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  • #61
    I'll try it as well, Master Solver!

    -=Vel=-
    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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    • #62
      Hmmm...now interestingly, when I loaded the save, I was able to make the Argenia --> Vestford move without difficulty (first try at grabbing the unit, too!).

      Solver, what do you make of that?

      -=Vel=-
      The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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      • #63
        That unit movement stuff could be the result of our engine not even supporting popup descriptions, so I'm using an ugly hack to display those. I'll play with it and see what I can do to make grabbing easier, will focus on those Mystic provinces for testing if that's the most problematic.
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #64
          And that save also makes the Argenia-Vestford move for me perfectly, first attempt. Of course, as the past two weeks of release preparations have shown, I am encountering less bugs than others it seems
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #65
            Well, I have two more non-reproducable crashes and another one, where I lost a 4,4k Troop Stack in friendly territory from one turn to the next

            Post them or not ?

            Edit: The 4,4k loss one is reproducable. Nice.

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            • #66
              Oh! Yes please! Post those if you would!

              -=Vel=-
              The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

              Comment


              • #67
                Ok, the first was me moving troops from Elynthia to Misty Vale and getting a crash upon merging.

                2: Crash upon completing the watchtower at Brigglund.
                3: While casting a binding chant in Ascaphool.

                All 3 non-reproducable.

                Gloim 4,4k: There is a stack of 4400 moving from gloim west in Turn 194. It's gone in Turn 195 ( or I'm blind )
                Attached Files

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                • #68
                  Okay, I just downloaded them all. Am going to put on another batch of strong coffee and see what's what! Will be close to the comp tho, and GREAT testing today, Nims...you want a job? I'll pay you as much as I'm making...how's that?

                  -=Vel=-
                  The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                  Comment


                  • #69
                    You're definitely making up for our lack of testers! But this is weird... stuff such as building a watchtower, for instance, we've never had any crashes for.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #70
                      Semi-random thing: can you play with sound disabled for a while? I wonder if in-game sound decreases stability.
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • #71
                        Well, I fiddled around and when I go back to 193 I can manage to keep the 4,4k Stack. If I start from the 194 Autosave it always vanishes.

                        you want a job? I'll pay you as much as I'm making...how's that?
                        I think you need the money more than I do. Therefore I'd say job sure, pay no way Besides, this is at least fun and useful, compared to my "job".

                        But this is weird... stuff such as building a watchtower, for instance, we've never had any crashes for.
                        Well, it occured during the message of the completion for the watchtower, that's all I can say.

                        Semi-random thing: can you play with sound disabled for a while? I wonder if in-game sound decreases stability.
                        Sure can do. I'm using modded drivers anyway, kx if you have heard of them.

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                        • #72
                          Well, I fiddled around and when I go back to 193 I can manage to keep the 4,4k Stack. If I start from the 194 Autosave it always vanishes.


                          Can you also post 193? That means something happens between 193 and 194
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                          • #73
                            There it is

                            And another crash, this time when extorting Perrin Point. This one still had sound running.
                            Attached Files

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                            • #74
                              Those non-reproducible errors are interesting. Almost like the game can't keep up with what you're doing Will include some voodoo chanting in the next bugfix update as well.

                              Your army from Gloim doesn't disappear. It moves to IronPort. Somehow it has 36(!) movement orders queued. I guess you often order units to move more than one province away, right? Vel always moves them one at a time, for instance.
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                              • #75
                                Vel is a control freak...

                                -=Vel=-

                                And Nims, you're hired!
                                The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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