont use, Low, Medium or High frequency.
Medium
7) Autopilot - Your planes will automatically move to the nearest available airbase whenever they can. This will inhibit long range raids. Yes or No.
No
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