Announcement

Collapse
No announcement yet.

Character Creation Thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #91
    Originally posted by Ellestar
    Multiclassing.
    You have a Character level equal to a sum of your levels in various classes. Effective Character Level (ECL) = Character Level + level adjustment of your race.
    Thanks

    How does that work in my case? Suppose apprentice level = 0, so shouldn't I have level 1 in either monk or druid plus level 0 in the other? Then when my character moves up to level 2, he could progress to either 1+1 or 2+0. Does it work that way?
    Last edited by Urban Ranger; July 14, 2003, 01:27.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

    Comment


    • #92
      if you do multiclass ata first level you are apprenticed to two classes

      than on second level you become 1/1 (1 level in both classes)

      think of third edition multiclassing as more similar to dual classing in 2nd than multiclassing in 2nd

      also I no longer have access to my books, so it will take me a bit longer to come up with my character's specifics

      Jon Miller
      Jon Miller-
      I AM.CANADIAN
      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

      Comment


      • #93
        my character is going to by a rogue/wizard(illusionist)/gnome artificer

        she will be human (Lantan) or a gnome (I would prefer human, please tell me if this plan is not possible)

        first level will be rogue

        stats will be
        Str 10 0
        Dex 14 +2
        Con 12 +1
        Int 18 +4
        Wis 10 0
        Cha 8 -1

        if human will have two feats, they will be lightning reflexs and skill focus : craft (weapon making)

        skills will be (20-28)

        alchemy 4
        craft weaponmaking 4 + 2(skill focus)?
        craft armorsmithing 4
        craft metalworking 4
        disable device 4
        knowledge (architecture) 4 - maybe not these two
        knowledge (engineering) 4 - maybe not these two
        profession (apothecary) 4

        so I would have another 20 skills to choose (28 if I need to wait for the two knowledge skills until next level when I take a wizard level)

        appraise 4
        use magic device 4
        decipher script 4
        forgery 4
        search 4

        these do not include modifiers from attributes, please tell me if I need to do something different about the knowledge skills (can I save skill points to use when I take the wizard level next level??)

        I might also be changing skill focus weaponsmithing to something else (and take it third level, I think that I cannot become an artificer until 4 level by any means)

        saves will be +6 reflex (2 base, +2 dex bonus, +2 lightning reflexs), +1 for Fortitude, +0 for will

        bab is 0

        has +1d6 sneak attack damage

        HP is 6+1 = 7
        weight is 33, 66, 100
        initiative is +2 from dex

        I will deal with money and character history later

        Jon Miller
        Last edited by Jon Miller; July 14, 2003, 03:48.
        Jon Miller-
        I AM.CANADIAN
        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

        Comment


        • #94
          Originally posted by Solver
          OK, I do have some stuff here, but I need some help, too. Sketch thus far:

          Name: Dolor
          Race: Elf
          Class: Wizard (need help with specialization)

          Stats, apparently

          Stength: 13 (5 points used)
          Dex: 10 + 2 racial (2 points)
          Con: 10 - 2 racial (2 poins)
          Int: 18 (16 pts)
          Wis: 13 (5 points)
          Cha: 10 (2 points)

          Can someone please check if I got these correctly, with my race?


          I also now need help to determine my HP and the rest.

          Questions: should I alter it to give the Wizard a higher Wis ability? As for feat, I will chose one, I guess I'll also get around with skills somehow.
          the wisdome for a wizard can usually be low

          str can usually be low to unless you want some sort of fighting wizard (like a arcane archer or spellbalde or whatever)

          Jon Miller
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

          Comment


          • #95
            hmm

            found this



            Jon Miller
            Jon Miller-
            I AM.CANADIAN
            GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

            Comment


            • #96
              Lawful Neutral Human Monk/Druid

              STR: 13 (5) +1
              DEX: 18 (16) +4
              CON: 14 (6) +2
              INT: 8
              WIS: 13 (5) +1
              CHA: 8

              HP: 8+2+8+2 = 20 (not sure if I have done this wrong)

              Initiative @ +4 (from Dex)

              AC Bonus: +4 (from Dex) +1 (from Wis) = +5

              Saves: Fort +4, Will +4, Reflex +6 (+4 from Dex)

              Weapon: Quarterstaff (probably choose to use unarmed combat anyway @ 2x 1d6+1)

              Attack bonus: +4 (from Dex) [Or is it +1 from strength?]

              Skills and Feats: no idea how many I can have (could somebody help?)
              Last edited by Urban Ranger; July 14, 2003, 05:40.
              (\__/) 07/07/1937 - Never forget
              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
              (")_(") "Starting the fire from within."

              Comment


              • #97
                This also may be useful.
                Feat list with short sentence what it gives in game mechanics terms.
                Feats
                And prerequisites for PrC.
                Prestige Classes
                And another Dice Server
                Dice Server
                --
                We already have 2 Wizards and a Sorceress. I think i should play a Cleric.
                Knowledge is Power

                Comment


                • #98
                  NAME: Makeo Mixtakano
                  RACE: Human
                  GENDER: Male
                  CLASS: Fighter
                  ALIGNMENT: Chaotic Neutral
                  LVL: 1

                  REGION: ?

