Originally posted by MRT144
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XCOM: Enemy Within
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Originally posted by Guynemer View PostI might give that one a go on the next go-around."I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger
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****ing Thin Men. I've restarted my campaign 6 times now after an absurd squad wipe on the first council mission thanks to perfect thin men who never miss and one shot critical through full cover. I'm tempted to simply ignore the first council mission as a result."Flutie was better than Kelly, Elway, Esiason and Cunningham." - Ben Kenobi
"I have nothing against Wilson, but he's nowhere near the same calibre of QB as Flutie. Flutie threw for 5k+ yards in the CFL." -Ben Kenobi
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You will lose engagements with thin men in which you are at equal cover or inferior cover. You will lose engagements with thin men when they have a strong height advantage on you. You will lose engagements with thin men when they outnumber you.
Therefore, you need to:
1. ALWAYS use full cover
2. ALWAYS hunker down when in sight of them, unless shooting
3. Try to pull back out of sight and use overwatch traps so you can shoot them in the open
4. Get a height advantage on them
5. Destroy their cover with explosives
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Originally posted by Al B. Sure! View PostThin Men never miss. Argh“As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
"Capitalism ho!"
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Originally posted by regexcellent View PostYou will lose engagements with thin men in which you are at equal cover or inferior cover. You will lose engagements with thin men when they have a strong height advantage on you. You will lose engagements with thin men when they outnumber you.
Therefore, you need to:
1. ALWAYS use full cover
2. ALWAYS hunker down when in sight of them, unless shooting
3. Try to pull back out of sight and use overwatch traps so you can shoot them in the open
4. Get a height advantage on them
5. Destroy their cover with explosives“As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
"Capitalism ho!"
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Originally posted by Al B. Sure! View Post****ing Thin Men. I've restarted my campaign 6 times now after an absurd squad wipe on the first council mission thanks to perfect thin men who never miss and one shot critical through full cover. I'm tempted to simply ignore the first council mission as a result."I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger
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Originally posted by MRT144 View Postif you make contact you can break LOS ya know.
(that is one of two main purposes of smoke grenades in real life, breaking contact. The other one is covering an advance.)
Which reminds me...smoke grenades are also really useful against thin men.
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Originally posted by regexcellent View Post(that is one of two main purposes of smoke grenades in real life, breaking contact. The other one is covering an advance.)
And I don't always have a bunch of supports at the ready."Flutie was better than Kelly, Elway, Esiason and Cunningham." - Ben Kenobi
"I have nothing against Wilson, but he's nowhere near the same calibre of QB as Flutie. Flutie threw for 5k+ yards in the CFL." -Ben Kenobi
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Using the right terminology doesn't matter if people know what I mean. Not everyone has sat through death by ppt seminars detailing the correct vocabulary.
And you should have at least one support in your squad, who will have at least one smoke grenade. If you want to survive thin men, that is.
edit: from FM 3-21.8 The Infantry Rifle Platoon and Squad:
The grenadier is currently equipped with an M203 weapon system consisting of an M16/M4 rifle and
an attached 40-mm grenade launcher. The grenadier provides the fire team with a high trajectory, high
explosive capability out to 350 meters. His fire enables the fire team to achieve complementary effects with
high trajectory, high explosive munitions, and the flat trajectory ball ammunition of the team’s other
weapons. The grenade launcher allows the grenadier to perform three functions: suppress and destroy
enemy Infantry and lightly-armored vehicles with HE or high explosive dual purpose; provide smoke to
screen and cover his squad’s fire and movement; and employ illumination rounds to increase his squad’s
visibility and mark enemy positions.Last edited by regexcellent; November 18, 2013, 22:54.
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