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  • I'm kind of overwhelmed here. Santiago, mariam, yang and the gaians are against me. Mostly the gaians, because the other ones are reall far away and they are all fighting amonst them selves. But the gaians have too many bases for my units to take and hold (can't leave a base empty right?). That's why when I took over a couple of her bases I always agree to her truce so I can pump out more clean tychon bolt penetrators and interceptors. Those planes takes 7 turns to build. That's too long.

    Comment


    • 100 clean air planes
      wait a second.why cant you just whipe them off the map?assuming 50 of those are not interceptors thats 25 units killed a turn. they cant have that many troops to sustain that past a few turns, even on boosted ai maps

      you should be moving very swiftly taking bases every other turn and pushing at them constantly. some choppers would be good for units outside bases, and in bases if AAA is light enough. sitting back and consolidating dosnt work at all. most modern troop deployment is focused around a blitzkrieg attack, wherein you overrun the enemy. you sound like your using trench warfare almost like that.
      if you want to stop terrorism; stop participating in it

      ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

      Comment


      • Originally posted by Kataphraktoi


        wait a second.why cant you just whipe them off the map?assuming 50 of those are not interceptors thats 25 units killed a turn. they cant have that many troops to sustain that past a few turns, even on boosted ai maps

        you should be moving very swiftly taking bases every other turn and pushing at them constantly. some choppers would be good for units outside bases, and in bases if AAA is light enough. sitting back and consolidating dosnt work at all. most modern troop deployment is focused around a blitzkrieg attack, wherein you overrun the enemy. you sound like your using trench warfare almost like that.
        Problem is that most of them are obsclete. That's what I meant at the beginning of the thread. Most of them are chaos jets, and they seem to be losing badly against the silksteel sentinels (many of them are AAA) inside the bases with premiter defences. And she has like over 20 bases. So I can't take over them all because I can't do it plus she has jets too. And out of that 100 there are only half that are penetrators and the rest are interceptors because santiago keeps attacking from the other side with needlerjets. That's the problem, my units aren't keeping up with the tech advances. Everyone else has silksteel as the best but they kept up and all of their units are silksteel sentinels. I have probability armour, but I only managed to build one in univ base. The rest of the bases are pupming out clean tachon penetrators. It takes 7 turns to build one of those jets. Again, that's the problem I mentioned in the beginning, production is far behind the tech. And yang and mariam and santiago are too far away for the jets to reach. It's the largest default map.

        Comment


        • select the unit and hit 'control+u' to upgrade your chaos needles to tachyon needles. add nerve gas or soporiphic gas or both for maximum punch. AAA+aerospace can still stop that, but not with tachyon vs silksteel. only keep a half-dozen units as X for the most heavily defended bases, as global warming could put you in the water fast on those island maps you play.

          take a transport or 5 and fill them with rovers and use a needlejet on top of the transport to escort it to enemy bases. alternate needlejets to keep on above the transport at all times, or until the enemy has no air force.

          100 needlejets.i thought that was a typo. what do they have, 20 AAA in each base? you should be able to overwhelm anything with that, esspecialy if you upgrade them like i said
          if you want to stop terrorism; stop participating in it

          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

          Comment


          • Originally posted by Kataphraktoi
            100 needlejets.i thought that was a typo. what do they have, 20 AAA in each base?
            If that were the case, I'd say it's time to give my favourite military doctrine a chance.

            "God fights on the side with the best artillery."
            - Napoleon Bonaparte

            Comment


            • Originally posted by Kataphraktoi
              select the unit and hit 'control+u' to upgrade your chaos needles to tachyon needles. add nerve gas or soporiphic gas or both for maximum punch. AAA+aerospace can still stop that, but not with tachyon vs silksteel. only keep a half-dozen units as X for the most heavily defended bases, as global warming could put you in the water fast on those island maps you play.

              take a transport or 5 and fill them with rovers and use a needlejet on top of the transport to escort it to enemy bases. alternate needlejets to keep on above the transport at all times, or until the enemy has no air force.

              100 needlejets.i thought that was a typo. what do they have, 20 AAA in each base? you should be able to overwhelm anything with that, esspecialy if you upgrade them like i said
              What is X for most heavily defended bases? I only built one thermal borhole and the rest echlon mirrors because of the fear of golbal warming. I don't have pact bases on the way for airplanes to refuel. they will crash before they get to the enemy bases. What is AAA+ aerospace? And I don't even have time to build satellites because all bases are busy pumping new jets. And upgrading, doesn't that cost like a million dollars? Or is there a discount when you upgrade a bulk? I only have a few thousand dollars in stock.

