BEFORE ENDING 2191:
(1) Trolls are Us 3-1-0 and 2-1-0 workers 2 sq. NE and 2 sq. NW of base move to 1-1-1 fungus.
(2) Atlantis 1-1-1 worker moves to 3-1-0 jungle 2 sq. S by SE of base.
(3) Cana missile foil at Bunny Burrows moves toward Eureka.
(4) Bunny Waters missile foil at home moves toward Eureka.
(5) Change Ocean Research to cruiser formers.
(6) Change Test Tube Tango to sea colony pod.
(7) Change Trench Research to sea colony pod.
(8) Change Water Poetry to sea colony pod.
(9) Fungi League 1-1-1 worker moves to 1-2-2 forest 2 sq. SW of base.
BETWEEN 2191 AND 2192:
(10) 300 Down builds sea colony pod. Leave on sea colony pod.
(11) HQ builds The Cloning Vats. Change to tree farm.
(12) Peacenik builds police. Change to clean formers.
(13) Bunker Palace Hotel builds police. Change to clean formers.
(14) Eureka builds shard penetrator. Change to clean formers.
(15) Drydock builds tree farm. Change to supply.
(16) Bring on the Clowns builds sea colony pod. Change to police.
(17) Schmoking Gun builds recreation commons. Change to police.
(18) Party Time builds recreation commons. Change to clean formers.
(19) Krusty Krab builds sea colony pod. Change to cruiser formers.
(20) Atom Heart Mother builds recreation commons. Change to clean formers.
(21) Gibraltar builds recreation commons. Change to tree farm.
(22) Sunken Village builds police. Change to cruiser formers.
(23) North Station builds police. Change to recreation commons.
(24) Oceana builds police. Change to recreation commons.
(25) Kragen's Brain builds police. Change to recreation commons.
(26) Geothermal Shallows builds police. Change to sea colony pod.
FOR 2192:
(27) In the following order, these aircraft attack The Hive:
(a) Eureka shard penetrator at home;
(b) Northern Research (45% damaged) X shard penetrator at home (no nerve gas);
(c) Sea Embassy (35% damaged) X fusion penetrator at home (no nerve gas);
(d) Schmoking Gun (5% damaged) fusion interceptor at home;
(e) Hooverville (60% damaged) fusion needlejet at Eureka;
(f) Trench Explorer (60% damaged) fusion needlejet at home;
(g) Ocean Research (40% damaged) missile needlejet at home; and
(h) if necessary, Fungi League (75% damaged) missile needlejet at Tie Share (we're holding the Fungi League shard penetrator at Fat Cat Alleys, Stellar Door (10% damaged) fusion needlejet at Fat Cat Alleys, Big Easy (10% damaged) fusion needlejet at Tie Share and Schmoking Cannon (60% damaged) fusion needlejet at home in reserve for the attack on Monitoring Station next year).
(28) Schmoking Gun police at Fat Cat Alleys moves into The Hive, seizes it, re-homes and holds.
(29) Re-name The Hive "Yang's Last Stand."
(30) Change Yang's Last Stand to recreation commons.
(31) Yang's Last Stand 1-2-2 and 2-1-1 workers become thinkers.
(32) Open Peacenik base screen and scrap redundant (note "*" in front of "command center") command centers at all bases for 60 (or 80) credits.
(33) Pacifica (75% damaged) missile needlejet 1 sq. SW of Yang's Last Stand returns to 301 and re-homes.
(34) Bombard Monitoring Station with:
(a) Stellar Door and E pur si mueve X shard batteries 2 sq. E of Monitoring Station (no nerve gas);
(b) Northern Lights impact foil 2 sq. N of Monitoring Station;
(c) Eureka plasma hoverboat 1 sq. SE of Monitoring Station: and
(d) Party Time missile foil 2 sq. S by SE of Monitoring Station.
(35) Bunny Waters and Cana missile foils 2 sq. N by NE of Eureka move to 2 sq. N of Monitoring Station and bombard Monitoring Station.
(36) Tie Share fusion tactical 1 sq. E of Monitoring Station moves to Oceana and re-homes.
(37) Fat Cat Alleys (95% damaged) missile needlejet at home moves to 1 sq. E of Monitoring Station and rests.
(38) Both Unity former droids and ETU-125 1 sq. E of Monitoring Station moves 1 sq. W and build mag tube.
(39) Miriam's Last Stand 1 sq. SW of Sands of Hope and Glory move to Fungi League and sleep.
(40) Peacenik shard squad and Peacenik fusion marines 1 sq. SW of Sands of Hope and Glory moves to 2 sq. N by NE of Fungi League and investigates monolith.
(41) HQ speeder probe at Schmoking Gun drains energy reserves from Monitoring Station (100% success, 88% survival).
(42) Contact Morgan. If he asks for a tech, try to trade for Centauri Psi or Adv. Ecological Engineering or get some credits for it. Try to trade for Centauri Psi (fungus will produce two nutrients) for either a tech or for energy credits (it takes us 3 turns to research a tech; if we went to 100% economy, we could earn around 600 credits a turn; so we will pay our entire reserves for the tech). If you get Centauri Psi, try to trade for Adv. Ecological Engineering (mining platforms will produce two minerals) for either a tech or for energy credits. After the tech trade, see about a pact and whether he'll support us for Supreme Leader.
(43) Contact Deidre. If she asks for a tech, try to trade for Centauri Psi or Adv. Ecological Engineering, if we haven't already gotten them from Morgan, or get some credits for it. If we haven't gotten Centauri Psi and Adv. Ecological Engineering from Morgan, try to trade with Deidre. See about a pact and whether she'll support us for Supreme Leader.
