Originally posted by PJayTycy
5 techs : Industrial Automation (wealth, free market, probes, crawlers, network nodes, virtual world, planetary transit system)
7 techs : Environmental Economics (restriction lifting, human genome project, weather paradigm)
Then, some other b-lines are possible. MMI is the most popular one, but it's the longest one too. If somebody else is clearly ahead in this one, I'll choose 1 or 2 of the shorter ones to get some SP's and to be able to trade with the MMI-b-liners.
2 techs : Bio Engineering (neural amplifier, longevity vaccine, clean reactors)
2 techs : Intellectual Integrity (command nexus, citizens defense force)
2 techs : Adaptive Economics (planetary energy grid)
7 or 8 techs : Mind Machine Interface (needlejets, choppers, rovers, foils, thinkers, cloudbase academy, cyborg factory, missile weapons)
After this, you'll probably be involved in some war, so research might take a back seat. If you're still on a peacefull planet (or only a little war), take the long shot to fusion power (the number of techs listed depends on which of the short b-lines above you have researched):
8-10 : fusion power (fusion reactor, hunter-seeker algorithm, engineer, planetary datalinks)
I don't know what the next b-lines should be. But you've got the choice between :
=> satellites
=> better defense, deep pressure hull, carrier deck, repair bay
=> bio machinery (cloning vats)
When a certain tech is not available to choose for one of the b-lines, choose the most valuable tech from the next b-line.
5 techs : Industrial Automation (wealth, free market, probes, crawlers, network nodes, virtual world, planetary transit system)
7 techs : Environmental Economics (restriction lifting, human genome project, weather paradigm)
Then, some other b-lines are possible. MMI is the most popular one, but it's the longest one too. If somebody else is clearly ahead in this one, I'll choose 1 or 2 of the shorter ones to get some SP's and to be able to trade with the MMI-b-liners.
2 techs : Bio Engineering (neural amplifier, longevity vaccine, clean reactors)
2 techs : Intellectual Integrity (command nexus, citizens defense force)
2 techs : Adaptive Economics (planetary energy grid)
7 or 8 techs : Mind Machine Interface (needlejets, choppers, rovers, foils, thinkers, cloudbase academy, cyborg factory, missile weapons)
After this, you'll probably be involved in some war, so research might take a back seat. If you're still on a peacefull planet (or only a little war), take the long shot to fusion power (the number of techs listed depends on which of the short b-lines above you have researched):
8-10 : fusion power (fusion reactor, hunter-seeker algorithm, engineer, planetary datalinks)
I don't know what the next b-lines should be. But you've got the choice between :
=> satellites
=> better defense, deep pressure hull, carrier deck, repair bay
=> bio machinery (cloning vats)
When a certain tech is not available to choose for one of the b-lines, choose the most valuable tech from the next b-line.
Can't I mane up for the planetary energy grid by actually building the energy banks. And my ases usually have very poor efficiency because they are too far from the headquarters and when I build the energy banks there were NO gains at all. Same research points and everything.
After this, you'll probably be involved in some war, so research might take a back seat. If you're still on a peacefull planet (or only a little war), take the long shot to fusion power (the number of techs listed depends on which of the short b-lines above you have researched):
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