Announcement

Collapse
No announcement yet.

question

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by d=me
    If you concentrate on build techs what if the enemy has better weapons than you do and attacks right away?
    Diversity. Let a single base build defense units such as rovers while the rest of your bases build infrastructure. When one comes to "stockpile" let this build defense while your old weaponbase starts on infra. Besides, when palying against the AI you don't need a huge army - 4-5 rovers can take out whatever it throws agaist you in the early part of the game.

    And if you don't trade techs then won't you fall way behind dedire? I found out that the reason she is always so advanced is because that she trades like mad with everyone. When ever she comes in contact with me she always trade every one of her techs. She will trade her level 3 tech for your level one tech just to get more techs.
    No, that is not true. Even as Miriam you can beat the AI in research - but only if you are careful with SE and energy allocation. You don't need any credits except what is nessecary to maintain your infrastructure - the rest should go to reseach. Later in the game when cash starts to flodd in, you should use it to rush infrastructure and upgrade units.

    And the secret projects can't be built once someone else builds it. If you get applied relativity then you can build the super collider then research even faster. And if you built the hunter seeker alogrithm then you can cash in all of your infantry probe teams (I have 3 for each base at the point) that is defending your base.
    Forget about the Super collider - it's nice to have but won't win your game. Go for projects such as WP, HGP, PTS, VW, MCC, CF, CBA and others that improves your infrastructure and units combat ability. Again - the reason that you don't get a shot on some SP's is because you don't control your SE and energy allocation. If you do that, you, especially as university, will end up with a long list of SP's to build. Those you can't build simultaiously, so that is why you need IA to have 3-4 bases cranking out supply crawlers that can be allocated to the SP. Also take notice of messages saying some other faction is building a project - you might wan't to change your current project - or worse - warning a bout some project is close to finish and yourself is building it - it might be worth to rush it or change to another.

    And techs like cybernetics lets me use knowledge with no penalty once the hunter seeker alogrithm is built and that secret project solves my probe problem. It's very bad to have yang taking your tech because that's your advantage against his million army.
    Don't bother to think about the HSA - it is so far up the tech tree that it hs no influence on early game where you make your foundation for winning. Protect yourself with probes ad libitum - they are after all support free. After all, you don't need that many - one pr base has always been enough for me (against the AI).

    I just can't deal with the drones on free market. And the support cost of democracy makes me lose the secret projects. These are just too big penalties.
    That is because your army is too big/roaming too much. All you need is typically a trance scout per base and four to five rovers. All depends on current map.

    Now in the game that I uploaded I am the strongest right now.
    Hate to say it, but you are pretty weak considering how strong you could have been. When you start on such an island WP is the most important SP to get before anything else. You need it to build up a continent of your own, that is, unless of course you descide to go for sea colonies. That though has it's own price since you have to get Doc:flex.
    With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

    Steven Weinberg

    Comment


    • I know I've learnt a few things from this thread.

      I've passed on some of my skills to quite a number of players, I've even got Setroc to sign up for his first PBEM

      The best form of learning comes from ocular proof. Shared save games increase everyones knowledge.

      Anyone want to do a round of succession games with some of the more popular factions?

      Comment


      • Originally posted by BlackCat


        Diversity. Let a single base build defense units such as rovers while the rest of your bases build infrastructure. When one comes to "stockpile" let this build defense while your old weaponbase starts on infra. Besides, when palying against the AI you don't need a huge army - 4-5 rovers can take out whatever it throws agaist you in the early part of the game.



        No, that is not true. Even as Miriam you can beat the AI in research - but only if you are careful with SE and energy allocation. You don't need any credits except what is nessecary to maintain your infrastructure - the rest should go to reseach. Later in the game when cash starts to flodd in, you should use it to rush infrastructure and upgrade units.



        Forget about the Super collider - it's nice to have but won't win your game. Go for projects such as WP, HGP, PTS, VW, MCC, CF, CBA and others that improves your infrastructure and units combat ability. Again - the reason that you don't get a shot on some SP's is because you don't control your SE and energy allocation. If you do that, you, especially as university, will end up with a long list of SP's to build. Those you can't build simultaiously, so that is why you need IA to have 3-4 bases cranking out supply crawlers that can be allocated to the SP. Also take notice of messages saying some other faction is building a project - you might wan't to change your current project - or worse - warning a bout some project is close to finish and yourself is building it - it might be worth to rush it or change to another.



        Don't bother to think about the HSA - it is so far up the tech tree that it hs no influence on early game where you make your foundation for winning. Protect yourself with probes ad libitum - they are after all support free. After all, you don't need that many - one pr base has always been enough for me (against the AI).



        That is because your army is too big/roaming too much. All you need is typically a trance scout per base and four to five rovers. All depends on current map.



        Hate to say it, but you are pretty weak considering how strong you could have been. When you start on such an island WP is the most important SP to get before anything else. You need it to build up a continent of your own, that is, unless of course you descide to go for sea colonies. That though has it's own price since you have to get Doc:flex.
        So 4 to 5 rovers will take care of everything? But they are on different islands. And what if the enemy suddenly lands beside a base that has a single scout in it and the rovers are on other places? I built those ships purely for defence. I thought that that was the minimum for an early army.

