On AI Cheating. I hope in your mod you give the AI better compensation for not being as smart as a human, than the regular game does. I would like to see less initial cheating, and more long term cheating. The problem with CTP1 was if you could survive long enough, the game eventually became a cakewalk. Whereas the game should be the other way: not too hard to survive initially, but the longer the game goes on, the greater the challenges. The only way I know to boost long term cheating is with these lines:
RELATIVE_AI_PRODUCTION_CHEAT_COEF 1.0
RELATIVE_AI_SCIENCE_CHEAT_COEF 1.0
I don't know: does the AI cheat more if these are over 1, or less than 1?
I hope other methods are worked into the mod to make the game tougher as it goes on, esp. ways to have the AI players bounce back after they start losing. One idea mentioned above was having the building of new wonders make old wonders obsolete. Off the top of my head, this gives me the idea of having a catch up wonder: doesn't do much in and of itself, but it would make a bunch of useful wonders obsolete. So if you're behind, its a great thing to build to sock to the player who's built most of the wonders.
RELATIVE_AI_PRODUCTION_CHEAT_COEF 1.0
RELATIVE_AI_SCIENCE_CHEAT_COEF 1.0
I don't know: does the AI cheat more if these are over 1, or less than 1?
I hope other methods are worked into the mod to make the game tougher as it goes on, esp. ways to have the AI players bounce back after they start losing. One idea mentioned above was having the building of new wonders make old wonders obsolete. Off the top of my head, this gives me the idea of having a catch up wonder: doesn't do much in and of itself, but it would make a bunch of useful wonders obsolete. So if you're behind, its a great thing to build to sock to the player who's built most of the wonders.
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