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  • #46
    Update! Update! We need an update!

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    • #47
      Are you going to use global warming to give the city artillery damage?

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      • #48
        Okay fellas,

        Well, to tell you the truth, I've rather bogged down with classwork, and it seems that this will continue on through the week.

        After setting up the map in a more permanent sense with the cities etc, I sorta got a little bored with the tedious aspects of design. I opted to go and fetch some sounds. First I chose from my scenario library any old sounds that can serve my pourposes, then I decided I wanted to make many of them from scratch. I surprised myself when I figured out how to hook my VCR into my computer and I went about getting some tatsy clips. But I will say they were subpar in quality, something wasn't right. Obviously the crappy sound recorder on the average pc isn't very good. Kobayashi emailed me GWave 303, it looks much better. I am gonna have to figure some of it out, but it has much better options to enhance the sounds. After all this classwork, I will probably go about testing the unit strengths more. I also need to take into account terrain bonuses, as rubble and buildings will be heavy on the defense.

        DV: I think you've mistaken me for an actual scenario designer!
        During the building of this I have run into so many cool ideas and neat things that I have no idea how to do, or if they are even possible. For instance, the extent of my knowledge of events triggers and things goes as far as the scenarios I have in my library. I try to look and seewhat people have done, and what they did to get it to happen. The manual has a brief list, but I've learned to look much farther than the manual.

        Basically I hope you guys aren't dissapointed by the level of quality in this thing. I am doing my best, but I really have no idea what I am doing... Just ask WarVoid! That poor chap gets late night IM's from me asking him to look at my terrain files for problems! He he, sorry man

        I am doing my best to make this as accurate and cool a scenario that I can build. When I finish, I want to revise it indefinately untill it satifies. At this point, I know there will be things I'd rather see going on, but I just don't know how to do. Gee, really makes you want to play it doesn't it? Don't worry, I wouldn't deface the great name of Klesh with a piece of crap product.
        [This message has been edited by Field Marshal Klesh (edited April 23, 2001).]

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        • #49
          DISASTER STRIKES!!!

          I'm gonna need some help fellas!
          I was just doing a little building to Stalingrad, and I saved it as 'Current.scn'. I closed down Civ, started it up again, loaded the scenario.....BAM...illegal operation and Civ shuts down to the desktop! I loaded the older versions of the scenario and even they won't work. I loaded up other scenarios and they work fine, so something is wrong on my end for sure. Any ideas? I hope all is not lost...

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          • #50
            Send it to someone else (me for example ) this person could try to launch it and see if it worked for him.
            In case it does this person could save the scenario again and you could try to start it again.
            No Fighting here, this is the war room!

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            • #51
              Most likely the problem is in the rules.txt, at least that'd be my first guess. I've had my scenarios crash during construction stages usually because of something wrong in the rules, like the tech tree. However, i would normally get the "illegal operation" error when I made 1 unit attack another, not upon loading the scenario. However, I don't think this matters in this case, since all of your previous scenario files do not work but other scenarios do.

              If I were you (and I have been) in this situation, this is what I'd do.

              1)remove rulex.txt from your scenario folder.

              2)load the scenario. hopefully, it should be able to load. if not, try other files such as events.txt, or game.txt. maybe even the gifs

              assuming the scenario works after removing rules:

              3)use a brand new rules.txt in your scenario folder. make sure you save your old one. copy sections out of the old rules into the new, load the scenario and see if it works. For example, just copy and paste the technologies first then load. If it works, copy another part over, like unit statistics. Do this until the game will no longer load again. You will know that the problem is with the section you just copied over. Carefully look it over and you should see a mistake in there.

              4)After getting the scenario to work properly again, you thank MagyarCrusader.

              ------------------
              "The Rumanians are really the most reliable people in the world when it comes to depending upon their breaking any promises they make." - General Harry Hill Bandholtz, US Army, 22 NOV 1919. General Bandholtz was the one who saved the Crown Jewels from the Rumanians. His statue sits in front of the American Embassy in Budapest.
              Truth

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              • #52
                Wow, major disaster resolved into a minor difficulty. The problem was one letter in the rules.txt. I had made the prereq for a unit 'Col' where it needed to be 'CoL'.
                I had to do alot of searching to find it, but I tracked it down eventually. It was a dumb mistake, but goes to show just how careful one needs to be.
                Thanks for your help everyone, yes, that includes you MagyarCrusader .

