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  • Nova Pbem - turn tracking thread

    Nova pbem - SMAC game

    Game setup discussion is here

    Players:
    Code:
    Gaians		AI
    Hive		t_ras
    University	JMarshFox
    Morganities	Kataphraktoi
    Spartans	Arcainite
    Believers	AI
    PK		mart7x5
    Rules

    Still in discussion
    • Upgrades using the design workshop can only be done at the end of the turn. This to prevent upgrading eg a simple scout rover to the best modeal available and let it attack the same turn - makes it harder to defend.
    • Retro-engineering allowed, except for using basic unit types such as probe teams, AI formers, etc...
    • Social Engineering settings may be changed only once per turn. No "quickie" changing. No change first --> second --> first in the same turn.
    • Stockpiling in Build Queues is allowed. Also, please note, that if you leave the queue empty after the facility or secret project you get additional energy. You can leave queue empty and use this additional energy.
    • Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method.
    • Base growth through Colony Pods - can be used to increase a base size up to the applicable pre-facility limit, but cannot be used to breach that limit without the facility being built.
    • Psi (or any other) units cannot be assigned multiple waypoint patrol routes (to avoid instant demon boil bug)
    • It is not allowed to set the home base (Control-h) for a unit to be the base of another faction when the diplomatic stance is pact. The unit will then require no support from either faction.
    • No base trading with the AI. No trading base for base, no trading base for money. Extortion and gifting is allowed.
    • It is not allowed to trade technology to AIs in exchange for credits if as a result the AI's energy reserves would go into the negative.
    • Cannot change an infiltrated faction's workers to specialists, for example by using the F4 screen (or the bases icon of the F2 screen)
    • Transparent Commlink Logs - It is forbidden for any player, whether playing the turn or just browsing the .sav, to open a .sav file (current or past) with a text reader program (eg word, wordperfect, notepad, etc etc) as the in-game commlink exchanges are embedded in text in the .sav file and can be read by anyone. For that reason, and also to keep the save file size low, it's highly recommended to do all private communications per e-mail.
    • It is forbidded for any player, whether playing the turn or just browsing any gamesave, to select left hand menu, then Game, then Resign. If hit accidentally, then immediately select the "No! Get back in there and fight" option. Selecting the "yes, time to slink away in shame" option triggers the game end scores and map expansion from the start (thereby revealing the start locations and limits of expansion of all seven factions).
    • No communications without the correct commlink.
    • Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
    • If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
    • Demanding withdrawal to a human player through the menus rather than by negotiation in the forum by private message or email is prohibited.
    • Bribing (or accepting bribes) for votes through the diplomatic channel box by clicking on the human faction leader's picture is prohibited (must be conducted by diplo message or e-mail).
    • Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn administration thread.
    • This bug is not allowed: Normally, a base must have an Aerospace Complex to be able to build orbital facilities. However, if an Aerospace Complex is the item currently being built, then orbital facilities can be added to the build queue. If production is switched to something other than the Aerospace Complex, the orbital facilities remain in the build queue and will be built without the need for an Aerospace Complex.
    • This bug is not allowed: On the turn a terraformer completes its terraforming task, its "flag" will be grayed out indicating that it has moved. Clicking on and activating the terraformer will allow a new terraforming command to be issued to the terraformer with the correct number of turns to completion displayed. Clicking on and activating the terraformer again, cancelling its new orders; at this point, the terraformer will have regained one movement point. Using the more advanced technique of this bug is also disallowed.
    • It's not allowed to perform probe actions on a base that from one faction revolted to another human faction, unless the new owner decides and announces to keep the base. If the faction doesn't want the base that revolted to them, they have to gift it to an AI of their choice directly after receiving it if possible. If not possible, they have to starve the base and build a colony pod in order to destroy it, again as soon as possible (without hurrying). While disassembling the base, the new owner has the right though to sell off any facilities present in the base.
    • It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
    • It is not allowed to locate bases in unexplored tiles.
    • You can't ask an AI to stop the war with a human, unless you have permission of that human.