              Comment


              • Originally posted by Kataphraktoi

                100 needlejets.i thought that was a typo. what do they have, 20 AAA in each base? you should be able to overwhelm anything with that, esspecialy if you upgrade them like i said
                Actually it's 100 planes. Just over a half of them are ground assault planes. Rest are interceptors.

                Comment


                • What is X for most heavily defended bases? I only built one thermal borhole and the rest echlon mirrors because of the fear of golbal warming. I don't have pact bases on the way for airplanes to refuel. they will crash before they get to the enemy bases. What is AAA+ aerospace? And I don't even have time to build satellites because all bases are busy pumping new jets. And upgrading, doesn't that cost like a million dollars? Or is there a discount when you upgrade a bulk? I only have a few thousand dollars in stock.


                  What is X for most heavily defended bases?
                  i refer to deploying nerve gas only when needed, IE the most heavily defended pearl harbours they have. this is to prevent massive global warming

                  I only built one thermal borhole and the rest echlon mirrors because of the fear of golbal warming.
                  global warming isnt going to get you. it is not a reason to avoid making boreholes densely

                  I don't have pact bases on the way for airplanes to refuel. they will crash before they get to the enemy bases.
                  i thought you said you were attacking the gaians with planes? make seabases if you need to attack long-ranged oponents

                  What is AAA+ aerospace?
                  aerospace complexs give a 100%+ defence bonus vs air units, and AAA gives another 100%+ (to the units base armour) so as you see a AAA+aerospace base is heavily defended

                  And I don't even have time to build satellites because all bases are busy pumping new jets
                  needlejets are highly survivable, and i rarely lose any significant ammount of them, except in MP.i dont remember mentioning satelites anyway. you shouldnt need to make replacements with upgrading older air units.

                  And upgrading, doesn't that cost like a million dollars? Or is there a discount when you upgrade a bulk? I only have a few thousand dollars in stock.
                  no, that method of upgrading only does one unit at a time. with 'a few thousand dollars' you could easily turn your force of 'obsolete' units into a formidable group, one that would be able to take out anything the AI can field. 100 jets +3000 EC= game over. your facing a unit deployment problem more than a lack of troops and money. i know looking at your savs your just not agrressive enough with your units.there were guys crawlling all over sparta in that game you uploaded, that were target practise. you need to send out jets to find those units, as you may not realize they exist beneath the fog of war.

                  you also NEED to turn on 'check combat strength' in the options menu to avoid suicide attacks by your hapless units. some guy in a PBEM game i picked up had this off and i lost a few of my best troops on attacks i didnt know they would attempt. this helps greatly in air recon
                  if you want to stop terrorism; stop participating in it

                  ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                  Comment


                  • What about the marine boats? Are they any good? I have never seen any of them in action. does that allow like a tiny laser skimship to take over a cruiser?

                    What do you mean by global warming not getting me?

                    I don't have a range problem with the gaians, it's with the other 3 (sparta, hive, believers). They are too far away for me to attack.

                    The chaos needlejets were like eggs smashing on a wall against those gaians with their silksteel sentinels. I only had just over 50 needler jets and I lost 10 chaos jets on a base with 3 silksteel sentinels and a former in it. Then my rover rushed in and took it but that was 10 jets for that 1 base. She has over 10 bases.

                    So upgrading in a bulk is cheaper? But if I upgrade now and spent all of the money what if later something like plasma shard came out and I don't have the money for that because I spent it all now?

                    And about the nerve gases, if I do that I'll loose my trade, then what about the energy income which upgrading requires and the research?

                    The check combat strength thing, is that the menu with the probablity ratio of winning?

                    And she (Gaian) also has her own jets and a few interceptors. And the spartans are coming in from the sea once in like 5 turns with some jets.

                    Comment


                    • Originally posted by d=me
                      I don't have a range problem with the gaians, it's with the other 3 (sparta, hive, believers). They are too far away for me to attack.
                      If they are too far away, what is the problem? It seems they aren't an imminent threat. Can we all just get along?

                      ...sorry, I'm a Peacekeeper at heart. Won't happen again.

                      I guess I'm too much of a bleeding heart to go for a Conquest victory, but if that is what you are up to, fine. The problem is, in my humble opinion, that you are trying to play a warmonger's game with a builder approach. In the scenario you present, and since you have already angered most voters, I suggest waiting for a transcendance victory. Either that, or try to negotiate peace, and hope you get enough population to be elected as a Supreme Leader.
                      You may still take over the world, but it looks as you have lost the momentum (as of 2100). If you continue the attrition war, well, why not building a few ships and destroying improvements near their capital and neighborings? It's not like you were going to get those bases anyway.
                      By the way, you ARE making good use of your probe teams, aren't you? If you can't deal with them, make them join you. And, while you are at it, snatch some valuables.

