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Snoopy's Terrain For Ctp2

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  • Ekmek
    replied
    wait i think I got it:
    Attached Files

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  • Ekmek
    replied
    BigMC, I must be missing a patch or something or I'm just missing it. All I got is this:
    Attached Files

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  • The Big Mc
    replied
    there is a replace function you can change the graphics under edit:d

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  • Ekmek
    replied
    I guess I'm a slow learner but how do I put my new graphics in place of the old ones? Thewre is no replace function so how do I get my TGAs into a tile file?

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  • Martin the Dane
    replied
    No you don't have to change the colors, TileEdit does that for you. It can handle both types of TileFiles, and convert colors from one format to the other, so just use the standard colors, but remember to import them in the right format. If you (or Maq) import into an in-game colored .til file, make sure the "In-Game Color Mode" menu item is checked.

    Btw. if you or anyone else need to convert tgas between the two formats outside of the game, I have a util somwhere that can do it, but I'll have to dig for it.

    Martin the Dane

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  • Maquiladora
    replied
    The tgas that are all the strange colors that the game uses, do I have to change my tiles to those colors if so how?
    Thats the in-game colour mode, it will generate that when you put them into tileview so you dont need to edit it to those colours.

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  • Ekmek
    replied
    I know I've been sitting on this, but I'm still thinking bout the border issue. What I'm going to work on is to make the borders using some other graphics so it will make the terrain more 3-d. Like in some cases there will be cliffs (like using the graphics from AoK) and plains will "sit" lower than grasslands since I'll try to creatively cut and paste the sides of hills and make them look like slopes etc. Not promising to much, but my big thing I'm still not clear on.

    The tgas that are all the strange colors that the game uses, do I have to change my tiles to those colors if so how?

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  • Maquiladora
    replied
    Its been a long time i dont have CtP2 installed even at the moment with work and stuff i only have time for playing, if that I still have all the work you did on cd backup but its on freeze at the moment.

    If someone could do the big work of putting in the tiles id test them and help with artwork but i dont think i could do the inputting at the moment.

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  • Ekmek
    replied
    Maq are you still around? Any luck using any of the tifs I made? or has anyone tried?

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  • Martin Gühmann
    replied
    Originally posted by E
    Maq,

    I was wondering if you looked how tile borders are done. They look very square and I was wondering if that shape is the only way they can be. What I'm thinkking is that, like the civ3 mixed tiles make the edges smoother and higher and lower in some areas. I dont have a way to test it out but just wondering if you know anything about this.
    The reason why the tile borders look very square is that they just did one border and mirrored all the other ones. Fact is that also all the mirrored versions are saved in the tile file. So you can do every border tile differend so that they aren't mirrored versions. The result would be less square borders.

    -Martin

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  • Maquiladora
    replied
    I have wondered about it, but i figured the only way to make it appear like this is by making a sort of jigsaw on the tiles, but with the right combination of tiles next to each other, it would look like the tile is less square because it would "invade" more into another square but still be recognizable as its own square.

    Borders have to be the size and shape they are, although borders dont have to be used at all, but that requires alot of rules to make sure the tiles fit together where and when they should (this is how beach tiles work). If you experiment with that its probably best to change one rule at a time then test to see the outcome.

    Excuse my painful example. I dont think you coud overlap as much as this into beach tiles (for naval units movement), but the land tiles you could go almost half way into another land tile as long as it was recognizable.

    Green - grassland, Yellow - plains, Blue - beach tiles w/ sea.
    Attached Files

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  • Ekmek
    replied
    Maq,

    I was wondering if you looked how tile borders are done. They look very square and I was wondering if that shape is the only way they can be. What I'm thinkking is that, like the civ3 mixed tiles make the edges smoother and higher and lower in some areas. I dont have a way to test it out but just wondering if you know anything about this.

    Leave a comment:


  • Maquiladora
    replied
    Not as yet, i do plan to use some of the tile imps in my scenario's tile file. Its reaching beta stage now so i can carry on work on the civ3 tile file again pretty soon. Thanks for the Flcs no rush with those either, unit sprite making is a long process.

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  • Ekmek
    replied
    Maq,
    I uploaded a bunch of the WW2 flcs. hope they help. Any luck with putting any of these files into some ctp2 terrain? no rush...

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  • Maquiladora
    replied
    Thats good work E, so far theres about 50 id wanna use

    Can you also take a look at the PTW WW2 Units Flc's thread if you have time? I need someone to post those flcs for me.

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