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Morrowind experiences vol. 2

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  • Originally posted by tinyp3nis
    How do you get alchemy that high? It seems to take forever to get anywhere with making potions....
    I mostly trained mine up my just eating stuff, since I always seemed to have tons and tons of Saltrice and Bonemeal in particular (neither of which can be sold for very much). Just get a couple dozen/hundred ingredients that don't sell for much of anything, and sit there eating them all. IIRC Alchemy as a Minor skill increased by about two or three points for each ingredient I ate (it doesn't matter how valuable the ingredient), so a couple sacks of Saltrice will up you a skill point.
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    • There is a woman selling top gear alchemical stuff in an abandoned fort north of Vvardenfell. I can't remember the name, but she is in the teleporter room. Plus if you come from outside, there are plenty of orcs there. Getting inside the huts and killing them is an option if you like orcish armor.
      I didn't think of eating stuff. I tended not to make too many potions and ended the main quest with about 54 in alchemy and something a bit more pitiful in enchantment. Only in destruction did I reach 100 fairly easily.

      Does a high enchantment skill help make more powerful items? I made a top class weapon (constant + 35 fire damage on an ebonite sword), but couldn't find something useful to enchant. A Gold Saint gem can give constant effect but I could get nothing better than a shield of 3 on my glass shield for instance... I ended up putting a 60s. light on it with a lower gem. Anyone managed to make a decent magic armor or shield? I am tired of switching amulets and rings.
      Clash of Civilization team member
      (a civ-like game whose goal is low micromanagement and good AI)
      web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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      • I believe a Daederic tower Shield has an enchant value of 240. The highest in the game.
        What if your words could be judged like a crime? "Creed, What If?"

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        • Originally posted by November Adam
          I believe a Daederic tower Shield has an enchant value of 240. The highest in the game.
          I thought the Adamantium armor had the highest? I'll have to recheck.
          I drink to one other, and may that other be he, to drink to another, and may that other be me!

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          • Originally posted by LDiCesare
            and something a bit more pitiful in enchantment. Only in destruction did I reach 100 fairly easily.

            Does a high enchantment skill help make more powerful items? I made a top class weapon (constant + 35 fire damage on an ebonite sword), but couldn't find something useful to enchant. A Gold Saint gem can give constant effect but I could get nothing better than a shield of 3 on my glass shield for instance... I ended up putting a 60s. light on it with a lower gem. Anyone managed to make a decent magic armor or shield? I am tired of switching amulets and rings.
            Enchantment is one of the hardest skills to increase. Even high skill levels of 80+ tend to fail making even a simple enchanted object. It's best to make a custom mage class and remove enchantment from any major/minor skill and replace it with somthing else. I suggest Athletics, speed is always a good thing.
            I drink to one other, and may that other be he, to drink to another, and may that other be me!

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            • Sadly, I liked Enchantment. The idea of making one's own magic items really appeals to me. The problem is I can't seem to be able to do anything useful beyond a 35-pt fire damage sword and a light-producing shield.
              I find it pitiful that gems don't allow to make more powerful effects, only to increase the number of charges. Considering the chance of success seems to be based on how much of the max power you use (i.e. making 10 points enchantment out of a 10 points item is much harder than making a 10 points enchantment out of a 120 points item), using good soul gems seems a waste of energy. It is often better to soultrap a rat than a Daedroth for what you will make out of it (i.e. one-use items).
              Athletics is so easy to increase that I decided to take it as one of my main skills for my second fully fleshed character because I was sure it wouldn't be wasted.
              Clash of Civilization team member
              (a civ-like game whose goal is low micromanagement and good AI)
              web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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              • Originally posted by LDiCesare
                Sadly, I liked Enchantment. The idea of making one's own magic items really appeals to me. The problem is I can't seem to be able to do anything useful beyond a 35-pt fire damage sword and a light-producing shield.
                I find it pitiful that gems don't allow to make more powerful effects, only to increase the number of charges. Considering the chance of success seems to be based on how much of the max power you use (i.e. making 10 points enchantment out of a 10 points item is much harder than making a 10 points enchantment out of a 120 points item), using good soul gems seems a waste of energy. It is often better to soultrap a rat than a Daedroth for what you will make out of it (i.e. one-use items).
                Athletics is so easy to increase that I decided to take it as one of my main skills for my second fully fleshed character because I was sure it wouldn't be wasted.
                It's best to goto a Enchanter and let them do it. It's costs a lot, but if you like hunting Deadra weapons and selling to creeper, you can make off with some decient enchantments.

