The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The parameters are:
tech stag on, pods off, no copters, no attrocities, no AI, look first for starting location
1 - USELESSES - Morganites - Starting in the Lower Right corner of the map
2 - BODISSEY - Angels - Starting in the Lower Left corner of the map
3 - LOEVAN - Hive - Starting at (67, 53), of the isle in the middle.
4. Monty - University - Upper right
5. Marky - Free Drones - Upper left
This is the setup as I understand it. Please correct if I got something wrong.
Ok i have noticed that first players get all the projects they get the same turn and I think it's unfair for one of the teams. I think this really sucks as the creators obviously didn't think about what would happen if 2 players get the projects the same turn. If they do, even if they have tech at the same time, even if the higher players have more minerals, because first players plays before, they will get every project finished the same turn as others. Because it is PBEM. I don't know, could we arrange something to make it fair? I don't know what to do exactly. Perhaps we can put a different player order than monty's team before and other team after. Perhaps mix the team, or if you don't mind let us be first players. I don't want to waste the game because of that....
Giving you news for starting soon after you answer,
Loevan
Eldramatico, the secret project issue is why my team is going last. That way, if both teams get a secret project on the same turn, the other team gets the project. No problem there, because my team is intentionally taking this penalty, so we don't need to worry about making it fair.
Bodissey, yes, we allow cooperative victory. I don't know how to start a game with less than 7 total players; I thought that was one of the moderator secrets. I know Mart does this a lot, so can you email him and ask?
5 players, we would use veterans map, what are the starting locations and factions. If you could make a short list, I will not have to search through posts.
The game has all 7 slots declared always with some faction. In scenario editor you just do not insert units for 2 factions, then you have 5 factions. Game knows that factions are not there having no units. I think this works this way.
Gaians will be at the bottom left of the map, and Angels bottom right. Hive same place as said before, on stream.
Both gaians and angels start where it starts in pbem game with comps, near the stream, the road and the energy bonus.
Ah, I misunderstood. Bodissey, you thought about setting up this game. I would be glad to see more CMNs here
In this case we will have a short demo how to set up a multiplayer....
One of the tricky parts in smax is that certain factions when in some slots may have key technologies unavailable as the first choice, e.g. Centauri Ecology or any for Ind.Auto B-line.
What can be done is to try various positions with factions we have.
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Tested, I started a singleplayer game choosing the following factions:
1. Angels
2. Gaians
3. Morgan
4. Hive
5. Sparta
6. University
7. Drones
In the first turn, enabled scenario and saved this as scenario, now I started a multiplayer >> multiplayer scenario and when asked which factions I chose:
- Angels
- Gaians
- Hive
- University
- Drones
Note, that Morgan and Sparta served as "filler" factions, since we just something declared in these slots.
I checked what each of these factions gets as first turn tech choice, and it was ok. Centauri Ecology, Ind Auto bline, Applied Physics, Mobility, Bioeng,...
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