BEFORE ENDING 2170:
(1) Sell command center at Midway for 20 credits.
(2) Drydock supply droid 1 sq. SE of BRCM moves into BRCM re-homes, moves 1 sq. SE and crawls 4 minerals for BRCM (this reduces the pollution at Drydock).
(3) Drydock worker moves from 1-2-1 square to 2-1-1 rainy river square 2 sq. SW of Drydock (this eliminates pollution at Drydock).
(4) Change Kragen's Maw to recreation commons.
(5) Change Manifold Nexus Central to recreation commons.
(6) Seaview 1-2-1 worker moves to 3-1-1 farm square 2 sq. SW of Seaview (this eliminates pollution at Seaview).
(7) Big Easy plasma hoverboat at Big Easy moves 1 sq. NE, 2 sq. E, 1 sq. SE and holds in Tu es Petrus.
(8) Tu es Petrus missile foil at Tu es Petrus moves to Krusty Krab.
(9) HQ scout at HQ and BRCM scout at BRCM exchange places.
(10) HQ scout at BRCM re-homes and holds (so HQ can complete trance scout next year).
(11) Persepolis fungicidal sea former 1 sq. S of The Battery cultivates kelp farm instead of building tidal harness.
BETWEEN 2170 AND 2171:
(12) HQ builds trance scout infantry. Leave on trance scout infantry.
(13) Bay Area builds fusion cruiser transport. Change to 10~x-3-1*2 Amphibious, X Fusion Marines.
(14) Seaview builds fusion sea colony pod mk2. Change to X fusion penetrator. Seaview 3-1-1 worker moves to 0-4-0 mine square 1 sq. SW of Seaview.
(15) Boiled Egghead builds trance scout infantry. Change to recreation commons.
(16) The Battery builds fusion sea formers. Change to recreation commons.
FOR 2171:
(17) The Battery fusion sea former at The Battery moves 1 sq. S and cultivates kelp farm.
(18) BRCM sea former 1 sq. S of The Battery cultivates kelp farm.
(19) Seaview fungicidal sea former 1 sq. S of The Battery moves 2 sq. N, 1 sq. NW and removes fungus.
(20) Suez fusion marines 1 sq. NE of Gateway moves into Constantinople and holds.
(21) Boiled Eggplant trance scout holds.
(22) Boil IoD 1 sq. W of Test Tube Tango moves toward Constantinople.
(23) Suez former 1 sq. NE of Suez builds road.
(24) BRCM former 2 sq. E by SE of BRCM builds borehole.
(25) HQ ECM plasma garrison 1 sq. E of East moves 3 sq. N.
(26) Seaview fusion sea colony pod moves through Suez to 1 sq. NW of Athens.
(27) Sea World plasma hoverboat 1 sq. NW of Athens rests (it is protecting sea colony pod).
(28) Water Music plasma hoverboat at Athens rests.
(29) Unity former droid 1 sq. E of Strawberry Fields builds road.
(30) HQ fungicidal former 1 sq. E of Strawberry Fields moves 1 sq. W, re-homes, moves 1 sq. SE and removes fungus.
(31) Panama worker moves from 4-0-3 square to 1-2-1 forest square 2 sq. SW of Panama.
(32) The Battery worker moves from 1-2-1 square to 3-2-0 bonus mineral square 1 sq. S of The Battery.
(33) BRCM sea former 1 sq. W of BRCM builds tidal harness.
(34) BRCM scout patrol at HQ holds.
(35) HQ trance scout at HQ moves to Syrtis.
(36) Syrtis former 1 sq. S of Syrtis moves 1 sq. S.
(37) Bay Area fungicidal fusion sea former at Ocean Outpost moves to bonus energy square and cultivates kelp farm.
(38) Drydock fusion cruiser transport at Ocean Outpost moves to Syrtis, loads HQ trance scout and moves toward Water Music.
(39) Drydock gun foil at Sunken City moves into fungus patch 2 sq NW of Sunken City and trolls for IoDs.
(40) Unity former droid 1 sq. SE of Sea World builds road.
(41) Bay Area gun foil 1 sq. NE of Sea World moves 2 sq. SW, 1 sq. W and trolls for IoDs.
(42) Bay Area fusion cruiser transport moves toward Water Music.
(43) Both Ushuaia formers and East former 1 sq. SW of Ushuaia move 2 sq. W, 1 sq. SW.
(44) Ushuaia fungicidal fusion sea former and Kragen's Maw fusion sea former 2 sq. SW of Kragen's Maw move 1 sq. SE and builds tidal harness.
(45) East X fusion penetrator at Morgan Antimatter moves to Krusty Krab.
(46) Cana missile foil at Cana attacks Belly of the Whale.
(47) If Miriam contacts us, speak to her. Do not break pact, give into extortion or end vendetta unless she submits.
(48) Krusty Krab missile needlejet at Cana attacks Belly of the Whale.
(49) Tu es Petrus missile foil at Krusty Krab occupies Belly of the Whale, re-homes and holds.
