Re: demo version versus commercial version
I dunno. If the demo, or rather the free version, is already cast in stone feature-wise, there really isn't much to say 'bout it here beyond "we're on track for delivery" or "we're experiencing some small difficulties that will be addressed shortly".
I sure would like to see a design document for the free version, comparable to the detailed and exating stuff they've been doing for the commerical release here.
I personally think it won't be to much, unfortunately, since a lot of new design seems to have happened between the two verisons. The basic framework for stuff like network connectivity, storage and background stuff like that should be fairly easy to leverage if they write it well from scratch, though.
A very valid and interesting question. A design doc for the free version should be able to answer some of that. But remeber that they've already played and enjoyd CB the boardgame - the dynamics may be wastly different, but the proof of concept is there. Execution can still derail it, of course.
Originally posted by GP
-Seems like many bystanders, and Vel and other designers are more interested in discussing the commercial version than the demo version. Is this good? Or should everybody be worrying about the demo version?
-Seems like many bystanders, and Vel and other designers are more interested in discussing the commercial version than the demo version. Is this good? Or should everybody be worrying about the demo version?
I sure would like to see a design document for the free version, comparable to the detailed and exating stuff they've been doing for the commerical release here.
-how much of the demo code and work will be useable for the commercial version?
-how good (in terms of player fun) does the demo version need to be to accompolish it's advertising opbjectives.

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