                  SPEED: 30ft

                  ATTRIBUTES:

                  Attribute: Stat (point cost) [modifier]

                  STR: 14 (2)
                  DEX: 17 (3)
                  CON: 15 (2)
                  INT: 10
                  WIS: 10
                  CHA: 9

                  HP: 12
                  AC: 15 (10+3(Dex)+2(Armor))
                  INIT: +3 (Dex)

                  FORT: 4 (2 from fighter + 2 Con)
                  REF: 3 (3 Dex)
                  WILL: 0

                  BONUS FEATS:

                  Dodge
                  Exotic Weapons Proficiency (Base attack bonus +1 or higher) Katana
                  Weapons Finesse.

                  DEITY: Grumbar

                  SKILLS: 12.

                  Climb
                  Jump
                  Move Silently
                  Ride
                  Swim
                  Tumble


                  LANGUAGE:
                  Racial: Common
                  Regional: World equivelant to Japanese. Native Language

                  Base Attack Bonus: +1 (Fighter lvl 1)

                  Attacks: Katana +4 (+1 BAB, +3 Str +1(Feats)
                  Short Bow +4 (+1 BAB, +3 Dex)
                  Shurikan +4 (+1 BAB, +3 Dex)

                  Damage:
                  Katana 1d10+1
                  Short Bow 1d6
                  Shurikan: 1d3


                  EQUIPMENT:
                  Katana (80gp) (10lb)
                  Short bow (? gp) (20 lbs)
                  40 Arrows (2 gp) (6 lbs)
                  Studded Leather Armor (10 gp) (15 lbs)
                  Shurikan (2 gp) (1 lb)
                  Flint and Steel (1 gp)
                  Hooded Lantern (7 gp) (2 lbs)
                  3 Oil Pints (3 sp) (3 lbs)
                  50 ft. Silk Rope (10 gp) (5 lbs)
                  Backpack (2 gp) (2 lbs)
                  Bedroll (1 sp) (5 lbs)
                  Waterskin (1 gp) (4 lbs)
                  2 days Trail Rations (1 gp) (2 lbs)
                  Last edited by Makeo; July 16, 2003, 07:45.
                  Hold my girlfriend while I kiss your skis.

                  Comment


                  • #99
                    Originally posted by Makeo
                    STR: 15 (not sure how to do modifier but working on it now)
                    DEX: 18
                    CON: 14
                    INT: 14
                    WIS: 10
                    CHA: 9
                    That adds up to 39 Building Points. I believe you're only allowed 32.
                    If I'm posting here then Counterglow must be down.

                    Comment


                    • The base is eight yeah?

                      so
                      Str: +7
                      dex: +10
                      con: +6
                      int: +6
                      wis: +2
                      cha: +1

                      total 32?
                      Hold my girlfriend while I kiss your skis.

                      Comment


                      • It isn't always a 1:1 ratio. I think the first post in this thread has more information.
                        If I'm posting here then Counterglow must be down.

                        Comment


                        • ok. see it now. will modify
                          Hold my girlfriend while I kiss your skis.

                          Comment


                          • Originally posted by Makeo
                            rest just copied
                            Leather Armor (10 gp) (15 lbs)
                            Shurikan (2 gp) (1 lb)
                            Flint and Steel (1 gp)
                            Hooded Lantern (7 gp) (2 lbs)
                            3 Oil Pints (3 sp) (3 lbs)
                            50 ft. Silk Rope (10 gp) (5 lbs)
                            Signal Wistle (8 sp)
                            Backpack (2 gp) (2 lbs)
                            Bedroll (1 sp) (5 lbs)
                            Caltrops (1 gp) (2 lbs)
                            Waterskin (1 gp) (4 lbs)
                            2 days Trail Rations (1 gp) (2 lbs)
                            Common Recorder-flute (5 gp) (3 lbs)
                            While I appreciate the desire to be just like me, a bard needs the flute so he can have an instrument (unless he's a poet bard or something).

                            Of course I was sloppy and just copied and pasted also. Do you need the source books or something? People have put up links I think.
                            John Brown did nothing wrong.

                            Comment


                            • heh heh. i didn't notice that.
                              Hold my girlfriend while I kiss your skis.

                              Comment


                              • Originally posted by Urban Ranger
                                Lawful Neutral Human Monk/Druid

                                STR: 13 (5) +1
                                DEX: 18 (16) +4
                                CON: 14 (6) +2
                                INT: 8
                                WIS: 13 (5) +1
                                CHA: 8

                                HP: 8+2+8+2 = 20 (not sure if I have done this wrong)

                                Initiative @ +4 (from Dex)

                                AC Bonus: +4 (from Dex) +1 (from Wis) = +5

                                Saves: Fort +4, Will +4, Reflex +6 (+4 from Dex)

                                Weapon: Quarterstaff (probably choose to use unarmed combat anyway @ 2x 1d6+1)

                                Attack bonus: +4 (from Dex) [Or is it +1 from strength?]

                                Skills and Feats: no idea how many I can have (could somebody help?)
                                At first level you'll be either Monk or Druid, not both. At second level you can add the other class. Your HP will thus will only 10 to start (8+2). Your saves are Fort +4, Reflex +6, Will +3.

                                Skillpoints for either Druid or Monk are (4 + Int modifier) x 4. Which is 12 skillpoints with your 8 (-1) Int. However, since you are Human, you get 4 additional skillpoints at 1st level, putting you at 16 points total.

                                Every character gets one feat at 1st level, and humans get a bonus feat at 1st level, so you have 2 feats to choose.

                                Comment

                                Working...
                                X