BEFORE ENDING 2179:
(1) E pur si mueve 3-1-0 worker 1 sq. SE of base moves to 3-0-0 jungle 2 sq. SE of base.
(2) Big Easy 3-0-2 worker moves to 3-1-0 jungle 2 sq. NW of base.
(3) E pur si mueve 3-0-0 worker 2 sq. SE of base moves to 3-0-2 jungle 1 sq. SE of base (E pur si mueve and Big Easy workers switch places so Big Easy can build recreation commons before it grows).
(4) Change Trolls are Us to fusion sea colony pod mk2.
(5) Change Bring on the Clowns to fusion sea colony pod mk2.
(6) In design workshop, retire ECM Transport Mk2.
(7) Change The Battery to fusion sea colony pod mk2 (unfortunately, a transport can't transport another transport unit; we'll have to build one on the Universiy continent).
(8) Bay Area fusion cruiser transport at The Battery moves toward E pur si mueve.
(9) Seaview supply 1 sq. SW of Seaview moves 2 sq. S.
(10) BRCM supply droid 1 sq. SE of BRCM moves 2 sq. N and crawls 4 minerals.
(11) Seaview supply 1 sq. SE of BRCM crawls 4 minerals.
(12) Ushuaia recon rover at Panama moves to Athens, re-homes, returns to Panama and holds.
BETWEEN 2179 AND 2180:
(13) HQ builds trance scout infantry. Leave on trance scout infantry.
(14) East builds supply. Change to fusion sea colony pod mk2.
(15) Bunker Palace Hotel builds recreation commons. Change to fusion sea colony pod mk2.
(16) Gibraltar builds supply. Leave on supply.
(17) Athens builds fusion cruiser probe team. Change to fusion sea colony pod mk2.
(18) Test Tube Tango builds trance scout infantry. Change to fusion sea formers.
(19) The Battery builds fusion sea colony pod mk2. Change to fusion sea formers.
(1) E pur si mueve 3-1-0 worker 1 sq. SE of base moves to 3-0-0 jungle 2 sq. SE of base.
(2) Big Easy 3-0-2 worker moves to 3-1-0 jungle 2 sq. NW of base.
(3) E pur si mueve 3-0-0 worker 2 sq. SE of base moves to 3-0-2 jungle 1 sq. SE of base (E pur si mueve and Big Easy workers switch places so Big Easy can build recreation commons before it grows).
(4) Change Trolls are Us to fusion sea colony pod mk2.
(5) Change Bring on the Clowns to fusion sea colony pod mk2.
(6) In design workshop, retire ECM Transport Mk2.
(7) Change The Battery to fusion sea colony pod mk2 (unfortunately, a transport can't transport another transport unit; we'll have to build one on the Universiy continent).
(8) Bay Area fusion cruiser transport at The Battery moves toward E pur si mueve.
(9) Seaview supply 1 sq. SW of Seaview moves 2 sq. S.
(10) BRCM supply droid 1 sq. SE of BRCM moves 2 sq. N and crawls 4 minerals.
(11) Seaview supply 1 sq. SE of BRCM crawls 4 minerals.
(12) Ushuaia recon rover at Panama moves to Athens, re-homes, returns to Panama and holds.
BETWEEN 2179 AND 2180:
(13) HQ builds trance scout infantry. Leave on trance scout infantry.
(14) East builds supply. Change to fusion sea colony pod mk2.
(15) Bunker Palace Hotel builds recreation commons. Change to fusion sea colony pod mk2.
(16) Gibraltar builds supply. Leave on supply.
(17) Athens builds fusion cruiser probe team. Change to fusion sea colony pod mk2.
(18) Test Tube Tango builds trance scout infantry. Change to fusion sea formers.
(19) The Battery builds fusion sea colony pod mk2. Change to fusion sea formers.
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