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Multiplayer Strategy Guide 2nd Version

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  • Gavrushka
    replied
    In CTP if you close battleview (purely a visual demonstration of battle) the battle resolves.. SO no bug there..

    Need far more strategy here...
    I need to discover a way of shaving time off my trip to commie, about 10 turns I reckon, to compete with the likes of Yoda..

    In Land games I always relied on ruins and markets to supply science until I had about 30 cities then threw out masses of caravans quickly.. On Islands I do caravans (at 8 turns a caravan) between Aquaducts and Mills.. There has to be a better way.. I am wondering if concentrating on growing cities a bit more and getting more infra then building caravans quicker would speed process... 3 turns on max infra with advanced fisheries would get cities to size 4 working three mountain 1 advanced fishery would turn a caravan in what 4 or 5 turns pre mill??

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  • Keygen
    replied
    Good to see you here Maquiladora

    It would be interesting if someone would test this in CtP1 and see if it happens.

    Disbanding cities in PBEM is a tactic I do use if I am ahead in science and the city cannot be defended adequately as valuable techology can pass to the wrong hands

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  • Gavrushka
    replied
    LOL!

    understood


    ICE WHERE ARE YOU!! we are all in NL server and no one can host and you have saves!

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  • Maquiladora
    replied
    Gavrushka, Maquiladora is talking about CTP2, not CTP1. In CTP2 you can retreat during combat in the "battleview".
    Well it doesnt involve using the retreat option because you cant retreat in MP, you just close the battleview with the X in the top right. I cant describe the exact process (too many scotch and cokes!!) but its easily testable agains the AI.

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  • quinns
    replied
    Gavrushka, Maquiladora is talking about CTP2, not CTP1. In CTP2 you can retreat during combat in the "battleview". And no, disbanding in CTP1, as you describe it Gavrushka, is a good strategy (never thought of that ) and should not be banned in CTP1.

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  • Maquiladora
    replied
    or are you talking in that nanosecond as the screen loads?
    Well you can close the battleview as soon as it pops up or dont use the battleview at all and disband the city before the other player closes his battleview, if s/he is indeed using the battleview.

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  • Maquiladora
    replied
    Ive never used it, ive had it used against me once and ive seen another player use it in a 4p game, both as sort of desperation or experimentation. Definately a bug and definately banned with me.

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  • Gavrushka
    replied
    I am dead set against bugs as everyone knows, but a city size 1,2 or 3 can be disbanded.. Why would you consider disbanded a city a bug?

    OH ! I C ... If you try to doing it during the attack.. I agree! LOL... That would be impossible as once attack starts the city fight screen takes over, or are you talking in that nanosecond as the screen loads?

    I see the problem. You are suggesting.. My comments were designed around seeing a fleet of SOLs appear in your city limits, you disband the city when you see them, not trying to hit disband as Soldiers march through your city gates!

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  • quinns
    replied
    Agree with Math. Definitely a bug. Do you use it in CTP2 online, Maquiladora, or is it banned there?

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  • Mathemagician
    replied
    that would surely be a bug and should be banned !

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  • Maquiladora
    replied
    One important thing you CAN do in the off turn.. Disband a city.. Now this is important especially when you have a tech lead..
    Can you disband a city just before someone captures it in CtP1? You could do this in CtP2 (pop <4), you might think youre loosing a city needlessly, but if that city is only pop 3 and is guarded by 1 Pikemen, they attack it with 9 Infantry and Cannons, you disband it while theyre attacking and they lose all their units. As i said though, im not sure if it works in CtP1.

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  • Gavrushka
    replied
    Originally posted by Mathemagician
    hmm.. you cannot bombard, pirate, pillage or anything during the "off-turn" in MP, can you ?
    No in the off turn it is sliders and build queues and PW. Nothing moves..

    It still works for land finding with a mounted archer just change the green to red.

    One important thing you CAN do in the off turn.. Disband a city.. Now this is important especially when you have a tech lead..

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  • Gavrushka
    replied
    Originally posted by Mathemagician
    hmm.. you cannot bombard, pirate, pillage or anything during the "off-turn" in MP, can you ?
    No in the off turn it is sliders and build queues and PW. Nothing moves..

    It still works for land finding with a mounted archer just change the green to red

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  • Mathemagician
    replied
    hmm.. you cannot bombard, pirate, pillage or anything during the "off-turn" in MP, can you ?

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  • Mathemagician
    replied
    Originally posted by Grandpa Troll
    Have a longship with an active unit on board

    It will be green if available to go on a path

    It will be yellow if unable to pass..say due to a "land mass" which is why you would be out there..
    actually the line for the ship will be yellow in any unexplored terrain regardless if this is land or not.
    BUT if you have an active unit on the ship, a part of the line will be green if you can unload the unit onto that tile, even in unexplored area. thats why it will work only with an active unit. with such a unit you will see yellow lines for ocean and a single green line for the respective first land tile on the path, as you can only land your unit on the first land tile and not deeper into the land.
    considering this, i would say that it wont work with a mounted archer on mountain, but i havent tried.

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