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                • #53
                  Okay, here's one quick question...

                  The names for the difficulty leves, is this in the rules.txt only? I have changed that, and the game displays the default titles (cheiftan, prince etc) Here is what I have typed in the rules.txt:

                  @DIFFICULTY
                  Shütze
                  Unteroffizier
                  Hauptmann
                  Oberst
                  Generaloberst
                  Feldmarschall


                  There are the required spaces before the first and after the last lines of text. I guess I need to change it elsewhere? Labels? Pedia? A quick point in the right direction, if you please.
                  [This message has been edited by Field Marshal Klesh (edited April 29, 2001).]

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                  • #54
                    quote:

                    Originally posted by Field Marshal Klesh on 04-29-2001 11:45 AM
                    Okay, here's one quick question...

                    The names for the difficulty leves, is this in the rules.txt only? I have changed that, and the game displays the default titles (cheiftan, prince etc) Here is what I have typed in the rules.txt:

                    @DIFFICULTY
                    Shütze
                    Unteroffizier
                    Hauptmann
                    Oberst
                    Generaloberst
                    Feldmarschall


                    There are the required spaces before the first and after the last lines of text. I guess I need to change it elsewhere? Labels? Pedia? A quick point in the right direction, if you please.
                    [This message has been edited by Field Marshal Klesh (edited April 29, 2001).]


                    I dont think the ones in the rules.txt will matter, it should be done in the labels.txt I think.
                    No Fighting here, this is the war room!

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                    • #55
                      quote:

                      Originally posted by Captain Nemo on 04-08-2001 12:52 AM
                      Turns out the AI is stupid (Known fact) and has even more trouble using planes than other units (Let's stack up 45 bombers outside this RAF fighter base full of veteran units and see what happens...duhhh)



                      Didn't you notice the same thing happening in 2194 days of war? When the Japanese initially attack Pearl Harbor, they leave all the planes stacked in one spot and so unless a nearby carrier picks them up, it's easy to pick off more than 50 bombers in a counterattack (err... if you're the Americans, that is).

                      The strategically impaired,
                      -Cal

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                      • #56
                        I couldn't find what to change in the labels.txt. I looked for the default names to change them, should I be looking for something else?

                        Also, where can i get a copy of the original labels from my cd? When I explore the cd, i get nothing more than wonder movies etc. I never even started with a fresh rules.txt or anything. I've just taken them from other scenarios, and set about replacing things as needed. Quite amature, I know. But its working so far. So a little how-to on the labels.txt thing would be cool. Thanks.

                        FMK

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                        • #57

                          Names of difficulty levels are stored in Games.txt.

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                          • #58
                            Booyah! Thank you Marko. There's quite alot in that file too... lots of things to spice up the scenario. Thanks again.

                            FMK

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                            • #59
                              Update! Update! Keep goin! Don't loose the "Civ Faith"!

                              IMPORTANT NOTE: FMK, I suggest you make a backup copy of your scenario to another directory on your HD (just a copy) and/or to a floppy. I do this for all my scenarios and literally have about a hundred floppy's with scenario's i've written on them.

                              If you don't know how to do this you can once again call on me and i'll walk you through the process.

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                              • #60
                                I'd just like to take this opportunity to thank Field Marshal Klesh for making a ww2 campaign scenario playable from the Axis side, it's about time. And if you flake out on this scenario, like many sleague posters do, I'm going to kill you...

                                ------------------
                                "The Rumanians are really the most reliable people in the world when it comes to depending upon their breaking any promises they make." - General Harry Hill Bandholtz, US Army, 22 NOV 1919. General Bandholtz was the one who saved the Crown Jewels from the Rumanians. His statue sits in front of the American Embassy in Budapest.
                                Truth

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