Deidre just completed researching cyberethics. Besides cyberethics, she also has intellectual integrity, centauri meditation and planetary economics. We have synthetic fossil fuels. According to the 2141-2142 report, she didn't want to do a tech exchange because she was currently undergoing the Citizen's Defense Force. She is now building the Ascetic Virtues.
She may be receptive to trading cyberethics for synthetic fossil fuels. Cyberethics would give us knowledge values, which would speed up our research by 20%.
BEFORE ENDING 2146:
(1) Contact Deidre. Attempt a tech trade.
(2) If we get cyberethics, set social economic slider to 10% economy/90% lab (we need 4 more credits to switch to knowledge).
(3) Move HQ worker from forest 2 sq. away E by NE to new unworked forest square.
(4) Move Gibraltar trance rover supply to 1 sq. W of East (forest square vacated by HQ worker) and crawl 2 minerals for Gibraltar.
FOR 2147:
(5) Move one of the independent scouts at HQ monolith into BRCM.
(6) Move Ushuaia recon rover at BRCM to HQ.
(7) Move the other independent scout at HQ monolith to East.
(8) Move East trance scout at East to Bay Area.
(9) Move Gibraltar trance scout at Bay Area to Gibraltar.
(10) Move Seaview recon rover at Gibraltar to East.
(11) Move Ushuaia former with movement point 1 sq. SW, 1 sq. NW and build solar collector (for Bay Area).
(12) Move Gibraltar former droid 1 sq. N and build mine.
(13) East former 2 sq. E of East builds road.
(14) Seaview former 1 sq. NW of BRCM builds road.
(15) BRCM fungicidal sea former moves toward bonus nutrient square.
(16) Gateway former droid and Suez plasma sentinel moves 1 sq. N.
(17) Gateway former plants forest.
(18) Drydock impact foil and Sunken City plasma hoverboat patrol between Blast Rifle Crag and Morgan Interstellar with hoverboat screening impact foil. Note: Morgan is "obstinate." If you see one of his units, don't get next to it. We don't want to lose the pact with Morgan.
(19) Change Gateway to trance recon supply. Drydock gun foil pops pod. If no materials pod, change Gateway back to crawler.
(20) Unless IoD has to help gun foil with wild IoD (tame IoD's can capture wild ones), move it 3 sq. W, unload mindworm, load mindworm already on Gaian continent and move 1 sq. SE.
(21) Bay Area gun foil explores in a westerly direction.
(22) If we successfully acquired cyberethics from Deidre, change to knowledge value in social engineering for 40 credits.
(23) Change worker to doctor in Sunken City.
(24) Move Gibraltar worker from 1-1-0 square to 1-2-1 forest.
She may be receptive to trading cyberethics for synthetic fossil fuels. Cyberethics would give us knowledge values, which would speed up our research by 20%.
BEFORE ENDING 2146:
(1) Contact Deidre. Attempt a tech trade.
(2) If we get cyberethics, set social economic slider to 10% economy/90% lab (we need 4 more credits to switch to knowledge).
(3) Move HQ worker from forest 2 sq. away E by NE to new unworked forest square.
(4) Move Gibraltar trance rover supply to 1 sq. W of East (forest square vacated by HQ worker) and crawl 2 minerals for Gibraltar.
FOR 2147:
(5) Move one of the independent scouts at HQ monolith into BRCM.
(6) Move Ushuaia recon rover at BRCM to HQ.
(7) Move the other independent scout at HQ monolith to East.
(8) Move East trance scout at East to Bay Area.
(9) Move Gibraltar trance scout at Bay Area to Gibraltar.
(10) Move Seaview recon rover at Gibraltar to East.
(11) Move Ushuaia former with movement point 1 sq. SW, 1 sq. NW and build solar collector (for Bay Area).
(12) Move Gibraltar former droid 1 sq. N and build mine.
(13) East former 2 sq. E of East builds road.
(14) Seaview former 1 sq. NW of BRCM builds road.
(15) BRCM fungicidal sea former moves toward bonus nutrient square.
(16) Gateway former droid and Suez plasma sentinel moves 1 sq. N.
(17) Gateway former plants forest.
(18) Drydock impact foil and Sunken City plasma hoverboat patrol between Blast Rifle Crag and Morgan Interstellar with hoverboat screening impact foil. Note: Morgan is "obstinate." If you see one of his units, don't get next to it. We don't want to lose the pact with Morgan.
(19) Change Gateway to trance recon supply. Drydock gun foil pops pod. If no materials pod, change Gateway back to crawler.
(20) Unless IoD has to help gun foil with wild IoD (tame IoD's can capture wild ones), move it 3 sq. W, unload mindworm, load mindworm already on Gaian continent and move 1 sq. SE.
(21) Bay Area gun foil explores in a westerly direction.
(22) If we successfully acquired cyberethics from Deidre, change to knowledge value in social engineering for 40 credits.
(23) Change worker to doctor in Sunken City.
(24) Move Gibraltar worker from 1-1-0 square to 1-2-1 forest.
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