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Multiplayer Strategy Guide 2nd Version

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  • Its good to produce an colusseum or a cathedral before you get the invention that allows you to build the wonder.
    When you get the knowlege buy the cthedral and switch to the wonder

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    • i dont think that is legal
      but starting an expensive improvement in time sure is
      Baal: "You dare mock me ?"
      O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

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      • Originally posted by Mathemagician
        i dont think that is legal
        but starting an expensive improvement in time sure is
        I agree Math, I often do that..but switch buying is well..never mind that can of worms has been opened,ate,puked up and ate again tooooo many times
        Hi, I'm RAH and I'm a Benaholic.-rah

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        • Originally posted by Grandpa Troll


          I agree Math, I often do that..but switch buying is well..never mind that can of worms has been opened,ate,puked up and ate again tooooo many times
          Ok it was just an idea

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          • Originally posted by filix
            Its good to produce an colusseum or a cathedral before you get the invention that allows you to build the wonder.
            When you get the knowlege buy the cthedral and switch to the wonder
            Pre-building a wonder is against the rules? why?
            "

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            • Originally posted by EPW


              Pre-building a wonder is against the rules? why?
              I ment to use the bought production for the wonder

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              • Oh, the whole rush buy thing where you get the wonder for alot faster than you should?

                edit: meant faster not less
                Last edited by EPW; October 19, 2004, 19:05.
                "

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                • Originally posted by EPW
                  Oh, the whole rush buy thing where you get the wonder for alot less than you should?
                  You can build it in less time if you buy a building and switch in the same turn to something that needs more production.

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                  • filix we should be playing mp now!!
                    Hi, I'm RAH and I'm a Benaholic.-rah

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                    • Actually you can start on a long build and legally switch to the wonder with a goodly amount of production already done on the wonder (i.e rolled over from the improvement.) This might be a good idea if you time it correctly.
                      If it ain't broke, find a bigger hammer.

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                      • Originally posted by checkMate
                        Actually you can start on a long build and legally switch to the wonder with a goodly amount of production already done on the wonder (i.e rolled over from the improvement.) This might be a good idea if you time it correctly.
                        Yes, thats what I was refering to.
                        "

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                        • Originally posted by Dimytes


                          There is no real defence against that. Only thing to do in my opinion is to get the advances first and strike first. And then all gets back to the old rabbit strategy:

                          1. 100% focus on getting Theocracy.

                          2. Only produce settlers until number of cities + settlers in production + active settlers = 40.

                          3. Build cities on forest and put worker on the best tile avialble with either sea or grassland.

                          4. Add 3 warriors for scouting once you have built 2-3 cities. I usually try to make sure to have at least 2 cities before I build a warrior.

                          5. Produce following in this order in your cities, Granary - Aqueduct - Mill.

                          6. ALWAYS make sure to produce a granary first. If you don't it WILL take twice as long to grow it from size 2 to 3. Rush buy granaries in cities that have 1 turn left before it grows and more than 1 turn left on granary production. this is the ONLY thing you should spend your gold on until 40th city has a granary secured before it grows to size 2.

                          7. Get stonehenge!

                          7.5 East india company can be a good choice too incase you have much sea vs land.

                          8. Race for London Exchange! 100% focus on this. If you win this you will most likley get 80% or more of all future key wonders.

                          9. Watch your opponents chin hit the floor.


                          Once you have 10 cities make sure to stop producing settlers in one city. Start producing Granary - Aqueduct - Mill instead. Make sure this is a GOOD production/growth city that can race for wonders. Very important.

                          Satisfied Blackice?

                          [b]©2004 Dimytes

                          I agree. This is exactly my strategy (less Stonehenge and East India). Where did you learn that, Dimytes? I learned it from trial and error!!!

                          The only thing that I vary is using the "number of cities = 40" strategy. IF you are far from your opponent(s), then I do the 40 city under Theocracy strategy. However, if you are near to your opponent you may try the Ancient Attack -- Build 10 to 15 cities, no buildings at all, once you get to your 10 to 15 city limit switch everything to Samurai, Mounted Archer, and ROADS TO YOUR OPPONENT'S HEARTLAND. Wait for the right moment then ATTACK! This is risky because if you can't break through QUICKLY, your opponent (that used the standard 40 city method) will be in a much better science and production position for the rest of the game.

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                          • Originally posted by quinns
                            I agree. This is exactly my strategy (less Stonehenge and East India). Where did you learn that, Dimytes? I learned it from trial and error!!!
                            Mathematical calculations mostly and some game mechanics research.

                            ©2004 Dimytes

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                            • Originally posted by Dimytes


                              Mathematical calculations mostly and some game mechanics research.

                              ©2004 Dimytes
                              good game mechanics?

                              I didnt think we could build a mechanic?

                              It would make sense I believe
                              Hi, I'm RAH and I'm a Benaholic.-rah

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                              • It is a good one indeed, don't forget quinn he has 12 years online or was it 11? gaming.
                                “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
                                Or do we?

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