If it is twenty years and includes the turn we were notified, we can expect sunspot activity to end in 2196. If it does not include the turn we were notified, then it would end in 2197.
Concerning taking sides in the Morgan/Deidre vendetta:
We don't have the military to openly side with either one. Let's try this:
(1) Deidre has two techs we don't: Advanced Ecological Engineering and Centauri Psi. When communications are restored, we'll trade any tech for those two techs (whatever she wants).
(2) Let's see if we can give techs to both sides, but give the more militant techs to Deidre.
(3) In the meantime while the sunspot activity continues, we'll build up our defenses in the border bases (especially Ugly Puppy). We'll start with ECM Probability Sentinels, the Citizens Defense Force and continue from there.
(4) Let's see if we can wrap up the University/Hive conflict. With four new X shard penetrators being built, we can afford to take some risks to capture bases. Even if they are recaptured the next year, we'll still be in a better position as our capturing units only cost 10 minerals.
Concerning taking sides in the Morgan/Deidre vendetta:
We don't have the military to openly side with either one. Let's try this:
(1) Deidre has two techs we don't: Advanced Ecological Engineering and Centauri Psi. When communications are restored, we'll trade any tech for those two techs (whatever she wants).
(2) Let's see if we can give techs to both sides, but give the more militant techs to Deidre.
(3) In the meantime while the sunspot activity continues, we'll build up our defenses in the border bases (especially Ugly Puppy). We'll start with ECM Probability Sentinels, the Citizens Defense Force and continue from there.
(4) Let's see if we can wrap up the University/Hive conflict. With four new X shard penetrators being built, we can afford to take some risks to capture bases. Even if they are recaptured the next year, we'll still be in a better position as our capturing units only cost 10 minerals.
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