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  • #46
    Matt: (insert reply here)

    Drake: Yes

    Faboba: And more importantly... can I dual weild? - Yes, but the standard penalties are ridiculously high. You need the: Ambidexterity and Two Weapon Fighting feats as well as for your off hand weapon to be light in order to minimize your penalties (from -6/-10 to -2/-2). Rangers get those two feats free as long as they are wearing light or no armor (i.e. anything as light as or lighter than a chain shirt.)
    "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
    -Joan Robinson

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    • #47
      For those of you who don't have the books, this might help:



      It gives info on most of the basic classes, feats, and races.

      Matt, dwarves now get +2 con, -2 cha in 3rd edition.

      For a cleric specifically:

      Str - increases chance to hit and damage of melee weapon. Depending on how often you intend to use your melee weapon, this may or may not be very important. At low levels, when you don't have a lot of spells, this can help a lot more than later on.
      Dex - increases your armor class. Though heavy armor will cap the maximum AC bonus you can get from dexterity. In the long term, if you see yourself wearing full plate, you can't get more than +1 to your AC from dex.
      Con - is hitpoints and also the Concentration skill is con-based (i.e. you add your con modifier to your concentration rolls). Concentration is used for a variety of reasons when someone is trying to interrupt your spell-casting.

      Int - Only gives you extra skills. Good, but not crucial.
      WIS - THIS IS IMPORTANT. You can't cast any spells of level higher than (Wis - 10). While at level 1 you won't be casting any spells of level above 1, long term if your wisdom is only like 14, that's a bad thing. Wisdom grants bonus spells per day (at level 1 anything from 12-19 is just one extra level 1 spell). Your wisdom bonus is also added to the DC of the saves of spells you cast.
      Cha - This is really not that useful for a cleric. It helps your ability to turn undead. Sure if you make it really, really high, I might throw more undead at you to turn, but aside from that and from social interaction, charisma isn't nearly as important as wisdom.

      Of course, if you want to multiclass later on, not all of this may apply.
      Last edited by Victor Galis; July 13, 2003, 13:42.
      "The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
      -Joan Robinson

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      • #48
        Originally posted by Makeo
        i've never ever ever played.......

        chaotic neutral human fighter. thinking about multiclassing with rogue but don't know if that is a good idea since i don't know what i'm doing and it might make it too complicated.
        Start with Victor's guide in the other thread - here.

        If you find any explanation for any of the ackronyms and stats confusing, or missing, just ask for clarification.

        I do see that Victor omitted Initiative. It comes into play during the start of combat, to determine in what order the characters will act. A higher Init will make it more likely that you'll be among the first to act, while a low Init may mean everyone will go before you. Your Init modifier is the sum of your Dexterity modifier, and any special Init modifiers you have from feats or spells. With everyone at first level, there is bound to be a bunch of tied Init scores and the order will end up being somewhat random. Don't worry about it too much.

        If you've never played, keep it simple. CN human fighter is a good idea. Most important attribute is strength. Consider if you want to be a tank, or a more nimble warrior. That will drive other attribute decisions, as well as feat and skill choices.

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        • #49
          This is all very confusing.
          If I'm posting here then Counterglow must be down.

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          • #50
            Originally posted by FrustratedPoet
            This is all very confusing.
            But also fun!
            Let me know what you need help with.

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            • #51
              did we decide how we get starting equipment? do we just put what we think is good and leave it up to the DM's descretion to allow what you say you have?
              "I bet Ikarus eats his own spunk..."
              - BLACKENED from America's Army: Operations
              Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

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              • #52
                Are composite bows treated as different for proficientcy purposes as regular bows of the same size?
                John Brown did nothing wrong.

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                • #53
                  Originally posted by Kramerman
                  did we decide how we get starting equipment? do we just put what we think is good and leave it up to the DM's descretion to allow what you say you have?
                  Since we were told to use the max starting gold, I assumed we could specify our equipment. Of course, the DM can always reject something. Seeing as we're starting in Waterdeep, there's not much that wouldn't be available. Just keep it reasonable though, as 1st level characters likely wouldn't know about some magical or strange items.

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                  • #54
                    Originally posted by Felch
                    Are composite bows treated as different for proficientcy purposes as regular bows of the same size?
                    Both are martial ranged weapons. So for a class that is proficient in martial weapons, they are proficient with both.

                    If you mean the Proficiency Feat, then no, each is a seperate specific weapon.

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                    • #55
                      OK, I do have some stuff here, but I need some help, too. Sketch thus far:

                      Name: Dolor
                      Race: Elf
                      Class: Wizard (need help with specialization)

                      Stats, apparently

                      Stength: 13 (5 points used)
                      Dex: 10 + 2 racial (2 points)
                      Con: 10 - 2 racial (2 poins)
                      Int: 18 (16 pts)
                      Wis: 13 (5 points)
                      Cha: 10 (2 points)

                      Can someone please check if I got these correctly, with my race?


                      I also now need help to determine my HP and the rest.

                      Questions: should I alter it to give the Wizard a higher Wis ability? As for feat, I will chose one, I guess I'll also get around with skills somehow.
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • #56
                        I can't do this. The more I look at what you all are saying, the more I bog down.
                        Sounds really cool. I'll do some reading, and maybe another time.
                        Life is not measured by the number of breaths you take, but by the moments that take your breath away.
                        "Hating America is something best left to Mobius. He is an expert Yank hater.
                        He also hates Texans and Australians, he does diversify." ~ Braindead

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                        • #57
                          Hey Sloww, don't despair! I remember when I had my first touch on D&D stuff... well, I am almost at the same level now, but I understand what you feel... do some reading, and get in it .
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                          • #58
                            I was going to go Ranger, after that I started wandering around behind the little animals.
                            Life is not measured by the number of breaths you take, but by the moments that take your breath away.
                            "Hating America is something best left to Mobius. He is an expert Yank hater.
                            He also hates Texans and Australians, he does diversify." ~ Braindead

                            Comment


                            • #59
                              i agree with solver. the first time, as it is with most things, was daughnting. its a lot of fun and you will get the hang of it in no time
                              "I bet Ikarus eats his own spunk..."
                              - BLACKENED from America's Army: Operations
                              Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

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                              • #60
                                Well Kramerman, in no time might be a lit of too reassuring .
                                Solver, WePlayCiv Co-Administrator
                                Contact: solver-at-weplayciv-dot-com
                                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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