Nope, the wonders are not objectives. Just simple wonders.
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Playtest - Atomic Eagle: Part 1
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Ok, besides figuring out the problem mentioned above nearly everything is finished. The sound and playtesting is done. I'm satisfied with my changes. I want to add a few more events tonight and that will be it for the vast majority of the scenario. I am going to start writing the event file for the mini-ending scenario for the end tonight and then add some atmosphere and ammunition pieces for the units in the mini-scenario.
Sound Good? Great.
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Ok, earlier problem resolved, but I had to include a full tech tree at the start of Chapter 1. No biggee, the AI will still research what I want it to at least in the beginning.
The Mini mission is progressing nicely, but the only problem is that I need to find some supersized equipment, rubble, and assorted junk for the board.
I was thinking of going over a few of the units again but I decided not to on the account that they are fine for the time being.
I might include a patch after the scenario is released that will include a few extras for the end.
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