        And how can you will with 5 rovers? What if they come by boat and keeps bombarding your terrain enhancements?

        So for the free tech I should get centauri Ecology? I chose biogenetics instead. Because I let the university base build 1 colony pod before building any formers. And that buys time to actually research the Centauri ecology.

        And about the military units, do you let each base build their own or do you let one or 2 bases build units for every base?

        I wasn't able to get the WP. I chose the HGP and VW instead and now the drones are under control.

        Comment


        • I know I've learnt a few things from this thread.

          I've passed on some of my skills to quite a number of players, I've even got Setroc to sign up for his first PBEM

          The best form of learning comes from ocular proof. Shared save games increase everyones knowledge.

          Anyone want to do a round of succession games with some of the more popular factions?
          Somehow that strikes me as quite ironic. You havnt sent me an answer to that .sav i sent you awile ago. i would think it would at least qualify for more than a put-off answer


          Come on Mr. Cata, I've just made a Morgan ICS that I'm feeling reasonably smug about.
          if you want to stop terrorism; stop participating in it

          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

          Comment


          • Originally posted by d=me


            So 4 to 5 rovers will take care of everything? But they are on different islands. And what if the enemy suddenly lands beside a base that has a single scout in it and the rovers are on other places? I built those ships purely for defence. I thought that that was the minimum for an early army.

            And how can you will with 5 rovers? What if they come by boat and keeps bombarding your terrain enhancements?

            So for the free tech I should get centauri Ecology? I chose biogenetics instead. Because I let the university base build 1 colony pod before building any formers. And that buys time to actually research the Centauri ecology.

            And about the military units, do you let each base build their own or do you let one or 2 bases build units for every base?

            I wasn't able to get the WP. I chose the HGP and VW instead and now the drones are under control.
            I'm not sure you're listening. Centauri Ecology as first tech is a matter of dogma.

            You should be building formers before CPs. You have a hurry button, don't you? Use it!


            Edit: Trying to cause trouble about ICS again Cata?
            Lazerus put me to shame in Felix Cactus. I'm going to need plenty more ICS games before I've got something decent, and I've been playing with Gaia and Sparta recently.

            Comment


            • Originally posted by Senethro
              I know I've learnt a few things from this thread.
              One of the most useful indeed. Too bad it happened so late, but even now I copied some of the posts to my notebook.

              The best form of learning comes from ocular proof. Shared save games increase everyones knowledge.

              Anyone want to do a round of succession games with some of the more popular factions?
              How exactly would it look like?

              Comment


              • I'm not sure what it would look like. Perhaps a casual succession game where the save is passed every 20 turns and everyone tries to inject a little of their own style into it.

                Perhaps more competitively we could have some 2101, 3CP starts, first 60 turns, no reloads games.

                This might not occur to the Vets about, but I think there are a bunch of players like myself who are now half decent by leeching off your posts here but are lacking experience and exposure to reality. Lazerus building 61 missile needlejets in 2 turns and conquering 50% of the world in the next 6 in 2150 was a real shock to me.

                Comment


                • Originally posted by Senethro


                  I'm not sure you're listening. Centauri Ecology as first tech is a matter of dogma.

                  You should be building formers before CPs. You have a hurry button, don't you? Use it!


                  Edit: Trying to cause trouble about ICS again Cata?
                  Lazerus put me to shame in Felix Cactus. I'm going to need plenty more ICS games before I've got something decent, and I've been playing with Gaia and Sparta recently.
                  I can't hurry everything in the beginning. I don't have enough money. I always build a second colony pod with the university base first to get an early third base. Every base I establish in the beginning I let them to build a colony pod first after their free scout patrol to get more bases early. These Island maps are too hard. I'll try to play on Huge map of planet for now.

                  Comment


                  • Edit: Trying to cause trouble about ICS again Cata?
                    Lazerus put me to shame in Felix Cactus. I'm going to need plenty more ICS games before I've got something decent, and I've been playing with Gaia and Sparta recently.
                    Always infact the fastest transcend game ive seen so far has no ICS whatsoever. i use sikander spacing if i want denseness. and lazerus had IA very quickly,and an excellent start. in no way do i discredit him, but i wouldnt compare a 2cp start to that. i assume thats what your morgan ICS game is

                    This might not occur to the Vets about, but I think there are a bunch of players like myself who are now half decent by leeching off your posts here but are lacking experience and exposure to reality. Lazerus building 61 missile needlejets in 2 turns and conquering 50% of the world in the next 6 in 2150 was a real shock to me.
                    That would explain your lethargy, which i didnt understand at the time. rapid assaults like that have been a staple of my play,so i assumed you would gear up. i sortof mentioned this in the turn thread

                    I would be in support of a best of 10 or 20 game,where everyone plays off the best turn submitted, and then when the best sav is chosen, everyone plays 10 or 20 on that and again compare. thats how they do it in civ2 land iirc
                    Last edited by Kataphraktoi; January 5, 2006, 20:35.
                    if you want to stop terrorism; stop participating in it

                    ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                    Comment


                    • Originally posted by d=me


                      So 4 to 5 rovers will take care of everything? But they are on different islands. And what if the enemy suddenly lands beside a base that has a single scout in it and the rovers are on other places? I built those ships purely for defence. I thought that that was the minimum for an early army.
                      Yes, but of course, if your bases are spread around on tiny islands it's not that easy. That is why WP is essential. If I start on such small island my prime goal is to get that SP. I don't mind if there are only room for two bases on the prime island - that is enough. Let your second base build a colony pod and plant it on another island - use that to build additional CP's.

