The powergraph is highly weighted to military units. It could be the AIs are building large armies and then having them destroyed in combat. It could be that the same few cities keep changing hands. Or, it could be that once an AI takes a few cities, it is willing to let a victim make peace. Later, the victim regroups and takes back its losses.
Solutions?
Generally, the AIs have to be more willing to go for the kill - if an enemy is down, keep kicking them. The little nickle-and-dime attacks are wasteful and don't get much payoff for the invested time and production.
Solutions?
Generally, the AIs have to be more willing to go for the kill - if an enemy is down, keep kicking them. The little nickle-and-dime attacks are wasteful and don't get much payoff for the invested time and production.
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