                      Comment


                      • d=me, why don't you just try to follow kataphraktoi's advice ???

                        Everytime you come back here, asking a new question while ignoring the answers he gave you last time.

                        We all know the gaians are close and the others are angry (but far away). So, for now, in short:
                        => forget about the others, concentrate on the gaians
                        => turn on "check combat odds before attacking"

                        now, first 2 / 3 turns:
                        => send in penetrators and destroy all gaian units outside bases. If you encounter some unit with heavy odds against you, chose an other victim for now.
                        => Upgrade a few penetrators and go kill those units you didn't kill in this turn in the next turn. (They probably won't be able to move, due to your aircover)
                        => Make sure to destroy all sensors near the first few bases with your penetrators.
                        => Make sure you have a few probe teams and rovers (start building them if you haven't) for a ground force.

                        next few turns :
                        Try to clear all gaian units out of the bases with your penetrators and move in with a rover. If the combat odds are against your penetrators, try the following :
                        => upgrade them and try again
                        => send in probe teams to sabotage (untill you take out the perimeter defense & aerospace complex)
                        => if the odds are still (pretty heavy) against you, get over it and use nerve gas.
                        Now you should be able to kill each defender with 2 planes maximum. Move in the rover to capture the base.

                        Maximum time to prepare (ie: building enough probe teams and rovers and moving them up to the gaian empire) = +/- 5 turns (2 turns building, 3 turns moving)
                        After that, take at least 2 or 3 bases each turn and in 15 years the gaians should be dead.
                        no sig

                        Comment


                        • Originally posted by Leon Trotsky


                          If they are too far away, what is the problem? It seems they aren't an imminent threat. Can we all just get along?

                          ...sorry, I'm a Peacekeeper at heart. Won't happen again.

                          I guess I'm too much of a bleeding heart to go for a Conquest victory, but if that is what you are up to, fine. The problem is, in my humble opinion, that you are trying to play a warmonger's game with a builder approach. In the scenario you present, and since you have already angered most voters, I suggest waiting for a transcendance victory. Either that, or try to negotiate peace, and hope you get enough population to be elected as a Supreme Leader.
                          You may still take over the world, but it looks as you have lost the momentum (as of 2100). If you continue the attrition war, well, why not building a few ships and destroying improvements near their capital and neighborings? It's not like you were going to get those bases anyway.
                          By the way, you ARE making good use of your probe teams, aren't you? If you can't deal with them, make them join you. And, while you are at it, snatch some valuables.
                          What? This is completely out of context. The AIs are so aggressive that they ALL declared war on me by making tech and energy demands. Except for santiago she tried to frame me with her probe teams. I am the planetary governer. But that doesn't remove the AI factions automatically. I WAS going for trancend victory but they declared war on me and the gaians launched a suprise attack on me.


                          Payjay,
                          Those clean gas tychaon planes takes 7 turns to build on 15 minerals per turn. Rovers are faster to build but they are more vulnerable because when they kill the unit in the base they have no more moves left and they are sitting out side the base to wait to attack then when it's gaians turn she can use her obsclete jets to take out the rovers.

                          Comment


                          • Originally posted by d=me
                            Payjay,
                            It's PJay
                            Those clean gas tychaon planes takes 7 turns to build on 15 minerals per turn.
                            You said you have 100 planes (50 penetrators) ready now. Use them. Why are you complaining about the number of turns it takes to build them if you have 50 already ?
                            Rovers are faster to build but they are more vulnerable because when they kill the unit in the base they have no more moves left and they are sitting out side the base to wait to attack then when it's gaians turn she can use her obsclete jets to take out the rovers.
                            The rovers don't need to attack anything, they only have to take bases. Best is to build the cheapest drop rovers you can. Empty the bases with the planes and move in the rovers to capture it. Oh, and protect your rovers en-route by placing a needlejet above it.


                            I get the impression you just don't want to attack.
                            no sig

                            Comment


                            • @dm=e : could you please post a save ? I'm very curious to see why you can't just steamroll the gaians.

                              Looking at your previous saves, I tend to agree with PJay - you don't want to attack.
                              With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                              Steven Weinberg

                              Comment


                              • The chaos penetrators are too weak against the AAA silksteel in the bases. Takes 3 planes to take out one of those sentinels. The tachyon penetrators never lost to one of those but they become badly damaged after one attack and have to rest in the base for a couple of turns to heal that is if the gaians didn't take out in midair. And I only have 5 of them. I don't have drop rovers yet. Now upgrading costs too much. It's like 60 dollars a plane. The worst thing is that my production is lagging far behind my tech capabilities. Or else gaians would be gone already.

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