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  • Vulvaville's skyline at night.

    To us, it is the BEAST.

    Comment


    • Everyone drives a Bentley in Vulvaville... to the Park and Ride where they use public transportation.

      To us, it is the BEAST.

      Comment


      • Queers. Baghdad would chew you up.

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        • UFO's attacked. They headed towards the skyscrapers... my $150,000 Sears Tower and $570,000 Empire State Building. I was about to unplug my ethernet cable... but before I could, they attacked Independence Day style. Fortunately, they only destroyed this poor little shack... one block away from my expensive assets!

          To us, it is the BEAST.

          Comment


          • The game saves even if disconnected. Resyncs on reconnect.

            Comment


            • solution: savehack

              WHICH IS WHAT I WILL DO IF MY UNIVERSITY DOESN'T GET 15 MORE STUDENTS

              Comment


              • Originally posted by Wiglaf View Post
                Originally posted by Guynemer View Post
                Hmmm. So the things that would require always-online... aren't working?

                So why is there no off-line option?
                DRM, obviously. We've been over this. I no longer care about it. I find the game enjoyable, and it will be moreso when the leaderboards and challenges come back online. Right now it is trivial to have a minimally profitable city humming along forever. But trying to beat other people on the server, and their regions, promises to be a new and interesting challenge, although it's one that I do not think I will be up to, based on Baghdad..

                Very cool that you can visit anyone's city on the server, to learn how the top scorers do it.
                I'm with Wiggy. You certainly won't find a find a fan of EA when you look at me. However, it works. There are some quirks to the game. I was trying to play it like other city builders. It very much is quality over quantity. Issues like low workers per population are balanced by the sheer volume of commuters coming into your city each day (when there are populated cities next to you). There are numerous challenges besides just plopping down zones and watching them grow.

                I can't believe I'm doing this... but I would recommend this game. It was frustrating at first, but I haven't had an issue to speak of the past few days. I lost connection for a while today, but it didn't kick me out of the game like before. The online aspect of the game is what makes it fun. Playing in a region by myself feels lonely. I like checking up on other cities. It's fun to share pics and stuff in this thread.

                We need more people to join Apolytonia and build cities.

                Since release, I've played 50 hours of this game. That's almost as low as dollar per hour. Considering the cost of other forms of entertainment, this is certainly worth it. The technical issues are being worked out. They were annoying at first. But I suspect most of you are more emotionally stable than me and won't experience ARGHJ ALLCAPS RAGE because of bugs in the game or server issues.

                So yeah.
                To us, it is the BEAST.

                Comment


                • Originally posted by regexcellent View Post
                  solution: savehack

                  WHICH IS WHAT I WILL DO IF MY UNIVERSITY DOESN'T GET 15 MORE STUDENTS
                  I'm curious to open up cheat engine to see if I can hack my money and other variables. Though, I don't want to ruin the experience. Right now, I'm having a lot of fun with this game.
                  To us, it is the BEAST.

                  Comment


                  • Oh... industry is all but useless. Res and Com don't need it. It just adds pollution (before upping to high tech) and jobs. You need a few zones to unlock certain things like mining buildings. But otherwise, there is no need for it in your city at all. Considering the space it takes up, it's not even worth plopping industry for the tax revenue. The job requirements are also very high. Even if you could get a whole bunch of high tech money makers, they would close down from lack of workers. Either that or you'd have a nightmare dealing with the commuters each day.
                    To us, it is the BEAST.

                    Comment


                    • Hacking is likely very hard. They run constant verification checks to ensure you aren't cheating, to preserve integrity of leaderboards. It's such a hyperactive system it can mess up normal legitimate gameplay.

                      Originally posted by Sava View Post
                      I'm with Wiggy. You certainly won't find a find a fan of EA when you look at me. However, it works. There are some quirks to the game. I was trying to play it like other city builders. It very much is quality over quantity. Issues like low workers per population are balanced by the sheer volume of commuters coming into your city each day (when there are populated cities next to you). There are numerous challenges besides just plopping down zones and watching them grow.

                      I can't believe I'm doing this... but I would recommend this game. It was frustrating at first, but I haven't had an issue to speak of the past few days. I lost connection for a while today, but it didn't kick me out of the game like before. The online aspect of the game is what makes it fun. Playing in a region by myself feels lonely. I like checking up on other cities. It's fun to share pics and stuff in this thread.

                      We need more people to join Apolytonia and build cities.

                      Since release, I've played 50 hours of this game. That's almost as low as dollar per hour. Considering the cost of other forms of entertainment, this is certainly worth it. The technical issues are being worked out. They were annoying at first. But I suspect most of you are more emotionally stable than me and won't experience ARGHJ ALLCAPS RAGE because of bugs in the game or server issues.

                      So yeah.
                      I think it's easy to look at the agent simulation and say 'unrealistic! each sim should be modeled!" But that was never the point here, despite people who mock this as Sims lite. The point is the aggregate results. Are they interesting, reasonably predictable and responsive to smart solutions? I think so, and it will get better in the near future.

                      Comment


                      • Originally posted by Sava View Post
                        Oh... industry is all but useless. Res and Com don't need it. It just adds pollution (before upping to high tech) and jobs. You need a few zones to unlock certain things like mining buildings. But otherwise, there is no need for it in your city at all. Considering the space it takes up, it's not even worth plopping industry for the tax revenue. The job requirements are also very high. Even if you could get a whole bunch of high tech money makers, they would close down from lack of workers. Either that or you'd have a nightmare dealing with the commuters each day.
                        Don't think this is true. You may be importing goods for your commercial center, and you may have people commuting out. Industry is important to have.

                        Source http://www.reddit.com/r/SimCity/comm...h_no_industry/

                        Comment


                        • What's interesting is that the game doesn't actually simulate every sim. Perhaps that's why only maybe 10-15% of the population are workers. Either that or they want dealing with commuter traffic to be part of the experience. Right now, Vulvaville needs upwards of 10k poor workers. I've got maybe 1k living in the city. 12k-14k commute in every day. I'm not even sure what the extras do. They aren't shoppers or tourists. Those are in separate sections.
                          To us, it is the BEAST.

                          Comment


                          • Originally posted by Wiglaf View Post
                            Don't think this is true. You may be importing goods for your commercial center, and you may have people commuting out. Industry is important to have.

                            Source http://www.reddit.com/r/SimCity/comm...h_no_industry/
                            Commercial zones don't receive freight traffic... from either city or region sources. Pick a shop and watch it. The stocks refill each day without a delivery.
                            To us, it is the BEAST.

                            Comment


                            • Sava, if you would turn off your community colleges and universities for like two days that would help a ton; I could build a med school.

                              Comment


                              • Region lag has been patched

                                Originally Posted by EA forums
                                General
                                • This patch fixes an issue that was causing the game to crash.

                                Server Improvements:
                                • Optimizations to improve latency. Region wall and city to city trading will be more responsive.
                                • Database optimizations that will improve the success rate for connections.
                                • Fixed an issue with rollbacks. Higher chance of success and less chance of getting in a rollback loop.

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