(50) Change name of Belly of the Whale.
(51) Change production of Belly of the Whale to trance scout infantry.
(52) Sell command center at Belly of the Whale for 20 credits.
(53) Big Easy plasma hoverboat at Tu es Petrus moves to 1 sq. SW of Belly of the Whale and attacks Believing sea former 1 sq. NW.
(54) Boiled Egghead missile needlejet at Cana moves to Belly of the Whale and attacks Believing sea droid 1 sq. NE of Belly of the Whale (attacking from inside the base gives the needlejet an extra turn in the air).
(55) Belly of the Whale 1-0-0 worker and 2-1-0 worker becomes doctors. Another 2-1-0 worker moves to 3-0-0 kelp square 1 sq. W of Belly of the Whale.
(56) Drydock X fusion penetrator 1 sq. W of Test Tube Tango moves to Cana (avoid entering bases or movement will end).
(57) Drydock fusion interceptor 1 sq. SE of Sparta Command moves 2 sq. SW, 1 sq. S, 1 sq. SE, 4 sq. E into Fleet Anchorage (by following waterway, we may discover Spartan probe cruiser that was just produced by Sparta Command).
(58) Use Spartan base operations (F4), garrison, to locate probe cruiser and chaos needlejet in Spartan bases. Also check Gaian base operations, garrison (the Spartans and the Gaians are pectmates).
If you spot either of them, they're priority targets. The Gatling artillery that damaged our plasma hoverboat is also a priority target.
The prove cruiser was just completed at Sparta Command, so it could be in Hero's Waypoint or Bunker 118. The chaos needlejet was in Redemption Base in 2170.
Also check to see if there are any active Falcons (Ironholm had 49 minerals accumulated toward a planetbuster in 2170).
Don't be worried about our needlejets geting in range of a Falcon. Although the Falcon gets a 100% bonus attacking our needlejets, our needlejets have fusion reactors. So the odds are even before accounting for morale or damage. Our commando needlejet has very good odds against a Falcon.
(59) Pre-boil IoD moves into Fleet Anchorage and holds.
(60) Change Fleet Anchorage to trance scout infantry.
(61) Panama trance scout infantry at Fleet Anchorage holds.
(62) The Battery 1-2-1 worker becomes a doctor.
(63) Gateway 1-2-2 worker moves to a 1-2-1 forest square (frees up square for Athens)
(64) Drydock impact foil at Boiled Egghead moves to Big Easy and holds.
(65) Krusty Krab 2-2-2 worker becomes doctor.
(1) Sell command center at Midway for 20 credits.
(2) Drydock supply droid 1 sq. SE of BRCM moves into BRCM re-homes, moves 1 sq. SE and crawls 4 minerals for BRCM (this reduces the pollution at Drydock).
(3) Drydock worker moves from 1-2-1 square to 2-1-1 rainy river square 2 sq. SW of Drydock (this eliminates pollution at Drydock).
(4) Change Kragen's Maw to recreation commons.
(5) Change Manifold Nexus Central to recreation commons.
(6) Seaview 1-2-1 worker moves to 3-1-1 farm square 2 sq. SW of Seaview (this eliminates pollution at Seaview).
(7) Big Easy plasma hoverboat at Big Easy moves 1 sq. NE, 2 sq. E, 1 sq. SE and holds in Tu es Petrus.
(8) Tu es Petrus missile foil at Tu es Petrus moves to Krusty Krab.
(9) HQ scout at HQ and BRCM scout at BRCM exchange places.
(10) HQ scout at BRCM re-homes and holds (so HQ can complete trance scout next year).
(11) Persepolis fungicidal sea former 1 sq. S of The Battery cultivates kelp farm instead of building tidal harness.
BETWEEN 2170 AND 2171:
(12) HQ builds trance scout infantry. Leave on trance scout infantry.
(13) Bay Area builds fusion cruiser transport. Change to 10~x-3-1*2 Amphibious, X Fusion Marines.
(14) Seaview builds fusion sea colony pod mk2. Change to X fusion penetrator. Seaview 3-1-1 worker moves to 0-4-0 mine square 1 sq. SW of Seaview.
(15) Boiled Egghead builds trance scout infantry. Change to recreation commons.
(16) The Battery builds fusion sea formers. Change to recreation commons.
FOR 2171:
(17) The Battery fusion sea former at The Battery moves 1 sq. S and cultivates kelp farm.
(18) BRCM sea former 1 sq. S of The Battery cultivates kelp farm.
(19) Seaview fungicidal sea former 1 sq. S of The Battery moves 2 sq. N, 1 sq. NW and removes fungus.
(20) Suez fusion marines 1 sq. NE of Gateway moves into Constantinople and holds.
(21) Boiled Eggplant trance scout holds.
(22) Boil IoD 1 sq. W of Test Tube Tango moves toward Constantinople.
(23) Suez former 1 sq. NE of Suez builds road.
(24) BRCM former 2 sq. E by SE of BRCM builds borehole.
