The University will need four turns to build the Maritime Control Center and we will build it in three.
It's time to get the IoD's, mindworms, the superformer and the gun foils home.
If Yang offers a blood truce, let's see if he is willing to pay us something. (Say no to his initial request for a blood truce.) We're way ahead of him in tech. If we can get some credits from him and get our units home, it would be worth ten turns of peace.
BEFORE ENDING 2156:
(1) Change Ushuaia to fusion sea colony pod (expansion site is 2 sq. SW of Morgan Distribution; if we don't colonize, Morgan will).
(2) Seaview former 1 sq. S of Seaview constructs thermal borehole.
(3) Drydock supply droid 1 sq. SE of HQ moves 2 sq. N, 1 sq. NE and crawls 4 minerals for Drydock.
(4) Drydock supply droid 1 sq. SW of HQ moves 2 sq. NE, 1 sq. E and crawls 2 minerals for Drydock.
(5) Drydock supply droid 2 sq. W by NW of HQ moves 1 sq. SE and crawls 2 minerals for Drydock.
BETWEEN 2156 AND 2157:
(6) HQ builds former. Change to supply.
(7) Drydock builds missile needlejet. Change to colony pod mk2.
(8) Gateway builds fungicidal formers. Change to fungicidal sea former.
FOR 2157:
(9) Gateway fungicidal former moves 1 sq. W, attempts to move 2 sq. NW.
(10) Athens former droid and Gateway former 1 sq. SE of Athens move 1 sq. NE and plant forest.
(11) Gateway missile needlejet at Athens attacks Deep Community (hopefully this will encourage Yang to pay us to end the vendetta he started).
(12) Drydock missile foil and impact foil move toward Deep Community (if Yang doesn't pay us, we'll be able to use the missile foil to destroy the replacement plasma sentinel and the impact foil to occupy Deep Community, which will destroy Deep Community and give us some credits).
(13) Sunken City plasma hoverboat heads toward Ushuaia (to protect expansion base and Ushuaia fungicidal sea former from mindworms; with the new missile foils and, soon, chaos foils, fighting mindworms in protected waters is all that the plasma hoverboat is good for).
(14) BRCM former and Seaview former 1 sq. SE of BRCM move to 1 sq. S of Seaview and build thermal borehole.
(15) Seaview fungicidal sea former plants kelp (Lt. Nahkrinoth's recommendation is even more useful since this square will keep the new Fungal Fields base from starving).
(16) Drydock former droid 2 sq.. NE of Drydock plants forest.
(17) Ushuaia recon rover 2 sq. NE of Drydock moves 1 sq. N.
(18) HQ former and HQ fungicidal former in Fungal Fields remove fungus.
(19) HQ trance scout holds.
(20) Drydock missile needlejet at Drydock moves 6 sq. N, then goes to Athens (avoid attacking Spartan land units; we're interested in maintaining a sea blockade; with luck, those land units are sucking up minerals in support).
(21) Suez former moves 1 sq. SE.
(22) East formers 2 sq. S by SW of Persepolis build road.
(23) Ushuaia former 2 sq. W by SW of Ushuaia plants forest.
(24) Bay Area former 2 sq. S by SW of Bay Area moves 1 sq. E and plants forest.
(25) HQ former at HQ moves to Syrtis and re-homes.
(26) HQ scout at Seaview moves to BRCM, re-homes and holds.
(27) Independent scout at BRCM moves to Seaview and holds.
(28) Gibraltar missile foil moves to Water Music.
(29) Drydock missile needlejet at He Walked on Water flies around He Walked on Water (to see if there are any impact foils northeast of He Walked on Water) and returns to Water Music.
(30) Drydock missile foil moves to 1 sq. S of He Walked on Water if needlejet did not spot any Spartan naval combat vessels of weapon strength 4 or more. Otherwise Drydock missile foil moves to Water Music.
(31) Gun foils and IoD's head west.
(32) Gateway trance rover supply 1 sq. E of Gibraltar moves to Gibraltar and assigns 180 minerals to The Maritime Control Center secret project.
(33) Ushuaia supply 1 sq. SW of Bay Area moves to Gibraltar and assigns 30 minerals to The Maritime Control Center secret project.
(34) BRCM supply 2 sq. E by SE of Gibraltar moves to Gibraltar and assigns 30 minerals to The Maritime Control Center secret project.
(35) Gibraltar worker moves from 3-0-0 kelp square to 1-2-1 forest square.
(36) Seaview doctor becomes worker on 1-1-0 square 2 sq. NE of Seaview.
(37) Sunken City doctor becomes worker on 2-2-2 monolith.
(38) Hurry Sunken City recreation commons for 2 credits (partial payment).
(39) Gateway worker moves from 2-0-1 square to 1-2-1 square.