    Setup
    Code:
    Map size	|standard, 40x80
    Ocean		|around 25-30%
    Erosion		|Average
    Life		|Average
    Clouds		|Average
    Difficulty	|Transcend
    
    Transcend	|Yes
    Diplomatic	|Yes
    Economic	|Yes
    Cooperative	|Yes
    Do or Die	|No
    Flexible start	|Yes
    Tech stag	|No
    Spoils of war	|No
    Blind research	|No
    Intense riv	|No
    No survey	|Yes
    No scatter	|No
    No rnd events	|No
    Time Warp	|No
    Iron man	|No
    Rand person	|No
    Rand social	|No
    Notes:
    • First turn goes to T_ras, first you choose your password and then confirm it. After the turn, when you hit end turn you will be prompted for next player password, so only hit save and exit, set the file name and email it. We may later store the passwords, we would need to find a person not playing.
    • We start in 2100, this is starting year of the game timeframe. Therefore, if you establish a base, you get only half of the mineral row, mostly 5 instead of 10 or 4 instead of 9. You gain a few nutrients though, mostly 2. Also, research goal setting does not work properly, the change goal window does not pop up. You can wait till 2101 to set the first tech. You do not loose research points if you do it, but if you open the F2 screen in 2100 you may click left upper box - it changes techs, but it works strange. Then if you want change it in 2101 you loose half accumulated research points.
    • University gets its free tech in 2101 (not 2100), so wait for it. Also, trying in 2100, you can set: Biogenetics, Planetary Networks, Social Psych, Applied Physics. Centauri Ecology appeared, but I could not select it... If you wait till 2101, you may select free tech from this choice: Doctrine: Mobility, Centauri Ecology, Biogenetics, Industrial Base, Social Psych, Applied Physics.
    • I can/will/should release scenario file to you all. You already have the map - in Kataphraktoi post. I'll do it in 2101 (game time ofcourse...)
    • All players start with additional 1 colony pod and 2 scout units. Since it is transcend level game, everyone has 3 colony pods.
    • AI have established 4 bases, few more units and a little terraforming - roads, farms.
    Last edited by Mart; October 7, 2007, 18:58.
    Mart
    Map creation contest
    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

  • #2
    First save sent to T_ras, I hope your email, that I have for some time now is still correct (netvision).

    I will also indicate in pm where you should send turns. Kataphraktoi, you may send JMarshFox your current email.

    Please, in our 2100 make sure that you setup password for your faction, I mean that we do not mess up emails, who sends what to whom... so we do not have to repeat turns - may be important if you pop some excellent pods... anyway, that should be no problem, you'll see right away smth is wrong. It would have to be my error during scenario setup...
    Last edited by Mart; October 6, 2007, 18:33.
    Mart
    Map creation contest
    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

    Comment


    • #3
      Stockpiling in Build Queues not allowed at any time. However, please note, that if leave the queue empty after the facility or secret project you get additional energy. You can leave queue empty and use this additional energy.
      standard pbem rules here and on civgaming.net have allowed stockpile bug since the beginning, i have to vote pro stockpile bug

      Kataphraktoi, you may send JMarshFox your current email.
      Im glad to have your permission

      You can use shadowzoftheempire@gmail.com
      if you want to stop terrorism; stop participating in it

      ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

      Comment


      • #4
        Originally posted by Kataphraktoi
        standard pbem rules here and on civgaming.net have allowed stockpile bug since the beginning, i have to vote pro stockpile bug
        ok, I have some different set of rules, we can allow stockpiling. unles there is more votes to prohibit that.
        Im glad to have your permission
        I'm glad I could help
        UN Mission Command
        UNHQ
        Commissioner Mart
        Mart
        Map creation contest
        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

        Comment


        • #5
          The posted rules are kosher
          Stockpile energy is a contentious issue people ussualy disagree on, so lets just vote and play

