BEFORE ENDING 2184:
(1) Suez supply 1 sq. E of Bay Area moves to 1 sq. E of Gibraltar and crawls 4 minerals.
(2) Suez 4-0-0 worker moves to 1-1-1 fungus 1 sq. E of base.
(3) Bay Area 1-3-1 worker moves to 1-5-2 bonus mineral forest 1 sq. E of base.
(4) Constantinople 2-1-0 worker moves to 1-2-1 forest 2 sq. W by SW of base.
(5) E pur si mueve 3-0-1 worker moves to 1-1-1 fungus 1 sq. S of base.
(6) Drydock (60% damaged) fusion tactical at Atom Heart Mother goes off alert (by activating it and resting).
(7) HQ 1-2-1 worker moves to 1-2-2 forest river 1 sq. S of base.
(8) Hurry E pur si mueve X shard battery for 8 credits (partial payment).
(9) Eureka empaths become 1-1-1 and 2-1-0 workers on fungus and mining platform 2 sq. N by NW and 1 sq. N of base.
(10) Hurry Eureka recreation commons for 34 credits (partial payment).
(11) Stellar Door fusion 'copter at Fungi League re-homes.
(12) Hurry Stellar Door X shard battery for 45 credits (partial payment).
(13) Gateway scout at Athens re-homes.
(14) Manifold Nexus Central 3-0-0 worker moves to 1-1-1 fungus 1 sq. S of base.
(15) New Sargasso 3-0-0 worker moves to 1-1-1 fungus 2 sq. N by NW of base.
(16) Hurry Ocean Outpost fusion sea colony pod mk2 for 25 credits (partial payment).
(17) Hurry Sunken City fusion sea colony pod for 20 credits (partial payment).
(18) Hurry Trolls are Us fusion sea colony pod mk2 for 13 credits (partial payment).
(19) Hurry Water Music fusion sea colony pod mk2 for 24 credits (partial payment).
(20) Hurry Krusty Krab fusion sea formers for 7 credits (partial payment).
(21) Hurry Midway fusion sea formers for 31 credits (partial payment).
(22) Big Easy trance scout at Atomic Heart Mother re-homes.
(23) Scrap command center at Miriam's Last Stand for 20 credits.
(24) Change Fungi League to trance scout infantry.
BETWEEN 2184 AND 2185:
(25) Fungi League builds trance scout infantry. Change to fusion speeder probe team.
(26) HQ builds fusion speeder probe team. Change to formers.
(27) East builds fusion sea colony pod mk2. Change to supply.
(28) Eureka builds recreation commons. Change to trance scout infantry.
(29) E pur si mueve builds X shard battery. Change to trance scout infantry.
(30) Stellar Door builds X shard battery. Change to trance scout infantry.
(31) Krusty Krab builds fusion sea formers. Leave on fusion sea formers.
(32) Trolls are Us builds fusion sea colony pod mk2. Change to recycling tanks.
(33) Sunken City builds fusion sea colony pod mk2. Change to fusion sea formers.
(34) Athens builds fusion sea colony pod mk2. Change to supply.
(35) Water Music builds fusion sea colony pod mk2. Change to fusion sea formers.
(36) Midway builds fusion sea formers. Leave on fusion sea formers.
(37) Manifold Nexus Central builds fungicidal formers. Change to trance scout infantry.
(38) Ocean Outpost builds fusion sea colony pod mk2. Change to fusion sea formers.
(39) Covert Operations builds fusion sea formers. Leave on fusion sea formers.
(40) Sunken Suburb builds trance scout infantry. Change to fusion sea formers.
(41) Kelp Bounty builds trance scout infantry. Change to fusion sea colony pod mk2.
(42) Northern Lights builds trance scout infantry. Change to fusion sea formers.
(43) Northern Outpost builds trance scout infantry. Change to fusion sea formers.
(44) Sea Spa builds trance scout infantry. Change to fusion sea formers.
FOR 2185:
(45) Suez (35% damaged) missile needlejet at Eureka moves to 1 sq. SW of Manufacturing Warren (blocks counterattackers) and attacks Manufacturing Warren.
(46) If Suez missile needlejet is unsuccessful, repeat with Drydock (55% damaged) missile needlejet at Eureka.
(47) Fungi League drop scout infantry airdrops into Manufacturing Warren, seizes it, re-homes and holds.
(48) Re-name Manufacturing Warren.
(49) Seaview (45% damaged) fusion needlejet at Eureka moves SW and W to 1 sq. W of Hole of Aspiration (this path also scouts out the disposition of Hive forces) and attacks Hole of Aspiration.
(50) If Seaview needlejet is unsuccessful, repeat with Drydock (55% damaged) missile needlejet at Eureka.
(51) If there is an additional defender in Hole of Aspiration, boil mindworm at Freedom of Speech attacks Hole of Aspiration.
(52) Pre-boil IoD at Freedom of Speech moves to Hole of Aspiration, seizes it and holds.
(53) Re-name Hole of Aspiration.
