Hello again, Master Zso! Excellent thoughts, as always!
On the subject of open source or no, this was one of the first major discussions we had here. At this time, we have decided not to pursue an open source methodology, although I DO preface the above with the phrase "at this time." Open Source does offer some intriguing and compelling advantages, and I'm not ruling it out, down the line, but not at present.
-=Vel=-
PS: But if you're interested in joining us, we'd sure love to have you!
On the subject of open source or no, this was one of the first major discussions we had here. At this time, we have decided not to pursue an open source methodology, although I DO preface the above with the phrase "at this time." Open Source does offer some intriguing and compelling advantages, and I'm not ruling it out, down the line, but not at present.

-=Vel=-
PS: But if you're interested in joining us, we'd sure love to have you!



well "rushing" is an overrated commoditiy in computer game design imho - just make sure the game is good and you'll make many more happy gamers

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