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  • #61
    Okay, Googlie, the Chiron Chronical has been summarized up to a certain date, In a Summary thread I created a while back; I will soon have to update it...
    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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    • #62
      DarkCloud, you have a webpage right? possible to have gif maps of the game on it and post it in Admin like the authur who wrote Joe did in her comment?

      I will do the gif pics, but you post it?

      Will be easier than simply email it to everyone :P And the audience would appreciate it too

      -LordLMP

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      • #63
        I simply decided to start up a small website where i will post the Chiron Chronicles maps and the SMAX map available for download. Will work on that this coming weekend for sure. Anything else i should have on that website? (just want to make it simple and its for the players and audience)


        -LordLMP

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        • #64
          maybe some sort of running update maybe...depends how much time you have really. In a couple of weeks when I finish uni for the year I'm gonna have a fair bit of time on my hands, so I might be able to help out in some way. If we can design some sort of simple interface, then it might be an easy way of keeping track of all the factions, rather than just the ones that are being played at the moment.

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          • #65
            mmm - I was wondering what the GM's thought about the partial gifting of tech - rather than having to give the whole tech, you can gift the knowledge/instructions needed for one application of the tech. For example with Industrial Automation, you could send someone the knowledge need to build supply crawlers, without sending the knowledge on how to build Hab complexes.

            Don't know how you would want it to affect research costs though - maybe half it for a partially researched tech.

            Anyway, seems a bit more realistic, rather than transmitting a whole heap of theory and expecting all factions to make the same applications from it, you transmit only what is required for an application. They don't need to know all the theory behind it, basically you are just giving them a set of instructions and how it can be used effectively.

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            • #66
              Ack. I just read this thread!
              Sorry for not responding LMP

              Good luck with the website however, if you want to use some of my code for my sites go to these destinations
              (only 2 of my 4-x amount of sites)
              http://home.att.net/~civgames/index.html http://home.att.net/~tivoligardens/index.html
              -->Visit CGN!
              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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              • #67
                quote:

                Originally posted by DarkCloud on 10-19-2000 06:48 PM
                Ack. I just read this thread!
                Sorry for not responding LMP

                Good luck with the website however, if you want to use some of my code for my sites go to these destinations
                (only 2 of my 4-x amount of sites)
                http://home.att.net/~civgames/index.html http://home.att.net/~tivoligardens/index.html


                Thanks, but not going to do the website by hand :P will only be a simple site with yahoo geocities :P
                They have a composer i can use.

                -LordLMP

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                • #68
                  What should we say the scale is of the maps?

                  I need to know how far away everything is and what sort of travels times are required.

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                  • #69
                    I would say the maps are triple size as the cities must be close together.
                    -->Visit CGN!
                    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                    • #70
                      Can say each square is a 100km x 100km Sectors? maybe 200x200 or 500x500 or 1000x1000?

                      -LordLMP

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                      • #71
                        Each square would most likely fit three real life 50,000- 100,000 pop. cities.

                        So, roughly 100-200 km a square.
                        -->Visit CGN!
                        -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                        • #72
                          OK, we need to discuss battles before I post any further. As far as I was concerned, the attacker was meant to post their attack without resolution giving the defender the chance to post a defence to the attack.

                          Maybe I didn't make it clear enough in my last post that the attack was starting, because everyone is treating it like I haven't attacked the base yet...Which I thought I clearly had.

                          If we just proceed now like the attack just started now, then its gonna seem like I attacked after Roze brokered a truce, which is going to complicate diplomancy for me.

                          And plus has the uni now moved the colony pod away from inspiration point? That means the pod gets away when it kinda shouldn't have

                          If I wasn't clear enough then we have to establish some sort of protocol that lets us all know, for sure, that an attack has been initiated and a defence is needed, so that if we choose different post styles to introduce the attack there wont be any confusion

                          Sorry to be the one always badgering for details

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                          • #73
                            quote:

                            Sorry to be the one always badgering for details


                            I have joined you.

                            How about the attacker says what they have certainly hurt or killed. Example:

                            quote:

                            Planetmind is tired of the Morgan ways and attacks Morgan Industries, suprising the one of the synth garrisons while playing Morgan 64. Planetmind manages to completely destroy that part of the garrison.


                            The attacker cannot say that they came and destroyed all garrisons unless they have something superior in the attacking units. Ex. Impact rover vs. scout patrol.

                            Next the defender can tell how he has defended his/her city. Example:

                            quote:

                            The other Morgan Synth Garrison was on duty while the attack happened and managed to use flame guns to keep the mindworms at bay. One younger mindworm was killed, others fleeing into the fungus. Spore Launchers are currently still a problem.


                            How's that?

                            [This message has been edited by Christantine The Great (edited October 28, 2000).]
                            "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
                            "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
                            "You are redoing history by replaying the civs that made history."-Me

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                            • #74
                              The pod did get away and the city was defended; I only posted this after you had them attack the one scout rover and thus thought you had not attacked the city since you only posted plans for attack.

                              The colony pod was moving anyway with the other scout rover since a pod can't just sit still.

                              Christantine's resolution seems sound however the battle should go like this...

                              Your Units (I believe, XWaste)
                              2-1-2 Veteran (1 attack)
                              1-1-2 Green
                              2-1-2 Green
                              2-1-2 Green

                              My units +25% Base (or .25)
                              1-2.5-1 Hardened (0.5 defense)
                              1-2-1 Green
                              1-2-1 Green

                              Total Strengths
                              You-8-4
                              Me-3-6.75

                              So with the formula:
                              Two of My units die.
                              Two of your units die.
                              1 of yours damaged to 40% Green (2-1-2)
                              1 of yours damaged to 90% Green (2-1-2)
                              1 of mine damaged to 60% Hardened (1-2.5-1)

                              Thus: Strengths-
                              You- 65% operation total- 4-2 thus: 2.5-1.25
                              Me- 60% operation total- 1-2.5 thus: 0.7-1.75

                              I assume the Cyborg units would retreat and await reinforcements... I assume...
                              -->Visit CGN!
                              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                              • #75
                                Okay, remember how it makes life much easier when things are made simple? I have NO IDEA how you came to that result Lord LMP, and if we have to calculate that every time there's a battle, I'll go insane.
                                -Argo

                                "Work like you don't need money. Love like you've never been hurt. Dance like nobody's watching. Sing like nobody's listening."

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