Please post a mid-turn save.
(1) Suez supply 1 sq. E of Bay Area moves to 1 sq. E of Gibraltar and crawls 4 minerals.
(2) Suez 4-0-0 worker moves to 1-1-1 fungus 1 sq. E of base.
(3) Bay Area 1-3-1 worker moves to 1-5-2 bonus mineral forest 1 sq. E of base.
(4) Constantinople 2-1-0 worker moves to 1-2-1 forest 2 sq. W by SW of base.
(5) E pur si mueve 3-0-1 worker moves to 1-1-1 fungus 1 sq. S of base.
(6) Drydock (60% damaged) fusion tactical at Atom Heart Mother goes off alert (by activating it and resting).
(7) HQ 1-2-1 worker moves to 1-2-2 forest river 1 sq. S of base.
(8) Hurry E pur si mueve X shard battery for 8 credits (partial payment).
(9) Eureka empaths become 1-1-1 and 2-1-0 workers on fungus and mining platform 2 sq. N by NW and 1 sq. N of base.
(10) Hurry Eureka recreation commons for 34 credits (partial payment).
(11) Stellar Door fusion 'copter at Fungi League re-homes.
(12) Hurry Stellar Door X shard battery for 45 credits (partial payment).
(13) Gateway scout at Athens re-homes.
(14) Manifold Nexus Central 3-0-0 worker moves to 1-1-1 fungus 1 sq. S of base.
(15) New Sargasso 3-0-0 worker moves to 1-1-1 fungus 2 sq. N by NW of base.
(16) Hurry Ocean Outpost fusion sea colony pod mk2 for 25 credits (partial payment).
(17) Hurry Sunken City fusion sea colony pod for 20 credits (partial payment).
(18) Hurry Trolls are Us fusion sea colony pod mk2 for 13 credits (partial payment).
(19) Hurry Water Music fusion sea colony pod mk2 for 24 credits (partial payment).
(20) Hurry Krusty Krab fusion sea formers for 7 credits (partial payment).
(21) Hurry Midway fusion sea formers for 31 credits (partial payment).
(22) Big Easy trance scout at Atomic Heart Mother re-homes.
(23) Scrap command center at Miriam's Last Stand for 20 credits.
(24) Change Fungi League to trance scout infantry.
BETWEEN 2184 AND 2185:
(25) Fungi League builds trance scout infantry. Change to fusion speeder probe team.
(26) HQ builds fusion speeder probe team. Change to formers.
(27) East builds fusion sea colony pod mk2. Change to supply.
(28) Eureka builds recreation commons. Change to trance scout infantry.
(29) E pur si mueve builds X shard battery. Change to trance scout infantry.
(30) Stellar Door builds X shard battery. Change to trance scout infantry.
(31) Krusty Krab builds fusion sea formers. Leave on fusion sea formers.
(32) Trolls are Us builds fusion sea colony pod mk2. Change to recycling tanks.
(33) Sunken City builds fusion sea colony pod mk2. Change to fusion sea formers.
(34) Athens builds fusion sea colony pod mk2. Change to supply.
(35) Water Music builds fusion sea colony pod mk2. Change to fusion sea formers.
(36) Midway builds fusion sea formers. Leave on fusion sea formers.
(37) Manifold Nexus Central builds fungicidal formers. Change to trance scout infantry.
(38) Ocean Outpost builds fusion sea colony pod mk2. Change to fusion sea formers.
(39) Covert Operations builds fusion sea formers. Leave on fusion sea formers.
(40) Sunken Suburb builds trance scout infantry. Change to fusion sea formers.
(41) Kelp Bounty builds trance scout infantry. Change to fusion sea colony pod mk2.
(42) Northern Lights builds trance scout infantry. Change to fusion sea formers.
(43) Northern Outpost builds trance scout infantry. Change to fusion sea formers.
(44) Sea Spa builds trance scout infantry. Change to fusion sea formers.
FOR 2185:
(45) Suez (35% damaged) missile needlejet at Eureka moves to 1 sq. SW of Manufacturing Warren (blocks counterattackers) and attacks Manufacturing Warren.
(46) If Suez missile needlejet is unsuccessful, repeat with Drydock (55% damaged) missile needlejet at Eureka.
(47) Fungi League drop scout infantry airdrops into Manufacturing Warren, seizes it, re-homes and holds.
(48) Re-name Manufacturing Warren.
(49) Seaview (45% damaged) fusion needlejet at Eureka moves SW and W to 1 sq. W of Hole of Aspiration (this path also scouts out the disposition of Hive forces) and attacks Hole of Aspiration.
(50) If Seaview needlejet is unsuccessful, repeat with Drydock (55% damaged) missile needlejet at Eureka.
(51) If there is an additional defender in Hole of Aspiration, boil mindworm at Freedom of Speech attacks Hole of Aspiration.
(52) Pre-boil IoD at Freedom of Speech moves to Hole of Aspiration, seizes it and holds.
(53) Re-name Hole of Aspiration.
Please post a mid-turn save.
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