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  • #31
    other than the multiclass rules (and some limitations on alignment), no

    Jon Miller
    Jon Miller-
    I AM.CANADIAN
    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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    • #32
      Generally you have 32 points?

      [edit] And more importantly... can I dual weild?
      A witty quote proves nothing. - Voltaire

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      • #33
        anyone can use two weapons

        rangers get the dual weild feat for free on first level

        other classes can take the two-weapon fighting and ambnidexterity feats

        Jon Miller
        Jon Miller-
        I AM.CANADIAN
        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

        Comment


        • #34
          Originally posted by Urban Ranger
          What about multiclass characters?

          Lawful neutral monk/druid sounds like fun
          actually, I was wrong, according to the DMG you can have both at apprentice level

          at level 2 you would than get both at level 1 (the normal way to do it is to take 1 at one level and the other at the next)

          Jon Miller
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

          Comment


          • #35
            right now I am thinking of a Sun Elf Rogue/Wizard

            8/15/12/20/8/10

            Jon Miller
            Jon Miller-
            I AM.CANADIAN
            GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

            Comment


            • #36
              ok, i'll have my chars posted tonight.

              sorry, couldn't make it online yesterday.
              B♭3

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              • #37
                Originally posted by Jon Miller
                actually, I was wrong, according to the DMG you can have both at apprentice level

                at level 2 you would than get both at level 1 (the normal way to do it is to take 1 at one level and the other at the next)

                Jon Miller
                Oh cool. How bad are apprentice levels?
                (\__/) 07/07/1937 - Never forget
                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                (")_(") "Starting the fire from within."

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                • #38
                  can someone give me some help on how to create a character as i don't know how. i have an idea of who and what i want my character to be but no idea when it comes to dices rolls, skills feats and all the stuff.
                  Hold my girlfriend while I kiss your skis.

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                  • #39
                    What kind of help do you need?
                    (\__/) 07/07/1937 - Never forget
                    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                    (")_(") "Starting the fire from within."

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                    • #40
                      i need help with

                      things like the values for strength charisma etc and what is important to have. and how to determine values for.

                      values for init, hp etc. basicall everthing that has a value

                      what possessions do i start with?
                      starting weapons?
                      What skills do i have? can i just decide what skills i have?
                      what is a feat?
                      do i decide what languages i speak?
                      Hold my girlfriend while I kiss your skis.

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                      • #41
                        I may help with mechanics of character creation, but i need to know what type of character do you need.
                        --
                        To MattH:

                        Do you want melee, archer or caster cleric? What alignment do you want? Pure cleric casting progression (i mean w/o caster progression loss)? Something else what you want to mention?
                        --
                        To Makeo:
                        Please post what kind of character do you want.
                        --
                        To Urban Ranger:
                        At Apprentice level you have full Hit Points/Base Attack Bonus (BAB), but only half of the class abilities.

                        More important is what you will be 1 level behind later. Generally it's bad for pure spellcasters.
                        Knowledge is Power

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                        • #42
                          How does multiclass work in 3rd edition anyway? When I played, it was just splitting XP among the various classes.

                          As to "class abilities," does it mean skills, feats, or both?
                          (\__/) 07/07/1937 - Never forget
                          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                          (")_(") "Starting the fire from within."

                          Comment


                          • #43
                            As to "class abilities," does it mean skills, feats, or both?
                            I forgot details, so i can't tell for sure.

                            How does multiclass work in 3rd edition anyway? When I played, it was just splitting XP among the various classes.
                            Multiclassing.
                            You have a Character level equal to a sum of your levels in various classes. Effective Character Level (ECL) = Character Level + level adjustment of your race.

                            Progression in table Table 3–2: Experience and Level-Dependent Benefits is for Effective Character Level (ECL).

                            So, Human Fighter 2/Cleric 2 has a Character Level 4 and Effective Character Level 4 (=4+0). To gain another level in any class you need to have 10.000 Exp (you have 6.000 Exp at ECL 4, so you need to gain only 4.000) - so you'll have Effective Character Level 5 - and you may become Human Fighter 3/Cleric 2 or Human Fighter 2/Cleric 3.

                            If you have a non-zero level adjustment race, say Aasimar (level adjustment +1) Fighter 2/Cleric 2 has Character Level 4 and Effective Character Level 5 (=4+1). Then to gain another level in any class you need to have 15.000 Exp (you have 10.000 Exp at ECL 5, so you need to gain only 5.000) - so you'll have Effective Character Level 6 - and you may become Aasimar Fighter 3/Cleric 2 or Aasimar Fighter 2/Cleric 3.

