The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Hmmm...now interestingly, when I loaded the save, I was able to make the Argenia --> Vestford move without difficulty (first try at grabbing the unit, too!).
Solver, what do you make of that?
-=Vel=-
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
That unit movement stuff could be the result of our engine not even supporting popup descriptions, so I'm using an ugly hack to display those. I'll play with it and see what I can do to make grabbing easier, will focus on those Mystic provinces for testing if that's the most problematic.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
And that save also makes the Argenia-Vestford move for me perfectly, first attempt. Of course, as the past two weeks of release preparations have shown, I am encountering less bugs than others it seems
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Okay, I just downloaded them all. Am going to put on another batch of strong coffee and see what's what! Will be close to the comp tho, and GREAT testing today, Nims...you want a job? I'll pay you as much as I'm making...how's that?
-=Vel=-
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
You're definitely making up for our lack of testers! But this is weird... stuff such as building a watchtower, for instance, we've never had any crashes for.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Those non-reproducible errors are interesting. Almost like the game can't keep up with what you're doing Will include some voodoo chanting in the next bugfix update as well.
Your army from Gloim doesn't disappear. It moves to IronPort. Somehow it has 36(!) movement orders queued. I guess you often order units to move more than one province away, right? Vel always moves them one at a time, for instance.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
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