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"Who are the furlings?" - Turn Tracking.

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  • #61
    2106 to maia (nice turn pace )


    just wondering: how come that maia is running planned and pjay free market right from the start?
    "Cogito ergo non sum"

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    • #62
      Morgan has his 100 moneyz.

      I'm presuming Maia pod popped.

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      • #63
        Yes, as morgan, industrial economics is availble as first tech choice, and I have 100 ec's. :-)


        BTW: You should not know that...
        no sig

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        • #64
          There are ways and means.

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          • #65
            but i do know. we have to know everything to keep the peace. if you dont tell us, we crush you! (what did i just say?). uh well...


            BTW happy holidays pjay
            "Cogito ergo non sum"

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            • #66
              'planned' is offered in the CPU version (Data Jacks) at the crack of the first year and is consistent in Senethros game. No offense, Senethro but I still haven't satiated my 'efficiency' obstacles from previous CPU games. Your post on efficiency will continue to be referred to as I, with trepidation, experiment with 'planned' for my peoples in the unfurling "Furlings" saga.

              'maia'
              The Waterboys of Legend

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              • #67
                Senethro,

                Did you see my last post on page no. 2 of this thread?

                'maia'
                The Waterboys of Legend

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                • #68
                  Probably medium fungus and high cloud cover.

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                  • #69
                    Why does it take so long to get to my turn?

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                    • #70
                      because pjay is on holidays
                      "Cogito ergo non sum"

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                      • #71
                        I'm back now...

                        turn 2106 to detrius
                        no sig

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                        • #72
                          Willkommen zurück!

                          Hey PJay, welcome back.

                          -maia
                          The Waterboys of Legend

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                          • #73
                            Turn 2106 to Bearhugger

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                            • #74
                              2107 to maia

                              does anyone know how to get rid of the "fog of war"? in my SP games it wasnt there but its effects were still there, e.g. cannot see units more than two hexes away from base/unit.

                              it really disturbs me, coz i dont exactly know what terrain i already explored.
                              "Cogito ergo non sum"

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                              • #75
                                Toggle with Ctrl+shift+w.

                                I have it on until I need to see where I'm going when pod hunting in the ocean.

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