          Due to the probe rollover bug, an enhanced probe team mind controlling a unit of a faction running +3 or higher Probe SE, would only have to pay half the credits it would have had to pay without the bug. To compensate for that bug, the probing faction needs to get rid of a sum of credits equal to the probe cost. This can be done by for example significantly overpaying for a hurry order, meaning the credits are wasted.
          You could remove this rule, its not possible for the most part to get +4 probe rating in SMAC
          This rule exists for the data angels in SMAX
          Last edited by Kataphraktoi; October 7, 2007, 10:50.
          if you want to stop terrorism; stop participating in it

          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

          Comment


          • #6
            Well, in SMAC we do not have algorithmic enhancement at all. I have to go through all the rules, they were smax initially. At probe rating +3 or higher you cannot probe in SMAC bases or units.
            Mart
            Map creation contest
            WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

            Comment


            • #7
              OK that answers my question in previus thread.
              I have no problem with using stockpile, so whatever is decided is fine.
              My mail is martin _ t at netvision dot net dot il
              I'm missing JMarshFoxs mail.
              I'm redoing turn since I forgot I already had the map. I hope no one minds about it (just in case I kept old turn).
              "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

              Comment


              • #8
                I posted it in the planning thread but here it is

                joel.hudson@gmail.com

                Also, I'm going to have to go to work here in about 15 minutes, so it will be at least 6 hours before I can do my turn.

                Comment


                • #9
                  turned
                  "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

                  Comment


                  • #10
                    Turn has been sent on its way to Kataphraktoi

                    UNIVERSITY CHRONICLES

                    10/08/2100

                    Provost's Address to the general assembly of colonists at completion of University Base:

                    Today marks the completion of our first habitat, merely weeks after our unpleasant introduction to this, our new home. I know that we have had to make many sacrifices following the assassination of the captain, but we have persevered, and shall soon thrive in our quest to obtain knowledge, of this planet, of ourselves.

                    I am honored that you have joined me, the humble Science officer of the Unity, in the quest for understanding. Many perils undoubtedly await us, but the auxillary pods we salvaged from the crash, and the courageous scouting volunteers that as we speak are uploading their cartographic data to our main databank, shall aid us in our survival.

                    I can only hope, that we were not the only survivors of this tragedy, but we must, for the moment, act as if we are.

                    We may be the last hope for humankind.

                    Comment


                    • #11
                      All through morgan industries strange things happened-clocks ran backwards, work schedules became lost in the winds and the masses ran about eating fungus. Scientists were at a loss to explain why the pods landed in 2101 and all clocks pointed to 2100....cults formed about the ''missing year'' theory and claimed a gigantic coverup....

                      The turn was sent to Sparta, 2100
                      if you want to stop terrorism; stop participating in it

                      ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                      Comment


                      • #12
                        Turn sent to mart

                        Turn sent to Believer AI and Peacekeepers after that....I think. I actually just saved the game and didn't end turn. Did I screw up? Because when I saved it exited out of the game. Let me know if I need to redo. It has been a long time since I played Alpha Centauri.

                        EDIT: I resent turn after I loaded the save file I sent out and then saved over it. All I had to do was hit End Turn because I checked and I did need to do that. Sorry for the inconvenience.
                        Last edited by Arcainite; October 8, 2007, 15:40.

                        Comment


                        • #13
                          2101 to Hive
                          Mart
                          Map creation contest
                          WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                          Comment


                          • #14
                            Also, just to bring up the question, how long will be given before a player is considered 'mia'?

                            Comment


                            • #15
                              Originally posted by JMarshFox
                              Also, just to bring up the question, how long will be given before a player is considered 'mia'?
                              We will see, I would not worry about it for now. If all goes well when someone cannot play a faction would be handed over to a new player by the original player.

                              We should store passwords with someone... any suggestions?
                              Mart
                              Map creation contest
                              WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                              Comment

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