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Snoopy's Terrain For Ctp2

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  • Ekmek
    replied
    Ok, I've been busy in the war room but now that the exercise is over I cranked hard to finish these TGAs. I put all of the snOOpy ones, plus winter ones and extra snOOpy ones from PTW and even quick crafted some swamp tiles, also added stuff for tile improvements, no changes to beaches or water tiles. There are 80 tiles here!, some I figure will have to be duplicated for CTP2 use or use some from other projects (like Pendrunn's new beaches).

    Maq if you gotta the time, feel free to make them part of your tile project, I dont know jack about tile edit to make a .til file. thanks.
    Attached Files

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  • Maquiladora
    replied
    No, i do want to use borders, it was just an idea for much more detailed and random looking terrain, i havent tried it yet. Leave the borders until the very end though. As you can see in the upper right hand corner of the screenshot, i already made a few borders for the plains tile, it molds pretty nicely.

    1. To make terrain without using any borders, involves deleting all/most of the borders from the tile file OR making them invisible somewhere. Then define LOTS of rules to each tile, (that would increase to about 400 tiles) then when it generates the map it would place each terrain next to the terrains it was told to be next to.

    I imagine that this would create slightly boring pattern though, it may need a couple of borders somewhere to create variation.

    2. Yeah ive looked at them, they look pretty good. I think its best to do all the terrains first, although if you get bored with making the terrain sometimes (i know i do) switch and mess with the tile imps. They can be done too.

    Im a little preoccupied with my scenario at the moment, i usually switch jobs every so often, but it all gets done eventually.

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  • Ekmek
    replied
    Maq, good work on that stuff. I've change most of mine to the format you said (the exercise here is keeping me real busy). Will be posting stuff in about a week. I hope to knock out most of what you need. But I saw you wanna go without borders. I'll try to copy the SEVERAL transition tiles Civ3 uses and is what they give for a more earth like look (they are mix tiles with smooth boundaries and have file names like xggc.pcx).

    1) Can you get the computer to use these maybe how the randomizer works have it pick a certain set of tiles?

    2) have you tried any of the improvement tiles I made, I think they will help too.

    later

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  • Martin the Dane
    replied
    Thats a fault in TileEdit that changes the sizes, i had some problem (although i think its fixed in the latest version)
    Well, no it's not a bug, you probably used "Save Image" and not "Save Tile"
    "Save Image" saves whatever image is displayed in the main display (including the image border) while "Save Tile" saves the tile as it is found in the tile-file. Both options use the current background color.

    Note that "Save Image" can save the image as a windows bitmap and jpeg as well as tga.

    Martin the Dane

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  • SMIFFGIG
    replied
    I just noticed theyre all 98 x 76, to import them into TileView they need to be 94 x 72
    Thats a fault in TileEdit that changes the sizes, i had some problem (although i think its fixed in the latest version)

    and those terrains your talking about Maq, there all in Sn00py's mod, the civ3 official ones are just the same but looks as thought they used a different pallete AKA they look cheap.

    Anyway its looking good, Very good, im looking forward to it

    -James

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  • Immortal Wombat
    replied
    Bit blotchy, but very nice so far

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  • Maquiladora
    replied
    I wasnt gonna post a screenshot, but heres basically how far ive got with it so far and it kinda demostrates why you need new borders most of the time. Theyre pretty easy to make if you have a full isometric of the tile, just "cut-out" the border with the "paste as transparent" command, kind of like a pastry cutter.

    Also ive been experimenting with using no borders at all, using alot more rules and unique tiles, so theres no need for borders and you can have a much more random looking terrain spread. Ill have to see how exactly how hardcoded ctp2 allows for that though.
    Attached Files

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  • Maquiladora
    replied
    I cropped all the images to 94*72 and converted them to 16bit uncompressed tga's.
    Attached Files

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  • Maquiladora
    replied
    I just noticed theyre all 98 x 76, to import them into TileView they need to be 94 x 72

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  • Maquiladora
    replied
    Looks good E. Keep converting them if you can, im using them.

    If you want to convert them to tga's before you can download a trial for Paint Shop Pro or Photoshop, probably need broadband too.

    By the way are some of these from Play the World? Only i havent seen some of them before. Hopefully i can get a copy so i can use the new terrains.

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  • Ekmek
    replied
    My job changed so it has slowed down progress. On top of that I found oput that this computer doesnt have the software to convert to TGAs so I might need help with that. Here is what I have so far. note that i used the colony and other improvement graphics as which i figure can touch up ctp2 also.
    Last edited by Ekmek; December 22, 2002, 10:15.

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  • J Bytheway
    replied
    The one with the mixed colours is the one that the game actually uses. You can make the colours look normal by choosing an appropriate option in TileEdit somewhere.

    You can import new graphics either one at a time with the TileEdit GUI or else by writing a script file like when you make a sprite (only much longer...). If you export to script & tgas you can see what's going on.
    Last edited by J Bytheway; November 19, 2002, 12:01.

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  • Ekmek
    replied
    I only plan on replacing CTP2's not making new rules. I'll probably keep the ctp2 water and beach tiles, the are pretty good any ways. I just plan to put in the sn00py land files, like plains mountains etc. Swamp won't be replaced. I don't know if I need to replace the border tiles since the ransitions should blend in ok since they are not that radically different. We'll see.

    I do wonder, what is the other til file with the mixed colors?

    How do I import my tgas into a til file so I can start replacing?

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  • Maquiladora
    replied
    How are you choosing which parts of the Civ3 terrain to convert? For example to replace the first plains tile, i found it best to just pick the one that closely matches the ctp2 terrain and the just replace the tga. Fortunately the first plains tile doesnt have any borders so you dont have to worry about it interconnecting until you make the borders.

    Youre only replacing the ctp2 terrain and border tga's right? And not creating new rules?

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  • Ekmek
    replied
    I'm still plugging away at this. I will need help putting into the til file when I get most done. only 100 or more to go...

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