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  • #61
    Originally posted by Skanky Burns
    Oh, and thanks to this thread, I have reinstalled XCom Apocalypse and are now playing it again.
    What was your exploit about stealing mind shields again?
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

    Comment


    • #62
      Do a "peaceful" raid on Megapol. Basically, raid them using only stun weapons, and as long as none of their gurads are injured they will not fire a shot. Every few raids will get you a mind-shield.

      Once you do have one, do another peaceful raid. Put the mind-shield on a soldier and activate it. End the turn. The next turn get the soldier to exit the map. He should now have his psi-defence permanently bumped up by 30. This can be done multiple times to give each soldier a very high psi-defence. I'm not sure if there is a maximum value they can go up to, I think 250 is a nice value to aim for.
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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      • #63
        Is it Megapol or Mersac?
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

        Comment


        • #64
          It's Megapol......Marsec are the weapons guys right?

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          • #65
            I thought Marsec was the mind shield guys, although I never found one yet there, but it is early in the game.

            later,

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            • #66
              Actually, I'm pretty sure either will do. It has been a while though, so some testing might be in order. Just remember that you aren't guaranteed to get one from any single raid.
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

              Comment


              • #67
                Well, I might use the tank and rumble down some slums this time around.

                Maybe, although I've got a what appears to be good game going on hard, although I got one on medium, and I (for kicks) started one on superhuman.

                Rumble in the city!

                They know where to find the commander and his agents.
                Bring it on!

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                • #68
                  This game is notoriously nigh impossible to win on superhuman.

                  Comment


                  • #69
                    The game still has a steep learning curve though......because each new enemy is a surprise. Now they can all be dealt with once you have figured out how, but the game is unforgiving in that once you lose a fair few men it starts to go downhill.
                    Guys... please use the spoiler tags when talking about in-game monsters, tactics, et cetera.
                    Thanks.

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                    • #70
                      Well we're discussing the game nostalgically......kinda hard to do that without mentioning monsters and strats. You can't have every post in spoilers.

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                      • #71
                        Originally posted by Tuomerehu
                        Guys... please use the spoiler tags when talking about in-game monsters, tactics, et cetera.
                        Thanks.
                        Too late, you have been corrupted. Come to the Dark Side. Muhahahahaha!

                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

                        Comment


                        • #72


                          X-COM Collector's Edition from link at Underdogs

                          [IMG]
                          http://store6.yimg.com/I/crazyape_1721_10769972[/IMG]





                          If they even have it.

                          Gravestones in the slum cemetary, names of the five programmers??

                          Real-time or Turn-based tactical squad game with extras.

                          Out of print, but had in second-hand places or maybe at other places, not known.

                          Comment


                          • #73
                            Originally posted by Raion
                            Gravestones in the slum cemetary, names of the five programmers??
                            They have a tomestone with names of programmers in a cemetery in Wizardry 8 too.
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

                            Comment


                            • #74
                              New Objective:
                              From Commander X-COM Forces:

                              If another agent, upon hi/her action causes some of the remaining squad to get hurt, he/her will be shot by the lead agent to help remember what was done.

                              Half of the squads got hurt by the action of another agent. When he gets out of the medical ward, I going to have the lead agent shoot him again.

                              To put him back in the medical ward to think about it.

                              X-COM Commander
                              Effective this day.
                              Dismissed.

                              Comment


                              • #75
                                Eh?

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