                            Effectively this means that you may be say a Fighter 10, Cleric 5/Fighter 5 or Aasimar Cleric 5/Fighter 4 - they are considered of equal ECL.

                            HP, BAB, skills, feats from different classes adds up.
                            Knowledge is Power

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                            • #44
                              Okay, here's my character. He's a halfling sorcerer from Silverymoon.

                              For a first level group, it is always good to have at least one "tripper" (Fighter tweaked for trip attacks). Is someone going to create one?

                              I tried to put explanatory bits in everywhere I could (in brackets) for the newbies. Please feel free to ask questions about anything you don't understand.

                              I used 120gp to start with - I believe someone said use the max. For the newbs: 1 gold piece=10 silver pieces=100 copper pieces

                              ==========
                              NAME: Rags
                              RACE: Halfling
                              GENDER: Male
                              CLASS: Sorcerer
                              ALIGNMENT: Chaotic Neutral
                              LVL: 1

                              REGION: Silverymoon

                              SPEED: 20ft

                              ATTRIBUTES:

                              Attribute: Stat (point cost) [modifier]

                              STR: 10 (4) [ 0] (-2 racial bonus)
                              DEX: 16 (6) [+3] (+2 racial bonus)
                              CON: 14 (6) [+2]
                              INT: 14 (6) [+2]
                              WIS: 8 (0) [-1]
                              CHA: 16 (10)[+3]

                              HP: 6 (d4 + 2 Con)
                              AC: 14 (10 base + 3 Dex, + 1 Size)
                              INIT: +3 (DEX)

                              FORT: +3 (0 base, +2 con, +1 racial)
                              REF: +4 (0 base, +3 dex, +1 racial)
                              WILL: +2 (2 base, -1 wis, +1 racial)

                              FEATS: Smooth Talk (FRCS)

                              SKILLS:

                              Climb - 2 (racial bonus)
                              Concentration - 4 (4 ranks)
                              Diplomacy - 6 (4 ranks, Smooth Talk)
                              Gather Information - 4 (4 ranks)
                              Hide - 4 (racial bonus)
                              Jump - 2 (racial bonus)
                              Knowledge (Arcana) - 2 (2 ranks)
                              Listen - 2 (racial bonus)
                              Move Silently - 2 (racial bonus)
                              Sense Motive - 2 (Smooth Talk)
                              Spellcraft - 2 (2 ranks)

                              These skill scores do not include the ability modifiers. (i.e. Move Silenty is 5 after Dex bonus)

                              SPELLS:
                              Cantrips (0-level): Light, Mage Hand, Open/Close, Detect Magic
                              1st Level: Magic Missle, Change Self

                              Spells per day: 5 cantrips, 4 1st level
                              Spell DC: 13 + spell level

                              LANGUAGE:
                              Racial: Common, Halfling
                              Regional: Chondathan, Illuskan
                              Bonus: Elven, Dwarven

                              ATTACKS: Ranged +4 (DEX, size bonus); Melee +1 (size bonus)
                              WEAPONS: Crossbow, Light (1d8, 19-20/x2); Mace, Light (1d6, x2)

                              EQUIPMENT:

                              Explorer's Outfit (free) (2 lbs)
                              Spell Component Pouch (5 gp) ( 1 lb)
                              Crossbow, Light (35 gp) (6 lbs)
                              20 Bolts (2 gp) (2 lbs)
                              Mace, Light (5 gp) (6 lbs)
                              1 Cure Light Wounds Potion (50 gp)
                              Alchemist's fire (20 gp) (1 1/4 lb)
                              2 Flasks (6 cp)
                              Mug (2 cp) (1 lb)

                              2 gp, 9 sp, 2 cp

                              Total cost/weight: 117 gp, 8 cp / 20 lbs

                              Carrying Capacities:
                              Normal - 25 lbs
                              Medium - 50 lbs
                              Heavy - 75 lbs
                              ==========

                              Edit: Mistake in Wisdom attribute fixed.
                              Last edited by Hot Mustard; July 13, 2003, 17:46.

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                              • #45
                                i've never ever ever played.......

                                chaotic neutral human fighter. thinking about multiclassing with rogue but don't know if that is a good idea since i don't know what i'm doing and it might make it too complicated.
                                Hold my girlfriend while I kiss your skis.

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