The game is out in Japan, go ask some Japanese kids what they think of it on Xbox Live.
Seriously though, 2 player fighting games are p2p. Whether the developer xbox network or the retail xbox network matches the players wouldn't affect the speed...
If it was a Xbox Live-hosted game like a 16-player Unreal Championship game, then I can see their point. Other than that,
Seriously though, 2 player fighting games are p2p. Whether the developer xbox network or the retail xbox network matches the players wouldn't affect the speed...
If it was a Xbox Live-hosted game like a 16-player Unreal Championship game, then I can see their point. Other than that,
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