The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The Doc evened the odds against himself somewhat this round, as he launched two nukes at ADG and halved his city count, penetrating ADG's deflector network with the aid of an inside contact.
Meanwhile, numerous high-ranking members of the DLR have been captured walking out of the increasingly uninhabitable Nuked Lands, effectively putting an end to their ravages for the time being.
Today was very quiet, with both Doc and ADG working on secret projects rather than attacking one another. This has led to a great deal of speculation as to what, exactly, they are doing; rumours range from conducting secret negotiations to building all manner of outlandish superweapons to cowering in bunkers in fear of the other side.
The war ended today in a surprise win for the Doc, as he destroyed both of ADG's two remaining cities with a pair of nukes, while ADG's attempted counter-strike never left the silos before being destroyed, thanks to strenuous efforts on the part of the Doc's newly-trained spy. In the aftermath, citizens were seen celebrating victory in the streets while nuclear winter closed in.
Did you bunker/deflect when I built the spy? I figured you would plump for deflection since you wouldn't want the MAD that would occur if we nuked each other, and wouldn't want to build a city/spy since I would want MAD.
Hence I risked the spy, and it worked nicely. However when I saw the wording I thought you had countered with a spy and hence we would both sabotage on the last round and be back where we started!
Yeah, I used the deflection order, in hope you would nuke me
I didn't use a spy, since I chose from the beginning of this game that I would try to see if I could win without using any of those... and I got closer to winning that I thought I would
Btw, didn't we agree that when some launcing stockpiled nukes while being sabotaged, the stockpiled nukes got destroyed? IIRC I launched some stockpile nukes, but they got destroyed, but as I sent in the orders for last turn GT asked me if I would use my stockpiled nukes...
Or is me who's forgetting something?
It depends, I you launched 3 or more, then yes, they should have been destroyed, If you only launched your normal two, then the two stockpiled ones would still be safe.
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