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GTA San Andreas promotes immorality

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  • #46
    don't worry, Richard, if memory serves me right, Aggie over here isn't exactly Mike Tyson, either.
    urgh.NSFW

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    • #47
      "Give me all your motherf**king money, or I'll quote Wittgenstein at you!"
      Speaking of Erith:

      "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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      • #48
        Originally posted by molly bloom
        Seriously though, I do agree with you up to a point- if a game sets out to glorify random acts of violence and theft in a context-less situation, especially in a concentrated form (a sole player, of 'impressionable' age, engaged in a frequently solitary activity) then it must exert some kind of influence, especially in the absence of any other models of acceptable social behaviour.

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        • #49
          but "some" is a very general term...

          it could make a kid 0.00001% more likely to commit a crime...

          the fact is, if video games were having a profound negative effect on children, there'd be mass chaos and violence... but violent crime has been going down in America...

          so it's a non-issue...

          and frankly... things like poverty, ignorance, and bigotry are much worse things to worry about than "violent video games"
          To us, it is the BEAST.

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          • #50
            Originally posted by Provost Harrison
            "Give me all your motherf**king money, or I'll quote Wittgenstein at you!"
            Here!
            Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...

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            • #51
              @che: So that's what "cracker messiah" means? I'd heard the phrase couple times, and assumed it was about crack (the drug).
              Why can't you be a non-conformist just like everybody else?

              It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
              The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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              • #52

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                • #53
                  Originally posted by Last Conformist
                  @che: So that's what "cracker messiah" means? I'd heard the phrase couple times, and assumed it was about crack (the drug).
                  cracker is a derogatory term for white people... sort of like the equivalent of the n word... nig***
                  To us, it is the BEAST.

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                  • #54
                    Originally posted by Sava
                    but "some" is a very general term...

                    it could make a kid 0.00001% more likely to commit a crime...

                    the fact is, if video games were having a profound negative effect on children, there'd be mass chaos and violence... but violent crime has been going down in America...

                    so it's a non-issue...

                    and frankly... things like poverty, ignorance, and bigotry are much worse things to worry about than "violent video games"

                    Again I have made no claim this will turn a child into a rapist.

                    In a crappy situation with crappy parents however, this could definatley help push a kid over.

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                    • #55
                      Originally posted by Vesayen



                      Again I have made no claim this will turn a child into a rapist.

                      In a crappy situation with crappy parents however, this could definatley help push a kid over.
                      it's like feeding a humpback whale a teaspoon of sugar
                      To us, it is the BEAST.

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                      • #56
                        Originally posted by Sava
                        You are absolutely wrong. No where in any GTA games do I see "Go steal cars in real life!"

                        Your premise is false. And you are spreading blatant lies.

                        And UR. The so-called "research" is scetchy at best. It usually involves studies where kids play video games and fill out "mood charts" where they ask you stupid questions like "do you feel violent"?

                        And their conclusions are usually worded in the following way, "Playing violent video games non-stop for 15 years may or may not lead to a possible increase in impulsive behavior.

                        It's flimsy. And quite frankly, worthy of the label, "JUNK SCIENCE".
                        Wow.

                        I'm giving a big thumbs up to Sava.
                        Captain of Team Apolyton - ISDG 2012

                        When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                        • #57
                          Certain parents should wear a flaming red label on their foreheads clearly warning of the danger they constitute to their unfortunate kids. I swear to God, sometimes I'm tempted to think that having kids ought to be a privilege you have to earn, rather than a natural right.

                          On topic, if a video game like the one discussed here is more suited for adults than kids, it's the freaking responsibility of the parents to keep it away from their offspring. Take an interest in their kids and lay down the law if that's what's required.

                          Note that this of course won't work, but at least I feel better now.

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                          • #58
                            Irresponsible, greedy and evil people are the #1 problem to wars, but games like Civilization and Risk don't help. I'm not suggesting banning Civilization or Risk, just they promote war and genocide in impressionable minds where as trying to live peacefully in those games will often get you and your civilization killed.

                            GTA is bad not because of the violence, it is bad because it glorifies it for personal gain
                            Lots of movies and games (like Civ) glorify violence with it leading to personal gain.

                            It's not that simple. Sociological studies have shown that TV shows (and by extension, video games) have definite impacts on how people see things.
                            GTA also involves this ficitional protagonist dying and being arrested for his actions. If a kid believes all the other parts of the game they couldn't ignore this. Maybe GTA showing the player dying on the screen impacts an impressionable mind to realize the same consequence could happen to them for doing such actions?

                            In a crappy situation with crappy parents however, this could definatley help push a kid over.
                            Or it could turn the kid into a computer game nerd wasting tons of hours playing computer games rather than have the kid bored hanging out on the streets with questionable crowds.

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                            • #59
                              Originally posted by Sava
                              it's like feeding a humpback whale a teaspoon of sugar

                              I don't believe it is.

                              If a child grows up on the margins, then a game which is designed to be extremely attractive, and can be played by one person for hours at a time, and which shows violence against the person and property glorified, and theft rewarded, must exert a degree of influence on an impressionable child.

                              If there is no other model of more acceptable behaviour being inculcated or demonstrated, then how does that child learn which is better ?

                              The behaviour from their frequently solitary games, where to succeed you are more violent, or more rapacious than your opponent ?

                              Or a more socially acceptable, less predatory form of behaviour ?

                              I suggest instead of your model of a not quite diabetic cetacean, a rat being fed endorphins instead.
                              Vive la liberte. Noor Inayat Khan, Dachau.

                              ...patriotism is not enough. I must have no hatred or bitterness towards anyone. Edith Cavell, 1915

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                              • #60
                                Ofc there is an effect! Humans are designed to receive inputs, work with them and produce an output. So every input you receive and pay attention to gets processed. Every processing changes something and if you take into account the "petting for behavior that is acceptable" and "punishing for behavior that is unacceptable" type of learning (which is very basic and IMO present in all thinking animals), you'd come to the conclusion that a game like GTA has a negative effect in such that it is opposite of what society teaches.

                                OFC, we know we have to differ between persons on which this has a smaller effect than on others, but since we cannot decide that on an individual by individual basis, because we do not have the tools to create any measurement, we must strive to find an acceptable barrier in terms of ages as we can assume that the longer we live the less effect an input has on us.
                                In some cases this is unfair, in some cases this is fair. Ideally we'd have the parents who could decide, but I think they'd need help from rating organizations and such and also need to exert control over their children, which they in turn would have to follow. This still doesn't guarantee to be totally fair and since the control of the parents _probably_ breeds more negative emotional consequences than that of a impersonal greater authority, I think it's better to let them handle it. For now.

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