(25) HQ ECM plasma garrison 1 sq. E of East moves 3 sq. N.
(26) Seaview fusion sea colony pod moves through Suez to 1 sq. NW of Athens.
(27) Sea World plasma hoverboat 1 sq. NW of Athens rests (it is protecting sea colony pod).
(28) Water Music plasma hoverboat at Athens rests.
(29) Unity former droid 1 sq. E of Strawberry Fields builds road.
(30) HQ fungicidal former 1 sq. E of Strawberry Fields moves 1 sq. W, re-homes, moves 1 sq. SE and removes fungus.
(31) Panama worker moves from 4-0-3 square to 1-2-1 forest square 2 sq. SW of Panama.
(32) The Battery worker moves from 1-2-1 square to 3-2-0 bonus mineral square 1 sq. S of The Battery.
(33) BRCM sea former 1 sq. W of BRCM builds tidal harness.
(34) BRCM scout patrol at HQ holds.
(35) HQ trance scout at HQ moves to Syrtis.
(36) Syrtis former 1 sq. S of Syrtis moves 1 sq. S.
(37) Bay Area fungicidal fusion sea former at Ocean Outpost moves to bonus energy square and cultivates kelp farm.
(38) Drydock fusion cruiser transport at Ocean Outpost moves to Syrtis, loads HQ trance scout and moves toward Water Music.
(39) Drydock gun foil at Sunken City moves into fungus patch 2 sq NW of Sunken City and trolls for IoDs.
(40) Unity former droid 1 sq. SE of Sea World builds road.
(41) Bay Area gun foil 1 sq. NE of Sea World moves 2 sq. SW, 1 sq. W and trolls for IoDs.
(42) Bay Area fusion cruiser transport moves toward Water Music.
(43) Both Ushuaia formers and East former 1 sq. SW of Ushuaia move 2 sq. W, 1 sq. SW.
(44) Ushuaia fungicidal fusion sea former and Kragen's Maw fusion sea former 2 sq. SW of Kragen's Maw move 1 sq. SE and builds tidal harness.
(45) East X fusion penetrator at Morgan Antimatter moves to Krusty Krab.
(46) Cana missile foil at Cana attacks Belly of the Whale.
(47) If Miriam contacts us, speak to her. Do not break pact, give into extortion or end vendetta unless she submits.
(48) Krusty Krab missile needlejet at Cana attacks Belly of the Whale.
(49) Tu es Petrus missile foil at Krusty Krab occupies Belly of the Whale, re-homes and holds.
(50) Change name of Belly of the Whale.
(51) Change production of Belly of the Whale to trance scout infantry.
(52) Sell command center at Belly of the Whale for 20 credits.
(53) Big Easy plasma hoverboat at Tu es Petrus moves to 1 sq. SW of Belly of the Whale and attacks Believing sea former 1 sq. NW.
(54) Boiled Egghead missile needlejet at Cana moves to Belly of the Whale and attacks Believing sea droid 1 sq. NE of Belly of the Whale (attacking from inside the base gives the needlejet an extra turn in the air).
(55) Belly of the Whale 1-0-0 worker and 2-1-0 worker becomes doctors. Another 2-1-0 worker moves to 3-0-0 kelp square 1 sq. W of Belly of the Whale.
(56) Drydock X fusion penetrator 1 sq. W of Test Tube Tango moves to Cana (avoid entering bases or movement will end).
(57) Drydock fusion interceptor 1 sq. SE of Sparta Command moves 2 sq. SW, 1 sq. S, 1 sq. SE, 4 sq. E into Fleet Anchorage (by following waterway, we may discover Spartan probe cruiser that was just produced by Sparta Command).
(58) Use Spartan base operations (F4), garrison, to locate probe cruiser and chaos needlejet in Spartan bases. Also check Gaian base operations, garrison (the Spartans and the Gaians are pectmates).
If you spot either of them, they're priority targets. The Gatling artillery that damaged our plasma hoverboat is also a priority target.
The prove cruiser was just completed at Sparta Command, so it could be in Hero's Waypoint or Bunker 118. The chaos needlejet was in Redemption Base in 2170.
Also check to see if there are any active Falcons (Ironholm had 49 minerals accumulated toward a planetbuster in 2170).
Don't be worried about our needlejets geting in range of a Falcon. Although the Falcon gets a 100% bonus attacking our needlejets, our needlejets have fusion reactors. So the odds are even before accounting for morale or damage. Our commando needlejet has very good odds against a Falcon.
(59) Pre-boil IoD moves into Fleet Anchorage and holds.
(60) Change Fleet Anchorage to trance scout infantry.
(61) Panama trance scout infantry at Fleet Anchorage holds.
(62) The Battery 1-2-1 worker becomes a doctor.
(63) Gateway 1-2-2 worker moves to a 1-2-1 forest square (frees up square for Athens)
(64) Drydock impact foil at Boiled Egghead moves to Big Easy and holds.
(65) Krusty Krab 2-2-2 worker becomes doctor.
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