Originally posted by BlackCat
Ehrr, I find it difficult to avoid to hold it. Do you set that synt garrison to prime defender with ctrl+d in militia station ? That alone takes care of 2-3 of those weakend attackers in the big stack next turn.
Knowledege of the enemy doesn't make me stronger as such, but it vastly improves my tactic since I know where to go, how many defenders there are etc. "Knowing thy enemy" isn't some smartass sentence - thats half of the battle.
As Kata stated earlier, do scouting from start - you don't begin searching for a suitable place for a new colony when your CP is build - the same goes for possible future enemy grounds. A scout or two roaming around from start should reveal most of what is now spartan ground.
Ehrr, I find it difficult to avoid to hold it. Do you set that synt garrison to prime defender with ctrl+d in militia station ? That alone takes care of 2-3 of those weakend attackers in the big stack next turn.
Knowledege of the enemy doesn't make me stronger as such, but it vastly improves my tactic since I know where to go, how many defenders there are etc. "Knowing thy enemy" isn't some smartass sentence - thats half of the battle.
As Kata stated earlier, do scouting from start - you don't begin searching for a suitable place for a new colony when your CP is build - the same goes for possible future enemy grounds. A scout or two roaming around from start should reveal most of what is now spartan ground.
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