About annexing territory:
I believe that when having a unit go over a territory should not be enough to keep it in the long term. As things stand now, each tile that a unit goes over, becomes his nation's and as a result, the resources produced benefit its own population. However, in reality, when a raiding army goes through a land (like Hannibal for instance), as soon as he's far enough... the resources (and tile ownership from the game perspective) would revert to the original owner's.
I believe that to keep a territory, we need to keep a military presence within some distance (say 2 tiles) otherwise the tile should automatically revert to original owner's until such a time as the population of the tile has switched allegiance to the new civ. This way, in the Hannibal scenario, Hannibal would only control as much territory as was near his army. No take away all the resource-generating squares from the romans just by having walked on them.
On the other hand, I just love how colonization works, where we can send troops in to escord inhabitants and carry them elsewhere. This more realistically depicts some itnentional colonization of territories, where for instance, rome would settled conquered land with loyal citizens to speed-up their assimilation. Similarly, the population of newly conquered lands, has been frequently disseminated throughout empires for the same purpose... and raids have been made on other nations' lands to seize people to use as slaves. It give a whole lot of realism to Clash, I think.
I believe that when having a unit go over a territory should not be enough to keep it in the long term. As things stand now, each tile that a unit goes over, becomes his nation's and as a result, the resources produced benefit its own population. However, in reality, when a raiding army goes through a land (like Hannibal for instance), as soon as he's far enough... the resources (and tile ownership from the game perspective) would revert to the original owner's.
I believe that to keep a territory, we need to keep a military presence within some distance (say 2 tiles) otherwise the tile should automatically revert to original owner's until such a time as the population of the tile has switched allegiance to the new civ. This way, in the Hannibal scenario, Hannibal would only control as much territory as was near his army. No take away all the resource-generating squares from the romans just by having walked on them.
On the other hand, I just love how colonization works, where we can send troops in to escord inhabitants and carry them elsewhere. This more realistically depicts some itnentional colonization of territories, where for instance, rome would settled conquered land with loyal citizens to speed-up their assimilation. Similarly, the population of newly conquered lands, has been frequently disseminated throughout empires for the same purpose... and raids have been made on other nations' lands to seize people to use as slaves. It give a whole lot of realism to Clash, I think.
I don't know what happened, but my guess is somehow the big barb event stuff got changed accidentally when I edited the scenario last, or a bug creapt into the event stuff. It is sufficiently serious that I'll make it my top mod priority to get a fix out. Unfortunately I've only got a few hour to work this weekend, so a fix may have to wait till early next week. BTW if you want to take a shot at changing the scenario file, in principle you could do it yourself. Just edit delenda.xml.
Comment