Originally posted by Asher
Why are you always talking about completely outrageous things?
I was using it was an example of how you can precisely control things with the analog sticks, and you go talking about how you can't position the car anywhere you want? Do you realize this is a gameplay construct?
Why are you always talking about completely outrageous things?
I was using it was an example of how you can precisely control things with the analog sticks, and you go talking about how you can't position the car anywhere you want? Do you realize this is a gameplay construct?
How do you figure? There are two analog sticks, dear. One to determine one axis of movement, one to determine the other.
With an analog stick, if you map it directly to position of a cursor (whatever object you're manipulating, be it the targeting reticule, a car, or an object you're holding with the Force), then you hold the analog stick at a particular angle and inclination and the cursor moves to an equivalent point. E.g., I move the stick all the way to the left and the cursor moves all the way to the left, exactly in sync with the stick. To keep the cursor there I hold the stick left. This is exactly how Star Fox 64 works. If I release the stick then it returns to center and so does the cursor. The problem being, with this stick I can't control the velocity of the cursor very well as it moves from where it was to the new position - it essentially moves instantly, or with some lag, but because the area of the stick is so small I can't really just move my thumb to the new position more slowly to make the object move more slowly. I can a little bit, but over such small distances you only have a few speeds you can move at.
If you map the analog stick to velocity, that is, speed and direction of motion, then you gain fine control over your speed. Each inclination of the control stick corresponds to a different speed. This is just like aiming in Halo. However, you lose a lot of responsiveness. This is why an FPSer with a mouse will generally destroy one with a gamepad, because a mouse doesn't lose responsiveness. (This is relevent, because in this particular respect the remote is very similar to the mouse.) With a gamepad it takes a lot longer to get the cursor from one position to another, or if you turn the sensitivity up then you lose speed resolution exactly in proportion (if the sensitivity is doubled then the speed resolution is halved).
With two analog sticks, one for position of the cursor (so you hold it tilted at an angle and the object is going to start moving to that position) and another for the velocity (how fast it gets to that position), it's awkward. First, you have to hold them both in the same direction, which really wastes half the point of an analog stick (you're losing one of the four dimensions x1,y1,x2,y2, effectively). Also, as I mentioned, you can't move your character now, because you're using both sticks (and both thumbs, so you can't press anything on the d-pad or abxy, you're stuck with shoulder buttons only). With the remote, you still have your thumbs and a d-pad and analog stick, so you can move AND manipulate the cursor.
Note that when Verto suggested using both the Remote and the Nunchuck simultaneously, it was with the intention of increasing the difficulty and awkwardness of certain actions. It would be terrible as something you had to do for all objects.
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