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Its good to produce an colusseum or a cathedral before you get the invention that allows you to build the wonder.
When you get the knowlege buy the cthedral and switch to the wonder
Originally posted by filix
Its good to produce an colusseum or a cathedral before you get the invention that allows you to build the wonder.
When you get the knowlege buy the cthedral and switch to the wonder
Actually you can start on a long build and legally switch to the wonder with a goodly amount of production already done on the wonder (i.e rolled over from the improvement.) This might be a good idea if you time it correctly.
Originally posted by checkMate
Actually you can start on a long build and legally switch to the wonder with a goodly amount of production already done on the wonder (i.e rolled over from the improvement.) This might be a good idea if you time it correctly.
There is no real defence against that. Only thing to do in my opinion is to get the advances first and strike first. And then all gets back to the old rabbit strategy:
1. 100% focus on getting Theocracy.
2. Only produce settlers until number of cities + settlers in production + active settlers = 40.
3. Build cities on forest and put worker on the best tile avialble with either sea or grassland.
4. Add 3 warriors for scouting once you have built 2-3 cities. I usually try to make sure to have at least 2 cities before I build a warrior.
5. Produce following in this order in your cities, Granary - Aqueduct - Mill.
6. ALWAYS make sure to produce a granary first. If you don't it WILL take twice as long to grow it from size 2 to 3. Rush buy granaries in cities that have 1 turn left before it grows and more than 1 turn left on granary production. this is the ONLY thing you should spend your gold on until 40th city has a granary secured before it grows to size 2.
7. Get stonehenge!
7.5 East india company can be a good choice too incase you have much sea vs land.
8. Race for London Exchange! 100% focus on this. If you win this you will most likley get 80% or more of all future key wonders.
9. Watch your opponents chin hit the floor.
Once you have 10 cities make sure to stop producing settlers in one city. Start producing Granary - Aqueduct - Mill instead. Make sure this is a GOOD production/growth city that can race for wonders. Very important.
I agree. This is exactly my strategy (less Stonehenge and East India). Where did you learn that, Dimytes? I learned it from trial and error!!!
The only thing that I vary is using the "number of cities = 40" strategy. IF you are far from your opponent(s), then I do the 40 city under Theocracy strategy. However, if you are near to your opponent you may try the Ancient Attack -- Build 10 to 15 cities, no buildings at all, once you get to your 10 to 15 city limit switch everything to Samurai, Mounted Archer, and ROADS TO YOUR OPPONENT'S HEARTLAND. Wait for the right moment then ATTACK! This is risky because if you can't break through QUICKLY, your opponent (that used the standard 40 city method) will be in a much better science and production position for the rest of the game.
Originally posted by quinns
I agree. This is exactly my strategy (less Stonehenge and East India). Where did you learn that, Dimytes? I learned it from trial and error!!!
Mathematical calculations mostly and some game mechanics research.
It is a good one indeed, don't forget quinn he has 12 years online or was it 11? gaming.
“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
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