Originally posted by MRT144
View Post
Announcement
Collapse
No announcement yet.
XCOM: Enemy Within
Collapse
X
-
“As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
"Capitalism ho!"
-
Originally posted by regexcellent View Post
I take gunslinger because it's the Correct Upgrade for snipers with squadsight.
DGG can be quite powerful, but only in some circumstances; on some maps, it is useless. Gunslinger is only moderately powerful, but at least always somewhat useful."My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
Comment
-
Originally posted by regexcellent View PostI take gunslinger because it's the Correct Upgrade for snipers with squadsight.
Also, how does gunslinger help with squadsight? Pistols don't benefit from it.“As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
"Capitalism ho!"
Comment
-
Originally posted by DaShi View PostWho doesn't take squadsight?
Also, how does gunslinger help with squadsight? Pistols don't benefit from it."My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
Comment
-
There is one scenario in which I don't use ghost armor. In late game council missions I use Titan for the poison immunity and light plasma rifles for the +aim because the extra damage is wasted on Thin Men. At that state in the game it doesn't really matter much what you equip people with since you're going to win anyway, but those missions are super handy for leveling up new soldiers.
Comment
-
Originally posted by Hauldren Collider View PostDamn Good Ground + Archangel Armor is pretty nice. But Reg is right that ghost armor is better. I always pick Squad Sight though. It's way more useful than its alternative."I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger
Comment
-
Originally posted by regexcellent View PostThere is one scenario in which I don't use ghost armor. In late game council missions I use Titan for the poison immunity and light plasma rifles for the +aim because the extra damage is wasted on Thin Men. At that state in the game it doesn't really matter much what you equip people with since you're going to win anyway, but those missions are super handy for leveling up new soldiers."I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger
Comment
-
Originally posted by DaShi View PostWho doesn't take squadsight?
Also, how does gunslinger help with squadsight? Pistols don't benefit from it."I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger
Comment
-
Im playing with the 2nd wave option that makes the gift really rare. Havent unlock psionics yet but I wonder how not created equal factors into psi"I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger
Comment
-
Originally posted by Guynemer View PostI don't recall psi soldiers being required to use psi armor, just boosted by it. Am I misremembering?
Unrelated: Berserkers are the most pointless enemies. They ought to be cool, but they're stupidly easy to kill. In theory the whole charging people who shoot them business should make them super dangerous but it actually just means you can make them run back and forth a lot in the open and they die like a confused puppy in a ground beef factory.
Comment
Comment