This one is not so weird, but check it out...i am actually having to build defences and a trio of choppers to kill spartans. i had just recaptured the base 'judgement seat' from S infact. a IoD arrives with troops almost every turn and sometimes they even bring probes and mindcontrol a base. also look at how many abilities that hovertank has i mind control a number of them instead of making my own.i also reverse engineer a number of their abilities off before i got the techs for better weaponry
Announcement
Collapse
No announcement yet.
Weird SMAC screenshots
Collapse
X
-
How can a unit have more then 3 abilities? Everything over that amount just blocks the new added ones in a design.
Comment
-
If the unit is pre-set (made in Alpha(x).txt) it can have all the abilities, except that some of them won't work (still it will have graphics of them, e.g. Super Formers on an impact rover).-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Comment
-
Originally posted by GeoModder
How can a unit have more then 3 abilities? Everything over that amount just blocks the new added ones in a design.
D
Comment
-
There is a "hardcoded" way to let a given predefined unit have more then 3 to be used abilities? Not sure if this sentence makes sense.
Oh boy, with this you can almost create units with a different graphic look. Imagine a new plane with the missile weapon look, a cockpit on it because of a jet or gravship chassis, but without the "destroy upon attack" of the missile.
At least, in the past I experimented with that combination and had a cool looking rocketplane that destroyed itself upon attack for I couldn't disable that part of the missile behaviour.Last edited by GeoModder; January 26, 2006, 14:26.
Comment
-
wonder how a missile chassis with the full former monty looks like ?
Or for that matter, a crusier with drop podsWith or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.
Steven Weinberg
Comment
-
A cruiser with drop pods? Easy, a bit like a cruiser with antigrav struts.
You never designed that? Shame on you.
Comment
-
Geo, you're a bit backward in this field.
All those things have already been tried out and you can do it too, just open Alpha(x).txt, go down to '#UNITS' section, copy the last unit over (and add 1 to unit count after line '#UNITS') and edit at will.
Antigrav, hovertank marine mindworms? No prob!-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Comment
-
No, I'm not bT. I simply limited myself to posting units that are feasible without tinkering the ability->chassis parameters.
The only new thing to me in this thread is Darsnan's "handle" issue.
Comment
-
Unit line:
Code:#UNITS ... Unity Gunship, Foil, Gun, Scout, -1, 0, 0, Disable, -1, 00000000000000000000000000
Code:#ABILITIES Super Former, 1, EcoEng2, Super, 000000010111, Terraform rate doubled
Code:#UNITS ... Unity Gunship, Foil, Gun, Scout, -1, 0, 0, Disable, -1, 0000000000000000000000000[b]0[/b]
Code:#UNITS ... Unity Gunship, Foil, Gun, Scout, -1, 0, 0, Disable, -1, 0000000000000000000000000[b]1[/b]
-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Comment
-
Cheers mate.
Comment
Comment