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Help: X-Com3: Apocalypse

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  • #16
    Oh, on the forum site above, click on the X-COM picture to really bring up the page. It was down awhile, and now it is back up.

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    • #17
      There are no such files in the Collector's Edition.

      You must have something that someone else added to the game, and maybe modded it.

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      • #18
        The original game may work okay, but I have the Collector's Edition, but with X-Com 3 , I think, perhaps, they are the same. Except I am not sure about DX6.1 which was added to the first two games, so I am not sure about the third one.

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        • #19
          Ends at 58UFO in my game, and still one can run the agents around the Police Station with a Stun Gun to get some weapons, and raid Marsec to get maybe perhaps, mind shields that are suppose to increase PSI defense, although I did not find any there at the time I tried that.

          Raiding the Police Station's is fun, as long as you only Stun Them, and other places that are friendly, but the Cult of Sirius you must be in Armor and have weapons along.

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          • #20
            I can confirm that the mind shields do exist, and are very useful in preventing your guys turning on each other in combat.

            No waste my toxic darts ammo!
            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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            • #21
              Well, looking at the UFO: Aftermath gives me some hope. I'd really missed good squad-based games recently. That one looks like it's coming along nicely. Too bad it won't be until summer... I guess that just means I'll be playing a lot of Civ and Simcity4 in the meantime...
              I make movies. Come check 'em out.

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              • #22
                Originally posted by Sandman
                It took a while before I realised that long range sniping is useless, and getting close to the enemy with a machine gun, and later the poison dart guns is by far the best way to kill them.
                Can't remember now, but if that's true, it's sad. In UFO my soldiers eventually ended up with blaster rifles (something like that) and sniped from long ranges.
                (\__/) 07/07/1937 - Never forget
                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                (")_(") "Starting the fire from within."

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                • #23
                  Yes, that and the way-point missile launchers were the best weapons in that game.
                  In Apoc, the best weapons would be a toxigun with C toxin, the stun grapple or perhaps mini-launchers with toxic missiles. Once your soldiers are skilled enough though, you can hit an enemy quite far with a toxigun, although not quite as well as with a blaster rifle as in the original.
                  I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                  • #24
                    Damn the missile launchers were cool, though in my game MARSEC(?) got annoyed with me or infiltrated and I couldn't buy any more ammo.

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                    • #25
                      Originally posted by Skanky Burns

                      In Apoc, the best weapon would be a toxigun with C toxin. Once your soldiers are skilled enough though, you can hit an enemy quite far with a toxigun, although not quite as well as with a blaster rifle as in the original.
                      Didn't you have to have different toxins for different types of alien? I remember the micro annoying me. I used though plasma cannons you could research from the aliens, with some heavy explosives and grenades just in case.

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                      • #26
                        Nah, just different strengths. Toxin A was the weakest, B in the middle and C the strongest. And they don't hurt humans much either, only aliens.

                        I found this out when an alien (probably those pesky microbes) took over one of my soldiers minds. He emptied an entire clip into another soldier who was unimpressed, but also mostly uninjured.

                        This became a problem however when one of the gangs decided to invade my base...
                        * Sir, no effect whatsoever!
                        Thankfully I had stun grapples, and soon after that some captured weaponry.
                        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                        • #27
                          I remember first time I played I had a bug where I couldn't research the defensive shield you get just before you invade their homeworld, no matter how many aliens I captured. This annoyed me immensely.

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                          • #28
                            speaking of which, I can't finish com:terror from the deep (second in series). I've been playing from the original CD but can't reach the alien boss and research some new technologies and I've been playing for weeks now. Still, the annoying alien colonies just keep popping up. Is there some kind of fix to the game or is something wrong with my CD ?

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                            • #29
                              Terror from the Deep is notoriously very hard indeed.

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                              • #30
                                TFTD also suffered from a badly-though-out research tree. You needed to capture certain types of aliens (say, a snake engineer or whatever) before you could research other hardware. No explanation why.
                                There was also a very bad bug that in 2-level missions, all items from the first round were lost unless you carried them with you. This was particularly annoying considering certain alien-types were only found in level 1 of 2-level missions, and no matter how many you stunned or killed in that mission, this bug would mean you could never capture them.

                                Besides cheating, the only way to get all alien types researched was to capture alien medics. Like a needle in a haystack.
                                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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