I disagree with the entire premise. What you are essentially saying is that without deadlines and schedules, the project is doomed to fail. The implication inherent IN that premise is that the schedules and deadlines themselves are what motivates the team to completion.
We've been at it for more than a year now, no mention of either, and we're still here (check the alpha build thread, btw, for our first ever screen shot).
IMO, "Project Management" is more of an accounting function than a managerial function, and it works well when everybody is punching the clock. The company has X resources to complete the project, and needs to get it done in Y timeframe.
That works.
When you take one (or both) of those constraints away (no budget, so there's no money to lose, no particular NEED to finish the project in a given amount of time), suddenly the whole project management thing doesn't work so well.
Ultimately, we might disintegrate, and if we do, you will have been proven right. But if we don't....if we succeed doing it this way (which is, admittedly unorthodox from the "classical design" perspective), will it not suggest that we have found another (valid) way?

-=Vel=-
We've been at it for more than a year now, no mention of either, and we're still here (check the alpha build thread, btw, for our first ever screen shot).
IMO, "Project Management" is more of an accounting function than a managerial function, and it works well when everybody is punching the clock. The company has X resources to complete the project, and needs to get it done in Y timeframe.
That works.
When you take one (or both) of those constraints away (no budget, so there's no money to lose, no particular NEED to finish the project in a given amount of time), suddenly the whole project management thing doesn't work so well.
Ultimately, we might disintegrate, and if we do, you will have been proven right. But if we don't....if we succeed doing it this way (which is, admittedly unorthodox from the "classical design" perspective), will it not suggest that we have found another (valid) way?

-=Vel=-

), and I am happy to be able to report that. (and frankly, given the steaming piles of *crap* that get churned off the gaming assembly lines each year—interrupted by the occasional gem—I’m rather surprised that there’s a cry to use the “tried and true” methodologies at all, when it is blindingly apparent that those methodologies themselves are at least partly responsible for giving us the aforementioned steaming piles of crap. IF we were doing this with the stated goal of making a steaming-pile-of-crap-game, we coulda rushed any ol’ thing out by last Christmas and told you guys to suck it up, and if that were the case, I’d be all for doing it “their way,” but that’s not what we’re about. It’s not why we’re here.
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