It's time to get the IoD's, mindworms, the superformer and the gun foils home.
If Yang offers a blood truce, let's see if he is willing to pay us something. (Say no to his initial request for a blood truce.) We're way ahead of him in tech. If we can get some credits from him and get our units home, it would be worth ten turns of peace.
BEFORE ENDING 2156:
(1) Change Ushuaia to fusion sea colony pod (expansion site is 2 sq. SW of Morgan Distribution; if we don't colonize, Morgan will).
(2) Seaview former 1 sq. S of Seaview constructs thermal borehole.
(3) Drydock supply droid 1 sq. SE of HQ moves 2 sq. N, 1 sq. NE and crawls 4 minerals for Drydock.
(4) Drydock supply droid 1 sq. SW of HQ moves 2 sq. NE, 1 sq. E and crawls 2 minerals for Drydock.
(5) Drydock supply droid 2 sq. W by NW of HQ moves 1 sq. SE and crawls 2 minerals for Drydock.
BETWEEN 2156 AND 2157:
(6) HQ builds former. Change to supply.
(7) Drydock builds missile needlejet. Change to colony pod mk2.
(8) Gateway builds fungicidal formers. Change to fungicidal sea former.
FOR 2157:
(9) Gateway fungicidal former moves 1 sq. W, attempts to move 2 sq. NW.
(10) Athens former droid and Gateway former 1 sq. SE of Athens move 1 sq. NE and plant forest.
(11) Gateway missile needlejet at Athens attacks Deep Community (hopefully this will encourage Yang to pay us to end the vendetta he started).
(12) Drydock missile foil and impact foil move toward Deep Community (if Yang doesn't pay us, we'll be able to use the missile foil to destroy the replacement plasma sentinel and the impact foil to occupy Deep Community, which will destroy Deep Community and give us some credits).
(13) Sunken City plasma hoverboat heads toward Ushuaia (to protect expansion base and Ushuaia fungicidal sea former from mindworms; with the new missile foils and, soon, chaos foils, fighting mindworms in protected waters is all that the plasma hoverboat is good for).
(14) BRCM former and Seaview former 1 sq. SE of BRCM move to 1 sq. S of Seaview and build thermal borehole.
(15) Seaview fungicidal sea former plants kelp (Lt. Nahkrinoth's recommendation is even more useful since this square will keep the new Fungal Fields base from starving).
(16) Drydock former droid 2 sq.. NE of Drydock plants forest.
(17) Ushuaia recon rover 2 sq. NE of Drydock moves 1 sq. N.
(18) HQ former and HQ fungicidal former in Fungal Fields remove fungus.
(19) HQ trance scout holds.
(20) Drydock missile needlejet at Drydock moves 6 sq. N, then goes to Athens (avoid attacking Spartan land units; we're interested in maintaining a sea blockade; with luck, those land units are sucking up minerals in support).
(21) Suez former moves 1 sq. SE.
(22) East formers 2 sq. S by SW of Persepolis build road.
(23) Ushuaia former 2 sq. W by SW of Ushuaia plants forest.
(24) Bay Area former 2 sq. S by SW of Bay Area moves 1 sq. E and plants forest.
(25) HQ former at HQ moves to Syrtis and re-homes.
(26) HQ scout at Seaview moves to BRCM, re-homes and holds.
(27) Independent scout at BRCM moves to Seaview and holds.
(28) Gibraltar missile foil moves to Water Music.
(29) Drydock missile needlejet at He Walked on Water flies around He Walked on Water (to see if there are any impact foils northeast of He Walked on Water) and returns to Water Music.
(30) Drydock missile foil moves to 1 sq. S of He Walked on Water if needlejet did not spot any Spartan naval combat vessels of weapon strength 4 or more. Otherwise Drydock missile foil moves to Water Music.
(31) Gun foils and IoD's head west.
(32) Gateway trance rover supply 1 sq. E of Gibraltar moves to Gibraltar and assigns 180 minerals to The Maritime Control Center secret project.
(33) Ushuaia supply 1 sq. SW of Bay Area moves to Gibraltar and assigns 30 minerals to The Maritime Control Center secret project.
(34) BRCM supply 2 sq. E by SE of Gibraltar moves to Gibraltar and assigns 30 minerals to The Maritime Control Center secret project.
(35) Gibraltar worker moves from 3-0-0 kelp square to 1-2-1 forest square.
(36) Seaview doctor becomes worker on 1-1-0 square 2 sq. NE of Seaview.
(37) Sunken City doctor becomes worker on 2-2-2 monolith.
(38) Hurry Sunken City recreation commons for 2 credits (partial payment).
(39) Gateway worker moves from 2-0-1 square to 1-2-1 square.
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