                      When you have researched Centauri Eco, and build your first formers, then plant forest, let your second base build formers that you feed to the project.

                      If there are only room for one colony on the prime island, then use your transport foil to move formers.

                      When Wp is finished, connect your islands and 4-5 rovers are enough. There are usually plenty of time to do this before you have your first encounter with an enemy.

                      And how can you will with 5 rovers? What if they come by boat and keeps bombarding your terrain enhancements?
                      That actually is one of the more fun parts - if you have such visitors, then start raise land in the vicinity of the offenders - they get crushed when the land is raised. Just remember to place a combat unit on a tile close to your formers the enemy can shoot at, otherwise your formers will take damage and never finish the land raise.

                      So for the free tech I should get centauri Ecology? I chose biogenetics instead. Because I let the university base build 1 colony pod before building any formers. And that buys time to actually research the Centauri ecology.
                      Don't do that - let the other colony take care about expansion. There are lots of time to research biogen. What you should do is to build a former before starting the WP. A forest or two will do wonders for your productivity. The same goes for colony no 2 - build a former before CP's. You both get a tool to improve base and you colony gets a better headoff in nuts/population.

                      And about the military units, do you let each base build their own or do you let one or 2 bases build units for every base?
                      Only the first scout unit are build locally. Others come from "specialized" colonies.
                      With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                      Steven Weinberg

                      Comment


                      • I would be in support of a best of 10 or 20 game,where everyone plays off the best turn submitted, and then when the best sav is chosen, everyone plays 10 or 20 on that and again compare. thats how they do it in civ2 land iirc

                        To clarify that

                        Someone posts 2101.
                        everyone plays to 2111, then submits
                        people look at savs,discuss, then choose the 'best'
                        everyone plays that to 2121
                        wash and repeat
                        if you want to stop terrorism; stop participating in it

                        ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                        Comment


                        • Originally posted by d=me
                          If you concentrate on build techs what if the enemy has better weapons than you do and attacks right away?
                          You then rely on defense. Remember that whereas "conquer" techs give you the most weapons, it is "build" that holds the most armour types.

                          Weapons:
                          1- nil
                          2 - C
                          4 - C
                          5 - C
                          6 - E
                          8 - C
                          10-C
                          12- C
                          13- D
                          16- B
                          20- E
                          24- C

                          Armours:
                          1- nil
                          2 - B
                          3 - C
                          4 - B
                          5 - C
                          6 - B
                          8 - C
                          10-B
                          12-B
                          ? - E

                          Originally posted by d=me
                          And if you built the hunter seeker alogrithm then you can cash in all of your infantry probe teams (I have 3 for each base at the point) that is defending your base.
                          I'm sure you can survive with a single probe team per base. Perhaps even without one - it's the AI, for Planet's sake! It leaves its incoming units unguarded, just patrol and hunt enemy probes down while they are on their way!

                          Originally posted by d=me
                          I just can't deal with the drones on free market. And the support cost of democracy makes me lose the secret projects. These are just too big penalties.
                          You should try playing as Yang. You look so Hiveish.
                          Last edited by Leon Trotsky; January 5, 2006, 20:46.

                          Comment


                          • Originally posted by Kataphraktoi


                            To clarify that

                            Someone posts 2101.
                            everyone plays to 2111, then submits
                            people look at savs,discuss, then choose the 'best'
                            everyone plays that to 2121
                            wash and repeat
                            That sounds interesting, though, I'm a bit worried when you talk about lauching 61 missile needles in 2150
                            With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                            Steven Weinberg

                            Comment


                            • That actually is one of the more fun parts - if you have such visitors, then start raise land in the vicinity of the offenders - they get crushed when the land is raised. Just remember to place a combat unit on a tile close to your formers the enemy can shoot at, otherwise your formers will take damage and never finish the land raise.
                              Can you also do that to their bases? But if I don't get the WP then I can't raise the land. And I also want to get the HGP. I can drop the Virtual world and the merchant exchange for those 2.

                              Only the first scout unit are build locally. Others come from "specialized" colonies.
                              Now I need some tips on how to manage the "special colonies" I'm kind of bad at that.

                              Comment


                              • hat sounds interesting, though, I'm a bit worried when you talk about lauching 61 missile needles in 2150
                                That was a 3CP start,with rover formers, lazerus as hive(which should be scary by itself ), and me ****ing up royaly, and he allied with senethro, although i havnt checked the sav to see the situation in awile
                                Last edited by Kataphraktoi; January 5, 2006, 21:02.
                                if you want to stop terrorism; stop participating in it

                                ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                                Comment

                                Working...
                                X