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Weird SMAC screenshots

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  • This one is not so weird, but check it out...i am actually having to build defences and a trio of choppers to kill spartans. i had just recaptured the base 'judgement seat' from S infact. a IoD arrives with troops almost every turn and sometimes they even bring probes and mindcontrol a base. also look at how many abilities that hovertank has i mind control a number of them instead of making my own.i also reverse engineer a number of their abilities off before i got the techs for better weaponry

    if you want to stop terrorism; stop participating in it

    ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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    • AI in space this AI infact has size21 bases or higher using habdomes and is fielding over 180 of its primary naval units at the moment. as you see S is in a popboom resulting in massive amounts of rioting

      if you want to stop terrorism; stop participating in it

      ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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      • How can a unit have more then 3 abilities? Everything over that amount just blocks the new added ones in a design.
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

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        • If the unit is pre-set (made in Alpha(x).txt) it can have all the abilities, except that some of them won't work (still it will have graphics of them, e.g. Super Formers on an impact rover).
          -- What history has taught us is that people do not learn from history.
          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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          • Originally posted by GeoModder
            How can a unit have more then 3 abilities? Everything over that amount just blocks the new added ones in a design.
            I added these specific units into the alphax.txt file. Because I am given the handle for turning on or off each of the individual special abilities in the alphax.txt, then I can simply turn on as many special abilities as I want to, in this case the number was 8.


            D

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            • There is a "hardcoded" way to let a given predefined unit have more then 3 to be used abilities? Not sure if this sentence makes sense.

              Oh boy, with this you can almost create units with a different graphic look. Imagine a new plane with the missile weapon look, a cockpit on it because of a jet or gravship chassis, but without the "destroy upon attack" of the missile.

              At least, in the past I experimented with that combination and had a cool looking rocketplane that destroyed itself upon attack for I couldn't disable that part of the missile behaviour.
              Last edited by GeoModder; January 26, 2006, 14:26.
              He who knows others is wise.
              He who knows himself is enlightened.
              -- Lao Tsu

              SMAC(X) Marsscenario

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              • Originally posted by GeoModder
                with this you can almost create units with a different graphic look.
                The one I've liked the best is drop pods on a missile chassis. Pretty cool look to it, IMO!


                D

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                • wonder how a missile chassis with the full former monty looks like ?

                  Or for that matter, a crusier with drop pods
                  With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.

                  Steven Weinberg

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                  • A cruiser with drop pods? Easy, a bit like a cruiser with antigrav struts.

                    You never designed that? Shame on you.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • Geo, you're a bit backward in this field.
                      All those things have already been tried out and you can do it too, just open Alpha(x).txt, go down to '#UNITS' section, copy the last unit over (and add 1 to unit count after line '#UNITS') and edit at will.
                      Antigrav, hovertank marine mindworms? No prob!
                      -- What history has taught us is that people do not learn from history.
                      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                      • No, I'm not bT. I simply limited myself to posting units that are feasible without tinkering the ability->chassis parameters.

                        The only new thing to me in this thread is Darsnan's "handle" issue.
                        He who knows others is wise.
                        He who knows himself is enlightened.
                        -- Lao Tsu

                        SMAC(X) Marsscenario

                        Comment


                        • Unit line:
                          Code:
                          #UNITS
                          ...
                          Unity Gunship,          Foil,     Gun,          Scout,     -1, 0, 0, Disable, -1, 00000000000000000000000000
                          Ability line
                          Code:
                          #ABILITIES
                          Super Former,           1, EcoEng2,  Super,     000000010111, Terraform rate doubled
                          Handle (or the bit if you wish) for setting unity gunship super former ability:
                          Code:
                          #UNITS
                          ...
                          Unity Gunship,          Foil,     Gun,          Scout,     -1, 0, 0, Disable, -1, 0000000000000000000000000[b]0[/b]
                          Unity gunship with super former ability (does not work but give fancy graphics):
                          Code:
                          #UNITS
                          ...
                          Unity Gunship,          Foil,     Gun,          Scout,     -1, 0, 0, Disable, -1, 0000000000000000000000000[b]1[/b]
                          -- What history has taught us is that people do not learn from history.
                          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                          • Cheers mate.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

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                            • nice, super gunship

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                              • The AI genius at its best:

                                Yang was a few turns short of completing his first planet buster. I incited drone riots in the base, and voilà:

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