Hello again fellas,
Went in today and gave all the units there names. Adjusted their sheilds to fit just right. Made some assorted fixes here and there. Still haven't decided on stats for them though. I have decided on abilities, but I don't know where to start as far as fp, hp at, df etc.
Got the first look at some units grouped together out in the field. They sure look snazzy. I'm sure allthe units will look very familliar to you guys.
A few more Questions
13) Is there a way to have no shield for some units?
14) I am going to have to alot 1 tech for each Civ that needs a government right? Can I use the other gov techs (unneeded such as Monarchy) for other things? I would do this by removing the original tech's category of 'social' correct, and move it to something else?
Okay, thats all for now.
FMK
[This message has been edited by Field Marshal Klesh (edited April 09, 2001).]
Went in today and gave all the units there names. Adjusted their sheilds to fit just right. Made some assorted fixes here and there. Still haven't decided on stats for them though. I have decided on abilities, but I don't know where to start as far as fp, hp at, df etc.
Got the first look at some units grouped together out in the field. They sure look snazzy. I'm sure allthe units will look very familliar to you guys.
A few more Questions
13) Is there a way to have no shield for some units?
14) I am going to have to alot 1 tech for each Civ that needs a government right? Can I use the other gov techs (unneeded such as Monarchy) for other things? I would do this by removing the original tech's category of 'social' correct, and move it to something else?
Okay, thats all for now.
FMK
[This message has been edited by Field Marshal Klesh (edited April 09, 2001).]
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