(1) Trolls are Us 3-1-0 and 2-1-0 workers 2 sq. NE and 2 sq. NW of base move to 1-1-1 fungus.
(2) Atlantis 1-1-1 worker moves to 3-1-0 jungle 2 sq. S by SE of base.
(3) Cana missile foil at Bunny Burrows moves toward Eureka.
(4) Bunny Waters missile foil at home moves toward Eureka.
(5) Change Ocean Research to cruiser formers.
(6) Change Test Tube Tango to sea colony pod.
(7) Change Trench Research to sea colony pod.
(8) Change Water Poetry to sea colony pod.
(9) Fungi League 1-1-1 worker moves to 1-2-2 forest 2 sq. SW of base.
BETWEEN 2191 AND 2192:
(10) 300 Down builds sea colony pod. Leave on sea colony pod.
(11) HQ builds The Cloning Vats. Change to tree farm.
(12) Peacenik builds police. Change to clean formers.
(13) Bunker Palace Hotel builds police. Change to clean formers.
(14) Eureka builds shard penetrator. Change to clean formers.
(15) Drydock builds tree farm. Change to supply.
(16) Bring on the Clowns builds sea colony pod. Change to police.
(17) Schmoking Gun builds recreation commons. Change to police.
(18) Party Time builds recreation commons. Change to clean formers.
(19) Krusty Krab builds sea colony pod. Change to cruiser formers.
(20) Atom Heart Mother builds recreation commons. Change to clean formers.
(21) Gibraltar builds recreation commons. Change to tree farm.
(22) Sunken Village builds police. Change to cruiser formers.
(23) North Station builds police. Change to recreation commons.
(24) Oceana builds police. Change to recreation commons.
(25) Kragen's Brain builds police. Change to recreation commons.
(26) Geothermal Shallows builds police. Change to sea colony pod.
FOR 2192:
(27) In the following order, these aircraft attack The Hive:
(a) Eureka shard penetrator at home;
(b) Northern Research (45% damaged) X shard penetrator at home (no nerve gas);
(c) Sea Embassy (35% damaged) X fusion penetrator at home (no nerve gas);
(d) Schmoking Gun (5% damaged) fusion interceptor at home;
(e) Hooverville (60% damaged) fusion needlejet at Eureka;
(f) Trench Explorer (60% damaged) fusion needlejet at home;
(g) Ocean Research (40% damaged) missile needlejet at home; and
(h) if necessary, Fungi League (75% damaged) missile needlejet at Tie Share (we're holding the Fungi League shard penetrator at Fat Cat Alleys, Stellar Door (10% damaged) fusion needlejet at Fat Cat Alleys, Big Easy (10% damaged) fusion needlejet at Tie Share and Schmoking Cannon (60% damaged) fusion needlejet at home in reserve for the attack on Monitoring Station next year).
(28) Schmoking Gun police at Fat Cat Alleys moves into The Hive, seizes it, re-homes and holds.
(29) Re-name The Hive "Yang's Last Stand."
(30) Change Yang's Last Stand to recreation commons.
(31) Yang's Last Stand 1-2-2 and 2-1-1 workers become thinkers.
(32) Open Peacenik base screen and scrap redundant (note "*" in front of "command center") command centers at all bases for 60 (or 80) credits.
(33) Pacifica (75% damaged) missile needlejet 1 sq. SW of Yang's Last Stand returns to 301 and re-homes.
(34) Bombard Monitoring Station with:
(a) Stellar Door and E pur si mueve X shard batteries 2 sq. E of Monitoring Station (no nerve gas);
(b) Northern Lights impact foil 2 sq. N of Monitoring Station;
(c) Eureka plasma hoverboat 1 sq. SE of Monitoring Station: and
(d) Party Time missile foil 2 sq. S by SE of Monitoring Station.
(35) Bunny Waters and Cana missile foils 2 sq. N by NE of Eureka move to 2 sq. N of Monitoring Station and bombard Monitoring Station.
(36) Tie Share fusion tactical 1 sq. E of Monitoring Station moves to Oceana and re-homes.
(37) Fat Cat Alleys (95% damaged) missile needlejet at home moves to 1 sq. E of Monitoring Station and rests.
(38) Both Unity former droids and ETU-125 1 sq. E of Monitoring Station moves 1 sq. W and build mag tube.
(39) Miriam's Last Stand 1 sq. SW of Sands of Hope and Glory move to Fungi League and sleep.
(40) Peacenik shard squad and Peacenik fusion marines 1 sq. SW of Sands of Hope and Glory moves to 2 sq. N by NE of Fungi League and investigates monolith.
(41) HQ speeder probe at Schmoking Gun drains energy reserves from Monitoring Station (100% success, 88% survival).
(42) Contact Morgan. If he asks for a tech, try to trade for Centauri Psi or Adv. Ecological Engineering or get some credits for it. Try to trade for Centauri Psi (fungus will produce two nutrients) for either a tech or for energy credits (it takes us 3 turns to research a tech; if we went to 100% economy, we could earn around 600 credits a turn; so we will pay our entire reserves for the tech). If you get Centauri Psi, try to trade for Adv. Ecological Engineering (mining platforms will produce two minerals) for either a tech or for energy credits. After the tech trade, see about a pact and whether he'll support us for Supreme Leader.
(43) Contact Deidre. If she asks for a tech, try to trade for Centauri Psi or Adv. Ecological Engineering, if we haven't already gotten them from Morgan, or get some credits for it. If we haven't gotten Centauri Psi and Adv. Ecological Engineering from Morgan, try to trade with Deidre. See about a pact and whether she'll support us for Supreme Leader.
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