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Playtest - Atomic Eagle: Part 1

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  • #91
    Nope, the wonders are not objectives. Just simple wonders.

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    • #92
      Ok, besides figuring out the problem mentioned above nearly everything is finished. The sound and playtesting is done. I'm satisfied with my changes. I want to add a few more events tonight and that will be it for the vast majority of the scenario. I am going to start writing the event file for the mini-ending scenario for the end tonight and then add some atmosphere and ammunition pieces for the units in the mini-scenario.

      Sound Good? Great.

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      • #93
        Mere "great" is an understatement for this awesome epic!
        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

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        • #94
          Ok, earlier problem resolved, but I had to include a full tech tree at the start of Chapter 1. No biggee, the AI will still research what I want it to at least in the beginning.

          The Mini mission is progressing nicely, but the only problem is that I need to find some supersized equipment, rubble, and assorted junk for the board.

          I was thinking of going over a few of the units again but I decided not to on the account that they are fine for the time being.

          I might include a patch after the scenario is released that will include a few extras for the end.

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          • #95
            Units finished for mini game. Look for a release very soon...

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            • #96
              Version 1.9.

              A total of 9.4 MB in all.

              Will release on Friday.

              Phew.

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