                For me, I find that, instead of making killer weapons, make defensive type enchanted armor. Constant effect resist magicka armor is great. Have a few of those (each are about resist 10%) and you'll do good against wizards and such.

                Since my char was born under the lord, I have a few armor that help me coutner that weakness to fire. Unfortunalty they were not constant effect armor, but since the only enemy I really need to worry about in the fire department is the fire atronach I won't have to watch my back.
                I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                • Originally posted by Thrawn05
                  Since my char was born under the lord, I have a few armor that help me coutner that weakness to fire.
                  Look for the Dragonbone Cuirass -- it gives constant effect 100% resistance to fire, and is a helluva good piece of armor to boot (provides the same AC as the Lord's Mail).
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                  • Originally posted by loinburger


                    Look for the Dragonbone Cuirass -- it gives constant effect 100% resistance to fire, and is a helluva good piece of armor to boot (provides the same AC as the Lord's Mail).
                    I'll check it out. Hard to believe there is a cuirass that's better then the Lord's Mail.

                    Right now I'm busy looking for the rest of the Ash Vampires (don't tell me where!), but when that's done I'll look around.
                    I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                    • Originally posted by LDiCesare
                      Sadly, I liked Enchantment. The idea of making one's own magic items really appeals to me. The problem is I can't seem to be able to do anything useful beyond a 35-pt fire damage sword and a light-producing shield.
                      I find it pitiful that gems don't allow to make more powerful effects, only to increase the number of charges. Considering the chance of success seems to be based on how much of the max power you use (i.e. making 10 points enchantment out of a 10 points item is much harder than making a 10 points enchantment out of a 120 points item.
                      A recommended tactic for enchanting seems to be drinking a few fortify Int and luck potions just prior to making the attempt.
                      Not quite sure what you mean about not being able to enchant more powerfull effects.
                      A standard soul gem has both an enchant value and a number of charges. An enchantment has a cast cost.
                      As long as your enchantment is less than the enchant value you should be able to enchant something with a number of charges equal to the soul gem value divided by the cast cost.
                      There was a table on one of the Morrowind sites listing the (approximate) percentage chance of creating a certain enchantment value with various character attributes. I'll try and find it. Perhaps you're just trying to do too much without a high enough enchant skill?

                      The point about the good soul gems I completely agree with though. Common and below (ie: those you can buy regularly) I'll try and use myself but anything better is taken to my friendly neighbourhood enchanter in Sadrith Mora.

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                      • A tip - from IIRC Morrowind Chronicles - now hosted by rpgplanet btw - is that recharging an enchanted item (for which a rat in a petty sg is adequate) gives the same boost to your Enchantment rating as creating a new item - and is a hell of a lot more certain!

                        My real character has now ascended to the heights of Level 12 ... fear me

                        SG[1]
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

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                        • A correction to the above ...

                          the tip was from The Unofficial Elder Scrolls Page a wonderful source of all things Morrowindish

                          SG[1]
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

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                          • Originally posted by Scouse Gits
                            A tip - from IIRC Morrowind Chronicles - now hosted by rpgplanet btw - is that recharging an enchanted item (for which a rat in a petty sg is adequate) gives the same boost to your Enchantment rating as creating a new item - and is a hell of a lot more certain!

                            My real character has now ascended to the heights of Level 12 ... fear me

                            SG[1]
                            That site seems to be on and off and on and off for the past few days. I nevered truste gamespy sites.


                            As for your real character.... i shutter what he can do to my level 33 Nord.


                            Another skill that's hard to increase is sneak. I usualy just train it up.
                            I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                            • Sneak is pretty easy to increase. Just set a book down on the "sneak" key and go watch some TV for awhile.
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                              • Originally posted by loinburger
                                Sneak is pretty easy to increase. Just set a book down on the "sneak" key and go watch some TV for awhile.
                                Doesn't work. I waited an hour and not one damn point increase on the sneak scale. Even taking objects from crates doesn't do it either.

                                Pickpocketing and taking stuff locked chest under their noses (like getting that ebony staff from that wizard) seems to increase it by a POINT.

                                How does that idiot Fargoth do it.
                                I drink to one other, and may that other be he, to drink to another, and may that other be me!

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