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Another question...
Is there a way in events.txt to put a message within the border... like a title-type one?
Here is a screen grab I took along time ago while playing RedFront. BTW, it was the Germans who lost the 93 units...
What I want to know is if there is a method to do this within typing a codesimmilar to this:
@IF
TURN
turn=1
@THEN
TEXT
^FROM THE DESK OF OKW:
^
^Herr General,
^
^ Your 6th Army...............
ENDTEXT
JUSTONCE
@ENDIF
I know that the defense minister message is an "@Message" type one in the game.txt and that the text after the '@' is what is displayed.
Is there possibly something to add within the event.txt's code to get the same effect?
Thanks,
FMK.
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and another...
I have looked high and low for this. I assumed it was in the game.txt and I looked there several times. The file is huge so I might have missed it. I want to know where to locate the text:
"The firtile XXX empire now has XXXXX citezens"
A simple question indeed, and I can almost swear it should be in the game.txt. Any thoughts?
FMK.
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Klesh: You have notepad, right? If so open game.txt with it and click "search" and click "find". Then type in part of the pop up message and notepad will highlight the matching phrases and it quickly checks the text.Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
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Oops
Originally posted by The ANZAC
Klesh: You have notepad, right? If so open game.txt with it and click "search" and click "find". Then type in part of the pop up message and notepad will highlight the matching phrases and it quickly checks the text.
you know, I was just using that feature to look for other things...didn't even cross my mind to look for that thought...
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Originally posted by Henrik
In the game.txt just change the Title entry, it is that simple, you can change all text in a popup except the one beside the @ which isn't shown in the game annyway.
I am afraid I didn't ask my question properly. I want to do this proceedure in the events.txt.. not the game.txt. I am not sure whether the macrolanguage in event.txt has the ability to put 'titles' in your event-generated pop ups.
@IF
TURN
turn=1
@THEN
TEXT
^FROM THE DESK OF OKW:
^
^Herr General,
^
^ Your 6th Army...............
ENDTEXT
JUSTONCE
@ENDIF
The @THEN is not the same as "@'s" within the game.txt.
I guess one cannot do this.
FMK.
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Well, if you want to know, why don´t you just try to use this GAME.TXT syntax in the text part of the event structure? If you´ve already done that, without any luck, I guess it´s not possible. By the way, Allard Höfelt posted some extensive info about changing and abusing the different possibilities in pop-ups sometime ago in this forum, maybe that´ll interest you...
The thread´s here: http://apolyton.net/forums/showthrea...&threadid=9791
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Talking about with what you can do with events and everything, is it possible to put in a randomiser command for some of these events.
Especially where units appear, get sent too, and where terrain gets modified.
Slight variations in these(as in one space in any direction) would make replay values in scenarios much higher without distorting historical accuracy too much.
Ie in Red Front randomisation where the pontoon bridges went and appearance on map of event generated units.---------------------------------------------
Pavlov Zangalis - Hero of the capture of Berlin RFDG.
---------------------------------------------
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Update?
How is the scenario going?
I just finished watching the movie Enemy at the Gates.
I think its opening would be a great opening for this scenario.
If you have not saw it yet, I copied it down.
The German Third Rich is at the hight of its power.
Hitler's armies are charging through the heart of the Soviet Union towards the oil fields of Asia. One last obsticle remains. A city on the Volga where the fate of the world is being decided, Stalingrad.
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