In CTP if you close battleview (purely a visual demonstration of battle) the battle resolves.. SO no bug there..
Need far more strategy here...
I need to discover a way of shaving time off my trip to commie, about 10 turns I reckon, to compete with the likes of Yoda..
In Land games I always relied on ruins and markets to supply science until I had about 30 cities then threw out masses of caravans quickly.. On Islands I do caravans (at 8 turns a caravan) between Aquaducts and Mills.. There has to be a better way.. I am wondering if concentrating on growing cities a bit more and getting more infra then building caravans quicker would speed process... 3 turns on max infra with advanced fisheries would get cities to size 4 working three mountain 1 advanced fishery would turn a caravan in what 4 or 5 turns pre mill??
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Good to see you here Maquiladora
It would be interesting if someone would test this in CtP1 and see if it happens.
Disbanding cities in PBEM is a tactic I do use if I am ahead in science and the city cannot be defended adequately as valuable techology can pass to the wrong hands
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LOL!
understood
ICE WHERE ARE YOU!! we are all in NL server and no one can host and you have saves!
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Gavrushka, Maquiladora is talking about CTP2, not CTP1. In CTP2 you can retreat during combat in the "battleview".
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Gavrushka, Maquiladora is talking about CTP2, not CTP1. In CTP2 you can retreat during combat in the "battleview". And no, disbanding in CTP1, as you describe it Gavrushka, is a good strategy (never thought of that ) and should not be banned in CTP1.
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or are you talking in that nanosecond as the screen loads?
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Ive never used it, ive had it used against me once and ive seen another player use it in a 4p game, both as sort of desperation or experimentation. Definately a bug and definately banned with me.
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I am dead set against bugs as everyone knows, but a city size 1,2 or 3 can be disbanded.. Why would you consider disbanded a city a bug?
OH ! I C ... If you try to doing it during the attack.. I agree! LOL... That would be impossible as once attack starts the city fight screen takes over, or are you talking in that nanosecond as the screen loads?
I see the problem. You are suggesting.. My comments were designed around seeing a fleet of SOLs appear in your city limits, you disband the city when you see them, not trying to hit disband as Soldiers march through your city gates!
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Agree with Math. Definitely a bug. Do you use it in CTP2 online, Maquiladora, or is it banned there?
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One important thing you CAN do in the off turn.. Disband a city.. Now this is important especially when you have a tech lead..
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Originally posted by Mathemagician
hmm.. you cannot bombard, pirate, pillage or anything during the "off-turn" in MP, can you ?
It still works for land finding with a mounted archer just change the green to red.
One important thing you CAN do in the off turn.. Disband a city.. Now this is important especially when you have a tech lead..
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Originally posted by Mathemagician
hmm.. you cannot bombard, pirate, pillage or anything during the "off-turn" in MP, can you ?
It still works for land finding with a mounted archer just change the green to red
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hmm.. you cannot bombard, pirate, pillage or anything during the "off-turn" in MP, can you ?
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Originally posted by Grandpa Troll
Have a longship with an active unit on board
It will be green if available to go on a path
It will be yellow if unable to pass..say due to a "land mass" which is why you would be out there..
BUT if you have an active unit on the ship, a part of the line will be green if you can unload the unit onto that tile, even in unexplored area. thats why it will work only with an active unit. with such a unit you will see yellow lines for ocean and a single green line for the respective first land tile on the path, as you can only land your unit on the first land tile and not deeper into the land.
considering this, i would say that it wont work with a mounted archer on mountain, but i havent tried.
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